It's working (kneels down and prays) but now i can see some terrible wood textures(wood structure at walls thing not every wood) that were not visible or ugly without this modification.So i am looking to replace those hopefully to be more bearable.
Hey, I want to reduce the bloom a bit. Can you suggest an .ini setting number for me? I find conflicting information on these values, I saw someone say that a value of 1 would reduce it by a lot...but if 100 removes it, than reducing the bloom by 50% would be 50 or what?
Thank you for this. I wish I had known ini settings could affect the annoying glowing light blur effect sooner, it was getting annoying patching image spaces.
Great mod. Here is some info about how I prefer my game in VR.
HDR blackens and bleaches details to death. THDR command toggles it but disables imods like Better Resource Warnings. Your eyes will do adaption naturally when you play. There is no need for games to fake eye adaption. Bloom would be a reasonable feature if it was not done wrong. Chromatic arboration was an huge issue filming movies through lenses and has no use in games. Contrast and saturation are ruined by these features. Step 1 - Search mods that remove HDR/eye adaption, bloom, radial blur, and camera filters from image space adapters. Step 2 - adjust your contrast so you can still see details in the almost black areas, tweak your gamma, and set saturation for how much color you like. Step 3 - use Reshade sharpeners, they will simply let you see what you got. If you want a different look for your game you can get that in weather mods without ENB or adjust tone in reshade. ENB usually layers more shaders, adds too much tweaking, and hurts performance without ever addressing these issues. You can actually increase performance if you kill these features and loose it if you leave them on and heap ENB shaders over them. ENB is an awesome tool if used right but it has no benefits for me because of better options. You have a beautiful game behind all this stuff, cleanup first and see.
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Also, what does the .esp in this mod actually do?
HDR blackens and bleaches details to death. THDR command toggles it but disables imods like Better Resource Warnings. Your eyes will do adaption naturally when you play. There is no need for games to fake eye adaption. Bloom would be a reasonable feature if it was not done wrong. Chromatic arboration was an huge issue filming movies through lenses and has no use in games. Contrast and saturation are ruined by these features. Step 1 - Search mods that remove HDR/eye adaption, bloom, radial blur, and camera filters from image space adapters. Step 2 - adjust your contrast so you can still see details in the almost black areas, tweak your gamma, and set saturation for how much color you like. Step 3 - use Reshade sharpeners, they will simply let you see what you got. If you want a different look for your game you can get that in weather mods without ENB or adjust tone in reshade. ENB usually layers more shaders, adds too much tweaking, and hurts performance without ever addressing these issues. You can actually increase performance if you kill these features and loose it if you leave them on and heap ENB shaders over them. ENB is an awesome tool if used right but it has no benefits for me because of better options. You have a beautiful game behind all this stuff, cleanup first and see.
EYE ADAPTION/BLOOM:
fGlobalEyeAdaptStrengthScale=0
fGlobalBloomThresholdBoost=100
fGlobalMapBloomThresholdBoost=100
SET FOG AT THE DISTANCE YOU LIKE:
Tfog 0,99000 will push fog back to where it belongs
CONTRAST:
fGlobalContrastBoost=-.23
ADJUST GAMMA
GS 1 command for default gama or increase it like GS 1.2
SATURATION IF NEEDED:
fGlobalSaturationBoost
REMOVE MASSIVE BLUR:
BuseTAA = 0
THIS COMMAND STOPS LOTS OF FEATURES BUT CRASHES VR:
teofis
Dont know from where came this bright fog, but its hurting my eyes.
disregard