Hey just found an issue with this where it removes the attack animations for the ER katanas mod when this mod is enabled does anybody know a fix or work around for that?
You need to have the keywords mod installed, in your bash you need to filter for katana records to ensure it has the WeapTypeKatana 1h or WeapTypeGreatKatana for 2h
in your config file for your katana animations you need to ensure it has this line of code
IsEquippedRightHasKeyword("WeapTypeKatana")
Note!: if there is any more lines of code for conditions (i.e. is player) you need to add the "AND" at the end
This is how i've done my script so i have a katana and a shield
IsEquippedRightHasKeyword("WeapTypeKatana") AND IsEquippedLeftType(11) AND IsActorBase("Skyrim.esm" | 0x00000007) OR IsPlayerTeammate() AND NOT IsEquippedLeftType(0) OR NOT IsEquippedLeftType(12) OR NOT IsEquippedLeftType(13) OR NOT IsEquippedLeftType(14) OR NOT IsEquippedLeftType(15) OR NOT IsEquippedLeftType(16) OR NOT IsEquippedLeftType(17) OR NOT IsEquippedLeftType(18) OR NOT IsEquippedLeftType(1) OR NOT IsEquippedLeftType(2) OR NOT IsEquippedLeftType(3) OR NOT IsEquippedLeftType(4) OR NOT IsEquippedLeftHasKeyword("WeapTypeKatana") OR NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword") OR NOT IsEquippedHasKeyword("WeapTypeSpear") OR NOT IsEquippedHasKeyword("WeapTypeHalberd") OR NOT IsEquippedHasKeyword("WeapTypePike") OR NOT IsEquippedHasKeyword("WeapTypeScythe") OR NOT IsEquippedHasKeyword("WeapTypeTwinblade") OR NOT IsEquippedHasKeyword("WeapTypeRapier") OR NOT IsEquippedHasKeyword("WeapTypeQtrStaff") OR NOT IsEquippedHasKeyword("WeapTypeCrusher") OR NOT IsEquippedHasKeyword("WeapTypeSlashAxe") OR NOT IsEquippedHasKeyword("WeapTypeUltraGreatsword") OR NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword")
the bottom four are unique keywords add or remove as needed, this is completely different in bfco and probably a bit easier
Watching the video and it looks so cool I'm new to this but unfortunately it didn't work on me, obviously it's my fault, i need help, is there any other requirements? i installed everything on the requirements.
You have to be a bit less vague. If someone has to PULL EVERY BIT OF INFORMATION out, to help you, why would they bother? This is a TEXT format. not an in-person format. In-person, body language, can give direction. In a text format...its A> I dunno>B Maybe>C et al to the point of nausea.
So! Lesson for the future. No one WANTS to put a lot of work into a mod, only to have someone come up and LEAVE all data out, and say HAP ME PLOX!!!! Because it get's old after..years of the same, poorly thought out, requests.
What version are you using? MCO/ADXP/BFCO What OTHER animations have you installed WHICH FRAMEWORKS are installed ( I have seen idiots load up MCO/ADXP and BFCO AND SkySa at the same time, so the question is as DUH as you are assuming right now :P ) WHAT installation method are you using (This is your drag/drap. Mo2,Vortex questions ) Have you tried having just this, Animation Frame work fo choice, and fixes FOR that framework, installed and running to see if that works?
You should have supplied that, above, info with your initial question. It's only common sense. Be more common sir. Don't be like most people between 12-30 who post here and post questions like yours...because they blame the community for not answering, and not themselves for being halfwits
26 comments
in your config file for your katana animations you need to ensure it has this line of code
IsEquippedRightHasKeyword("WeapTypeKatana")
Note!: if there is any more lines of code for conditions (i.e. is player) you need to add the "AND" at the end
This is how i've done my script so i have a katana and a shield
IsEquippedRightHasKeyword("WeapTypeKatana") AND
IsEquippedLeftType(11) AND
IsActorBase("Skyrim.esm" | 0x00000007) OR
IsPlayerTeammate() AND
NOT IsEquippedLeftType(0) OR
NOT IsEquippedLeftType(12) OR
NOT IsEquippedLeftType(13) OR
NOT IsEquippedLeftType(14) OR
NOT IsEquippedLeftType(15) OR
NOT IsEquippedLeftType(16) OR
NOT IsEquippedLeftType(17) OR
NOT IsEquippedLeftType(18) OR
NOT IsEquippedLeftType(1) OR
NOT IsEquippedLeftType(2) OR
NOT IsEquippedLeftType(3) OR
NOT IsEquippedLeftType(4) OR
NOT IsEquippedLeftHasKeyword("WeapTypeKatana") OR
NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword") OR
NOT IsEquippedHasKeyword("WeapTypeSpear") OR
NOT IsEquippedHasKeyword("WeapTypeHalberd") OR
NOT IsEquippedHasKeyword("WeapTypePike") OR
NOT IsEquippedHasKeyword("WeapTypeScythe") OR
NOT IsEquippedHasKeyword("WeapTypeTwinblade") OR
NOT IsEquippedHasKeyword("WeapTypeRapier") OR
NOT IsEquippedHasKeyword("WeapTypeQtrStaff") OR
NOT IsEquippedHasKeyword("WeapTypeCrusher") OR
NOT IsEquippedHasKeyword("WeapTypeSlashAxe") OR
NOT IsEquippedHasKeyword("WeapTypeUltraGreatsword") OR
NOT IsEquippedHasKeyword("WeapTypeCurvedGreatsword")
the bottom four are unique keywords add or remove as needed, this is completely different in bfco and probably a bit easier
I'm new to this but unfortunately it didn't work on me, obviously it's my fault, i need help, is there any other requirements? i installed everything on the requirements.
So!
Lesson for the future. No one WANTS to put a lot of work into a mod, only to have someone come up and LEAVE all data out, and say HAP ME PLOX!!!! Because it get's old after..years of the same, poorly thought out, requests.
What version are you using? MCO/ADXP/BFCO
What OTHER animations have you installed
WHICH FRAMEWORKS are installed ( I have seen idiots load up MCO/ADXP and BFCO AND SkySa at the same time, so the question is as DUH as you are assuming right now :P )
WHAT installation method are you using (This is your drag/drap. Mo2,Vortex questions )
Have you tried having just this, Animation Frame work fo choice, and fixes FOR that framework, installed and running to see if that works?
You should have supplied that, above, info with your initial question. It's only common sense. Be more common sir. Don't be like most people between 12-30 who post here and post questions like yours...because they blame the community for not answering, and not themselves for being halfwits
I assume we'll see more of these moveset mashups in the future ?
Yes, I always make some when I have free time. I already have several other mashups published if you are interested.