This mod sounds outstanding, making Daedra what they should be, very interesting. In the description you mentioned "-Breakage can happen through blocks (like poison), know how to fix and will." Has this issue been resolved?
Cool idea! You might consider adding compatibility with religion overhaul mods (Wintersun, Pilgrim) such that possessing artifacts or obtaining the blessing of other deities that oppose daedra (e.g., The Hist) has the same effect of amulets of the divines.
5 comments
[00:00] Checking for Errors in [FE 30F] Daedric Resistances - Devilish Daedra.esp
[00:00] DaedricResistanceSpell [GLOB:FE30F464]
[00:00] GLOB -> ObjectID 024464 is invalid for a light module.
[00:00] DaedricOblivionSealMAg "Oblivion Seal" [MGEF:FE30F462]
[00:00] MGEF -> ObjectID 024462 is invalid for a light module.
[00:00] DaedricAmuletDestroySeal "Destroy Seal" [MGEF:FE30F9C9]
[00:00] MGEF -> ObjectID 0249C9 is invalid for a light module.
[00:00] DaedricOblivionSeal "Oblivion Seal" [SPEL:FE30F463]
[00:00] SPEL -> ObjectID 024463 is invalid for a light module.
[00:00] DaedricDestroyAmuletSeal "Destroy Amulet" [SPEL:FE30F9CA]
[00:00] SPEL -> ObjectID 0249CA is invalid for a light module.
[00:00] DaedricDestroyAmuletSpell "Destroy Amulet/Seal" [SPEL:FE30F48F]
[00:00] SPEL -> ObjectID 02548F is invalid for a light module.
[00:00] SpellTomeOblivionSeal "Spell Tome: Oblivion Seal" [BOOK:FE30F466]
[00:00] BOOK -> ObjectID 024466 is invalid for a light module.
[00:00] Done: Checking for Errors, Processed Records: 20, Errors found: 7