Honestly there is no easy way to know without play testing both mods in game together, because Advantageous Archery uses a .esp-plugin and Archery Rebalance uses the SKSE scripting engine. Both mods are trying to make Archery feel more realistic in different ways. Whether or not they will conflict is another story. The only way to know for sure is to play with them together and see what happens.
I had a similar idea. Draw speed would be in relation to the weight of the bow. Lighter weight, faster draw. To counter heavier weight it would add knockback/stagger.
Hi Jeefu, This mod was created in the English language. Some one will need to translate it to the Chinese language in order to use it in the Chinese language.
Hopefully some one who knows how to do that will step forward my friend.
Hi James, Looking at it in SSEEdit I don't see any conflicts. I would simply load Advantageous Archery below it and see how it goes. Remember that Archery Gameplay Overhaul has several scripts that can only be tested in-game, so you'll have to test the rest on your own.
Hi, I've never used any of those mods and don't have the free-time to test compatibility. I would place Advantageous Archery below all three in your load order, and then check for conflicts in SSEEdit. If you don't see any conflicts then you're good to go. This mod already affects the gravity of crossbow bolts, so I might take a look at crossbows next.
Anyway you could release a version that doesn't require the CC content? This sounds like one of the coolest mods ever (mainly cause I hate sniper NPCs), but I don't own the Anniversary edition. If not, it's ok, thank you for your time.
+1 too please. I tried to load in SSEEdit, but it won't even load because missing masters. I'd figured it would just invalidate any links to the AE, but no :( Patiently waiting for a non AE version that doesn't need those 3 masters.
If you want to code gravity impact then ask me. You might be surprised how far an arrow can go. Example: -with an angle of 5°, your arrow is back to the same level of z axis ~44m away. -with an angle of 45°, your arrow is back to the same level of z axis ~227m away.
I really love archery (Zelda BotW got me hooked, really, lol) and I'm excited to try your modifications. Patched it into my load order, now to go shoot at things and get shot at. Love the immersion of them actually using arrows up. Thanks!
Well, glad to hear it. I had some fun a bit ago.. went into Shadowgreen Cavern and had fun taking shots at Mihail's Old God way up top from near the entrance. XD Loved seeing the arrows be affected by gravity and having to adjust my aim accordingly, like in BotW. Fun! <3 <3
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Honestly there is no easy way to know without play testing both mods in game together, because Advantageous Archery uses a .esp-plugin and Archery Rebalance uses the SKSE scripting engine. Both mods are trying to make Archery feel more realistic in different ways. Whether or not they will conflict is another story. The only way to know for sure is to play with them together and see what happens.
All the best my friend.
What translation file are you referring to?
all Bow names changed to the English.but arrow is fine
This mod was created in the English language. Some one will need to translate it to the Chinese language in order to use it in the Chinese language.
Hopefully some one who knows how to do that will step forward my friend.
no matter.that day will come.❀ thank you for your work.
I love that you finally did this, varying bow pull times. i love the idea
Looking at it in SSEEdit I don't see any conflicts. I would simply load Advantageous Archery below it and see how it goes. Remember that Archery Gameplay Overhaul has several scripts that can only be tested in-game, so you'll have to test the rest on your own.
All the best.
Is the mod compatible with Archery Locational Damage, Valhalla Combat, World Immersion Tweaks ? Or is it sufficient to place it after the other mods in the loading order ? Would you like to do the same for crossbows ?
I've never used any of those mods and don't have the free-time to test compatibility. I would place Advantageous Archery below all three in your load order, and then check for conflicts in SSEEdit. If you don't see any conflicts then you're good to go. This mod already affects the gravity of crossbow bolts, so I might take a look at crossbows next.
Enjoy the mod my friend.
Enjoy,
Enjoy the mod my friend!
I tried to load in SSEEdit, but it won't even load because missing masters.
I'd figured it would just invalidate any links to the AE, but no :(
Patiently waiting for a non AE version that doesn't need those 3 masters.
I managed to port over the Legendary Edition for your convenience, please test it out and let me know if there are any issues.
Example:
-with an angle of 5°, your arrow is back to the same level of z axis ~44m away.
-with an angle of 45°, your arrow is back to the same level of z axis ~227m away.
Enjoy the mod.
Making a real difference in your game and the excitement in your post reminds me why I enjoy modding so much!
Loved seeing the arrows be affected by gravity and having to adjust my aim accordingly, like in BotW. Fun! <3 <3