This is probably a longshot, but I use Knight's rest with the great town of shor's stone and there seems to be a big gaping hole here. I thought the navmesh fix was for this but it's still there, would it be possible for you to make a patch/bug-fix? Would really appreciate it!
Cell reset would have nothing to do with it. I also use Knight's Rest with the Great Town of Shor's Stone and do NOT have this issue, so it might even be some other mod causing it.
To fix it for your specific load order, you would do the following:
1- Open both Knight's Rest and Great Town of Shor's Stone in the Construction Kit with neither as the "Active Mod"
2- Go to the cell in question and use the "smooth terrain" tool under landscape editing to close the gap. If you don't see a gap, use a tiny bit of smooth terrain on the cell edge anyways, which would then save the landscape record for the two cells.
3- Save as new esp.
4- Open the new esp up in SSEdit or Vortex or MO2 or WryeBash and flag it as esl
5- Put it later in your load order, so its landscape records win conflicts.
Any chance for a patch here? I tried using the creation kit, but I can't for the life of me figure it out. I got as far as loading specific cells (Not sure which cells conflicts), but every time I would rotate the camera it would load a random cell or crash.
Also, the incompatibility might be with TGC Shor's Stone Enhanced and not the regular one but I can't tell other than xEdit conflicts.
Someone here at Nexus advised me to use the ambience lighting mod since it is compatible with LUX and it works for all homes that LUX does not cover.https://www.nexusmods.com/skyrimspecialedition/mods/46383
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This is probably a longshot, but I use Knight's rest with the great town of shor's stone and there seems to be a big gaping hole here. I thought the navmesh fix was for this but it's still there, would it be possible for you to make a patch/bug-fix? Would really appreciate it!
To fix it for your specific load order, you would do the following:
1- Open both Knight's Rest and Great Town of Shor's Stone in the Construction Kit with neither as the "Active Mod"
2- Go to the cell in question and use the "smooth terrain" tool under landscape editing to close the gap. If you don't see a gap, use a tiny bit of smooth terrain on the cell edge anyways, which would then save the landscape record for the two cells.
3- Save as new esp.
4- Open the new esp up in SSEdit or Vortex or MO2 or WryeBash and flag it as esl
5- Put it later in your load order, so its landscape records win conflicts.
Also, the incompatibility might be with TGC Shor's Stone Enhanced and not the regular one but I can't tell other than xEdit conflicts.