FSMP (Faster HDT-SMP) is newer and better (more stable/optimized) than HDT-SMP, but also backwards compatible (so mods made for HDT-SMP will work with FSMP).
Having FSMP or HDT-SMP mods installed will not break your game, so you can safely try them, since they are only invoked when any armor/clothing mods that rely on them are used in the game. Even if you use only non-physics-enabled armor/clothing in the game, there is no downside to having FSMP installed.
Looks really good! I tried the 4k texures. I guess my old rig cannot handle it. Fps gets tanked, and seems to get worse the longer worn. I will try just the 2k - hopefull it fixes it.
Think you have to rename the 4x texture file, because it installs it on top of the main mod on Vortex. So it should be perceived as an optional file. Right now it just thinks 1.4 is old version and 1.4a is the new version, so just need 1.4a
As others have mentioned, the main mod and textures-only mod should have distinctive names.
A Bodyslide group XML file would be appreciated. I could provide one if you like.
Assigning the skirt/shirt to the backpack slot (47) is a curious choice. Folks who use backpacks are going to get quite a surprise when they don their gear packs and suddenly get a faceful of boob. I recommend changing it to slot 56 (usually reserved for secondary chest pieces) or 49 (waist armor). I can also send you a version with these changes if you like.
I'll fix the title thanks for the suggestion. The other one on top I'm not quite sure what you mean . But probably modify the XML body? Sorry but I really have no idea what is meant by that. And the slots I chose like that and I still use the same ones for all my armor , I already thought about changing them but it would be an awful lot of hours of work for all my armor :) so don't get mad but I will still follow them
Sorry, I should have been more clear. I was referring to the XML files that allow you to put Bodyslides into groups, making it easier to categorize and batch-build outfits and presets. Here's a generic one for CBBE or 3BA:
Without those groups, I think your Bodyslide places your outfits in the "unassigned" category, which still works, but it's generally nice to have a group you can just select and isolate for batch builds and whatnot. Not a big deal, just a suggestion.
And no worries about the slots; I've already adjusted them myself on my end. And if I'm the only one asking about them, then it's probably no big deal =)
The optional 4k is just textures, but it requires the Main file. Yet both archives are named identical. Maybe rename one of them so they are different - makes installing easier, and wont accidently overwrite the wrong archive.
All types of clothing have the same set of enchantments, for example, boots do not have stealth and silence, and gloves do not have one-handed and shooting... It looks good this way. It would be cool to fix these omissions.
27 comments
Is FSMP a hard requirement? Or will it just not have physics without it?
Thanks1
Having FSMP or HDT-SMP mods installed will not break your game, so you can safely try them, since they are only invoked when any armor/clothing mods that rely on them are used in the game. Even if you use only non-physics-enabled armor/clothing in the game, there is no downside to having FSMP installed.
I tried the 4k texures. I guess my old rig cannot handle it. Fps gets tanked, and seems to get worse the longer worn.
I will try just the 2k - hopefull it fixes it.
So it should be perceived as an optional file.
Right now it just thinks 1.4 is old version and 1.4a is the new version, so just need 1.4a
- As others have mentioned, the main mod and textures-only mod should have distinctive names.
- A Bodyslide group XML file would be appreciated. I could provide one if you like.
- Assigning the skirt/shirt to the backpack slot (47) is a curious choice. Folks who use backpacks are going to get quite a surprise when they don their gear packs and suddenly get a faceful of boob. I recommend changing it to slot 56 (usually reserved for secondary chest pieces) or 49 (waist armor). I can also send you a version with these changes if you like.
Aside from that, it looks fantastic. Great work!<?xml version="1.0" encoding="UTF-8"?>
<SliderGroups>
<Group name="3BA">
<Member name="DD - EmberSkies Boots"/>
<Member name="DD - EmberSkies ChestArmor"/>
<Member name="DD - EmberSkies Gloves"/>
<Member name="DD - EmberSkies Hood"/>
<Member name="DD - EmberSkies HoodH"/>
<Member name="DD - EmberSkies Pants"/>
<Member name="DD - EmberSkies Skirt"/>
</Group>
<Group name="CBBE">
<Member name="DD - EmberSkies Boots"/>
<Member name="DD - EmberSkies ChestArmor"/>
<Member name="DD - EmberSkies Gloves"/>
<Member name="DD - EmberSkies Hood"/>
<Member name="DD - EmberSkies HoodH"/>
<Member name="DD - EmberSkies Pants"/>
<Member name="DD - EmberSkies Skirt"/>
</Group>
<Group name="DD - Ember Skies">
<Member name="DD - EmberSkies Boots"/>
<Member name="DD - EmberSkies ChestArmor"/>
<Member name="DD - EmberSkies Gloves"/>
<Member name="DD - EmberSkies Hood"/>
<Member name="DD - EmberSkies HoodH"/>
<Member name="DD - EmberSkies Pants"/>
<Member name="DD - EmberSkies Skirt"/>
</Group>
</SliderGroups>
Without those groups, I think your Bodyslide places your outfits in the "unassigned" category, which still works, but it's generally nice to have a group you can just select and isolate for batch builds and whatnot. Not a big deal, just a suggestion.
And no worries about the slots; I've already adjusted them myself on my end. And if I'm the only one asking about them, then it's probably no big deal =)
Maybe rename one of them so they are different - makes installing easier, and wont accidently overwrite the wrong archive.