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MoFu - Black - Old Fire - Mathieu

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MathieuTheDunmer

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26 comments

  1. lemonmike
    lemonmike
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    Hey just found an issue with this where it removes the attack animations for the ER katanas mod when this mod is enabled does anybody know a fix or work around for that?
    1. MathieuTheDunmer
      MathieuTheDunmer
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      change the condition number of the moveset in the OAR menu to a number lower than the condition number of the ER Katana
    2. riotguards
      riotguards
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      You need to have the keywords mod installed, in your bash you need to filter for katana records to ensure it has the WeapTypeKatana 1h or WeapTypeGreatKatana for 2h

      in your config file for your katana animations you need to ensure it has this line of code

      IsEquippedRightHasKeyword("WeapTypeKatana")

      Note!: if there is any more lines of code for conditions (i.e. is player) you need to add the "AND" at the end

      This is how i've done my script so i have a katana and a shield

      IsEquippedRightHasKeyword("WeapTypeKatana") AND
      IsEquippedLeftType(11) AND
      IsActorBase("Skyrim.esm" | 0x00000007) OR
      IsPlayerTeammate() AND
      NOT IsEquippedLeftType(0) OR
      NOT IsEquippedLeftType(12) OR
      NOT IsEquippedLeftType(13) OR
      NOT IsEquippedLeftType(14) OR
      NOT IsEquippedLeftType(15) OR
      NOT IsEquippedLeftType(16) OR
      NOT IsEquippedLeftType(17) OR
      NOT IsEquippedLeftType(18) OR
      NOT IsEquippedLeftType(1) OR
      NOT IsEquippedLeftType(2) OR
      NOT IsEquippedLeftType(3) OR
      NOT IsEquippedLeftType(4) OR
      NOT IsEquippedLeftHasKeyword("WeapTypeKatana") OR
      NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword") OR
      NOT IsEquippedHasKeyword("WeapTypeSpear") OR
      NOT IsEquippedHasKeyword("WeapTypeHalberd") OR
      NOT IsEquippedHasKeyword("WeapTypePike") OR
      NOT IsEquippedHasKeyword("WeapTypeScythe") OR
      NOT IsEquippedHasKeyword("WeapTypeTwinblade") OR
      NOT IsEquippedHasKeyword("WeapTypeRapier") OR
      NOT IsEquippedHasKeyword("WeapTypeQtrStaff") OR
      NOT IsEquippedHasKeyword("WeapTypeCrusher") OR
      NOT IsEquippedHasKeyword("WeapTypeSlashAxe") OR
      NOT IsEquippedHasKeyword("WeapTypeUltraGreatsword") OR
      NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword")



      the bottom four are unique keywords add or remove as needed, this is completely different in bfco and probably a bit easier
  2. DovahK1
    DovahK1
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    Watching the video and it looks so cool
    I'm new to this but unfortunately it didn't work on me, obviously it's my fault, i need help, is there any other requirements? i installed everything on the requirements.
    1. Steamvikings
      Steamvikings
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      You have to be a bit less vague. If someone has to PULL EVERY BIT OF INFORMATION out, to help you, why would they bother? This is a TEXT format. not an in-person format. In-person, body language, can give direction. In a text format...its A> I dunno>B Maybe>C et al to the point of nausea.

      So!
      Lesson for the future. No one WANTS to put a lot of work into a mod, only to have someone come up and LEAVE all data out, and say HAP ME PLOX!!!! Because it get's old after..years of the same, poorly thought out, requests.

      What version are you using? MCO/ADXP/BFCO
      What OTHER animations have you installed
      WHICH FRAMEWORKS are installed ( I have seen idiots load up MCO/ADXP and BFCO AND SkySa at the same time, so the question is as DUH as you are assuming right now :P )
      WHAT installation method are you using (This is your drag/drap. Mo2,Vortex questions )
      Have you tried having just this, Animation Frame work fo choice, and fixes FOR that framework, installed and running to see if that works?

      You should have supplied that, above, info with your initial question. It's only common sense. Be more common sir. Don't be like most people between 12-30 who post here and post questions like yours...because they blame the community for not answering, and not themselves for being halfwits
  3. SkollBear
    SkollBear
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    Tem como fazer uma versΓ£o sΓ³ pra npc?
  4. StigmataSasha
    StigmataSasha
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    Nice
  5. Koyuma
    Koyuma
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    Γ‰ a porra do Mathieu, nΓ£o tem jeito, o homi Γ© brabo
    1. MathieuTheDunmer
      MathieuTheDunmer
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      😎
  6. teqill
    teqill
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    is there any way to make it so the player can change the direction of an attack after the sequence is started? 
    1. teqill
      teqill
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      Turns out it was me, you have to move your mouse around not the keyboard buttons
  7. Brobrobro666
    Brobrobro666
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    Absolutely love this moveset! One small issues though, is there any way to edit conditions so it doesn’t overide my er dual wield sword moveset.
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Whoops, my bad! It should be fixed now.
    2. Brobrobro666
      Brobrobro666
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      Thank you so much!
  8. Granhadd
    Granhadd
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    Brabo πŸ‘
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Γ‰ VAPO PAE
  9. Kruuuuuuu
    Kruuuuuuu
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    Extremely cool stuff
    I assume we'll see more of these moveset mashups in the future ?
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks!
      Yes, I always make some when I have free time. I already have several other mashups published if you are interested.
    2. Kruuuuuuu
      Kruuuuuuu
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      Yup yup, just wanted to thank you and compliment you for the whole series
    3. MathieuTheDunmer
      MathieuTheDunmer
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      Oh, thanks for the appreciation! πŸ˜†
  10. hoangdai94
    hoangdai94
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    10/10
    1. MathieuTheDunmer
      MathieuTheDunmer
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      πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–