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Rougeshot

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39 comments

  1. AlexiousITA
    AlexiousITA
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    Is this compatible with Archery Rebalance?
    1. rougeshot
      rougeshot
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      Hi Alexious,

      Honestly there is no easy way to know without play testing both mods in game together, because Advantageous Archery uses a .esp-plugin and Archery Rebalance uses the SKSE scripting engine.  Both mods are trying to make Archery feel more realistic in different ways. Whether or not they will conflict is another story.  The only way to know for sure is to play with them together and see what happens.

      All the best my friend.
  2. sneakymage
    sneakymage
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    I had a similar idea. Draw speed would be in relation to the weight of the bow. Lighter weight, faster draw. To counter heavier weight it would add knockback/stagger.
    1. rougeshot
      rougeshot
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      I'm glad to see you're enjoying the mod.
  3. Jeefu
    Jeefu
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    I love your idea bro,but seems like your mod will overwrite my translation files,can you fix it please.
    1. rougeshot
      rougeshot
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      Hi Jeefu,
      What translation file are you referring to?
    2. Jeefu
      Jeefu
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      chinese translation.
      all Bow names changed to the English.but arrow is fine
    3. rougeshot
      rougeshot
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      Hi Jeefu,
      This mod was created in the English language.  Some one will need to translate it to the Chinese language in order to use it in the Chinese language.

      Hopefully some one who knows how to do that will step forward my friend.
    4. Jeefu
      Jeefu
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      I thought you just did the scripting work and didn't change the language :d

      no matter.that day will come.❀ thank you for your work.
  4. KingJamesIII
    KingJamesIII
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    compat with archery gameplay overhaul?
    I love that you finally did this, varying bow pull times. i love the idea
    1. rougeshot
      rougeshot
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      Hi James,
      Looking at it in SSEEdit I don't see any conflicts.  I would simply load Advantageous Archery below it and see how it goes.  Remember that Archery Gameplay Overhaul has several scripts that can only be tested in-game, so you'll have to test the rest on your own.

      All the best.
  5. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    Is the mod compatible with Archery Locational Damage, Valhalla Combat, World Immersion Tweaks ? Or is it sufficient to place it after the other mods in the loading order ? Would you like to do the same for crossbows ?
    1. rougeshot
      rougeshot
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      Hi,
      I've never used any of those mods and don't have the free-time to test compatibility.  I would place Advantageous Archery below all three in your load order, and then check for conflicts in SSEEdit. If you don't see any conflicts then you're good to go.  This mod already affects the gravity of crossbow bolts, so I might take a look at crossbows next.

      Enjoy the mod my friend.
    2. nonolepetitrobot
      nonolepetitrobot
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      Thank you and happy new year !
    3. Spirimtin
      Spirimtin
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      Hello did you try it? Does it work with Locational  Damage?
    4. nonolepetitrobot
      nonolepetitrobot
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      I didn't see any conflict with SSEEdit. After that, I guess it's the loading order that determines the result.
  6. Spirimtin
    Spirimtin
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    Nice mod can i use it midgame?
    1. rougeshot
      rougeshot
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      Should work fine mid-game.
      Enjoy, 
  7. gavwhittaker
    gavwhittaker
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    Thanks for the SE/VR compatible port from LE. I'm a fan of your work so looking forward to testing this in VR soon.
    1. rougeshot
      rougeshot
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      Let us know how it works for you,
      Enjoy the mod my friend!
  8. Gablesguy
    Gablesguy
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    Anyway you could release a version that doesn't require the CC content? This sounds like one of the coolest mods ever (mainly cause I hate sniper NPCs), but I don't own the Anniversary edition. If not, it's ok, thank you for your time. 
    1. rougeshot
      rougeshot
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      Thank you for the very kind words, I'll see what I can do, my friend.
    2. Ignandr9
      Ignandr9
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      +1
    3. GizmoX64
      GizmoX64
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      +1 too please.
      I tried to load in SSEEdit, but it won't even load because missing masters.
      I'd figured it would just invalidate any links to the AE, but no :(
      Patiently waiting for a non AE version that doesn't need those 3 masters.
    4. rougeshot
      rougeshot
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      Hey guys,
      I managed to port over the Legendary Edition for your convenience, please test it out and let me know if there are any issues.
    5. Gablesguy
      Gablesguy
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      You're the boss 
  9. N3GROMANCIEN
    N3GROMANCIEN
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    If you want to code gravity impact then ask me. You might be surprised how far an arrow can go.
    Example:
    -with an angle of , your arrow is back to the same level of z axis ~44m away.
    -with an angle of 45°, your arrow is back to the same level of z axis  ~227m away.
    1. rougeshot
      rougeshot
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      Thank you for your insight, 
      Enjoy the mod.
  10. Bectile
    Bectile
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    I really love archery (Zelda BotW got me hooked, really, lol) and I'm excited to try your modifications. Patched it into my load order, now to go shoot at things and get shot at. Love the immersion of them actually using arrows up. Thanks!
    1. rougeshot
      rougeshot
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      Thank you for the very kind words,

      Making a real difference in your game and the excitement in your post reminds me why I enjoy modding so much!
    2. Bectile
      Bectile
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      Well, glad to hear it. I had some fun a bit ago.. went into Shadowgreen Cavern and had fun taking shots at Mihail's Old God way up top from near the entrance. XD
      Loved seeing the arrows be affected by gravity and having to adjust my aim accordingly, like in BotW.  Fun!   <3 <3