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Socalista

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21 comments

  1. Bloodstarr98
    Bloodstarr98
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    • 1 kudos


    This is probably a longshot, but I use Knight's rest with the great town of shor's stone and there seems to be a big gaping hole here. I thought the navmesh fix was for this but it's still there, would it be possible for you to make a patch/bug-fix? Would really appreciate it!
    1. Socalista
      Socalista
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      You can fix this just through load order. Swap whichever you have loading first, to load second. Should fix this.
    2. Bloodstarr98
      Bloodstarr98
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      • 1 kudos
      Thank your the suggestion, I tried what you wrote and it didn't work, do I have to wait for a cell reset?
    3. Socalista
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      Cell reset would have nothing to do with it. I also use Knight's Rest with the Great Town of Shor's Stone and do NOT have this issue, so it might even be some other mod causing it.

      To fix it for your specific load order, you would do the following:

      1- Open both Knight's Rest and Great Town of Shor's Stone in the Construction Kit with neither as the "Active Mod"

      2- Go to the cell in question and use the "smooth terrain" tool under landscape editing to close the gap. If you don't see a gap, use a tiny bit of smooth terrain on the cell edge anyways, which would then save the landscape record for the two cells.

      3- Save as new esp.

      4- Open the new esp up in SSEdit or Vortex or MO2 or WryeBash and flag it as esl

      5- Put it later in your load order, so its landscape records win conflicts.
    4. LordMerek
      LordMerek
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      Any chance for a patch here? I tried using the creation kit, but I can't for the life of me figure it out. I got as far as loading specific cells (Not sure which cells conflicts), but every time I would rotate the camera it would load a random cell or crash.

      Also, the incompatibility might be with TGC Shor's Stone Enhanced and not the regular one but I can't tell other than xEdit conflicts.
  2. Mercenary931
    Mercenary931
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    • 0 kudos
    I downloaded Knights Rest and found it amazing but was going to drop it due to the Lux Via stuff. You just saved me, thanks !
  3. Dukkha999
    Dukkha999
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    • 5 kudos
    Have you ever considered making a patch for northen roads?
    1. Socalista
      Socalista
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      I don't make patches for Northern Roads because 1- they have a patch compendium that handles most of that stuff, and 2- I don't use it myself.
  4. nazarethblood
    nazarethblood
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    Given that Knights Rest is one of my favorite player homes out there this has just become an essential for me. Nice work!
  5. Deyvistain
    Deyvistain
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    • 23 kudos
    Yes!
  6. AcesOverEights
    AcesOverEights
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    • 1 kudos
    Oh nice :) Legend
  7. Socalista
    Socalista
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    • 287 kudos
    Updated with Lux / Lux Orbis patches.
  8. OMG, thanks for the update. you rock Socalista!!!
  9. Revat7
    Revat7
    • member
    • 2 kudos
    Thank you so much for this. Had to drop this beautiful keep because of the navmesh issues. Happy new year and kudos to you. 
  10. Deyvistain
    Deyvistain
    • supporter
    • 23 kudos
    Someone here at Nexus advised me to use the ambience lighting mod since it is compatible with LUX and it works for all homes that LUX does not cover.https://www.nexusmods.com/skyrimspecialedition/mods/46383