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PTZar

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10 comments

  1. marcucka
    marcucka
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    Well , it does not work, with Mundus overhaul, any idea how to make it compatible? ( i dont have any modding experience)

    I really like the idea tho
  2. HyperManFZ
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    Do you only have magicka while the Mage Stone is your active stone? Or is it just activate it once, and then the game is normal? Because just activating it once seems kind of pointless since the Mage Stone is one of the first things you come across after leaving Helgen, plus 2 other stones are right next to it. You could just click the Mage Stone and then immediately click the Warrior, defeating the purpose of this mod.

    And if you need to constantly have the Stone active, does this also extend to the other stones geared towards magicka (the Apprentice and the Atronach) - like could you have either of those instead?
    1. PTZar
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      1. Yes, while the Mage Stone is active, your Magicka will reset to its default value.
      2. There’s a condition on the perk that checks whether you have the Mage Stone effect. If you don’t, your Magicka will drop to zero.
      3. For now, it only checks for the Mage Stone effect and does not account for the Apprentice or Atronach perks.

      Hope this answers your question.
    2. Tyrthemis
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      Really cool, so if I understand it correctly, the curse sets your magicka to zero? It doesn't just -100 you? Also, (2) if you have the mage stone, put points into magicka, undo the mage stone, will those points spent also return?  and (3) can you put points into magicka even while not using thee mage stone, but you can't select perks?
  3. cmd673
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    Cool idea.  I'm thinking that magic should be zero until you attend classes at the college as an alternative.

    Another thought would be to have no warrior skills unless you click on the warrior stone or join the Companions.   You have no thief skills unless you click on the Thief stone or join the Thieves Guild.
    1. QuietEyez
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      I like that idea.
  4. Myrvarg
    Myrvarg
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    Purrfect, I never use magic anyway, thx
  5. Dougfunny3
    Dougfunny3
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    This is a very cool idea, pure warrior playthroughs could be fun with this. Setting magicka to zero, removing the racial starter spells and preventing new spell tomes from being consumed before touching the mage stone would probably be enough to prevent any kind of mage gameplay. Would be cool if there was some kind of long cooldown for touching other guardian stones once the mage has been activated. Like a year in game lol
    1. PTZar
      PTZar
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      That would be cool, but I think it would require scripting, which is beyond my current ability.
    2. Dougfunny3
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      All good i'm just airing my thoughts, i've been adding mods to Skyrim since it's launch but i'll be damned if I can do any actual modding myself haha. Anyway thanks for the mod, i'll probably be giving it a go on my next playthrough.