[Fix]: Wearable Lanterns (by Chesko) patch updated to SSE format (form 44).
[Fix]: Magelight emit no light on impact.
[Fix]: Broken FX for Candlelight. Candlelight (dynamic) no longer have a seam in the middle of the screen in first person/VR - big improvement.
[Fix]: NPC's sometimes not unregistering as casting shadows on unequip.
[Fix]: NPC's could not equip a shadow torch if the player is holding one. Player is now not related to the NPC limit.
[Fix]: Leading zeroes causing >8 formID's in TCS MCM Debug Info.
[Fix]: Broken candlelight shadows since Skyrim update. Reverted to old logic and candlelight will now no longer be compatible with other candlelight mods when the candlelight module is activated. NPC module still function as normal.
[Workaround]: (Due to game engine limitation) NPC's have both a static and dynamic light source on their torch, happens when walking into new rooms (interior) which force their dynamic torch to re-render. Player is somehow unaffected by this... Added re-equip on NPC cloak script to make this less noticable.
[Feature]: Performance optimizations and stability.
[Feature]: Torches burn out.
[Feature]: Quick light for candlelight spell (inspired by Quick Light tktk1). MCM option to press and hold Activation key to cast.
[Tweak]: Slightly warmer torch colors.
Optimized and cleaned code. Tweaks.
Version 3.2
Fixed the unequipping bug which happened when equipping a weapon after using the torch and then equipping the torch again.
Version 3.1.1
Improved debug menu.
Minor fixes.
Script is now ONLY applied to NPC's if necessary.
Fixed bug with quest not stopping on uninstallation.
Version 3.1
All modules are toggleable for increased compatibility with other mods.
Magelight logic changes.
More MCM descriptions.
NPC functionality works without issues in exteriors. Workaround possible by using the location settings.
Minor fixes.
Version 3.0b
MCM menu, all options are customizable.
Beta NPC functionality (engine doesn't seem to like it though).
Improved script performance.
ELFX compatibility (all through script, no additional esp-file)
Wearable lanterns compatibility
Improved Candlelight compatibility.
Mod now requires skse64.
Version 2.2
- NEW SCAN FEATURE. Scans the area for shadow casting light sources and enables/disables shadows accordingly.
- Cleaned up some things (no more endless pit in qasmoke)
- Now semi compatible with torch mesh replacers; they will work for NPC's.
- Optional torch mesh now included in main file.
- Removed the unstable version; there are other mods which provide such a simple edit.
Version 2.1
Magelight no longer cast shadows on impact onto any surface. Reason: Way too glitchy and mostly won't even cast light at all.
Version 2.0
Major update. Shadows, brightness/range are managed/customized in-game with a book added the player's inventory, all done through scripting. The player can now disable or enable shadows at specific locations that induce CTD's.
Version 1.2
Magelight now only cast shadows during travel but not on impact.
Brightness settings in FOMOD-installer.
Version number updated
Option to only enable torch shadows and candlelight shadows respectively
Donations
Both straight donations and premium membership donations accepted
WHY THIS MOD? To play around the limit of rendered dynamic lights and only enable shadows when there are less than 4 lights within a certain distance from the player.
KNOWN ISSUES
There is a slight delay and a light effect before the torch is equipped.
Light cast on characters skin might sometimes look strange or "polygonal" due to default shadow bias values. Not possible to change on dynamically generated references.
The torch will be shown as unequipped in your inventory, even if equipped.
Skyrim VR: Magelight spell will be cast in the direction you are looking and not from your hand. Just disable the Magelight module in the MCM if it bothers you too much.