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kuroishitam

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kuroishitam

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32 comments

  1. MrGallew
    MrGallew
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    How would you go about adding some torches that are not interactable? It seems some torches added by Jk's mods are not able to be removed. Probably named differently. Everything else works fine. Thanks
  2. LyriumSpectre
    LyriumSpectre
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    Hi, I'm trying to get this mod to work, but I'm not succeeding. I have all the requirements installed, but there are no options for me to interact with any sconces or torches, making this mod completely useless. I'm unsure what I'm doing wrong.
  3. nextgenveki
    nextgenveki
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    I use this mod with placed lights and when I removed certain wall torch somewhere inside bleak falls barrow, light persisted for some reason.
  4. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    is there a way to extinguish the torches when you throw them into the water ?
  5. GOsteW
    GOsteW
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    Would it be possible to have something similar for the fires (campfires, etc.), so that they could be exstinguished or lit with spells or interaction?
    1. kuroishitam
      kuroishitam
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      Dynamic Fires Redux. does that
    2. jdsren
      jdsren
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  6. Tomzo711
    Tomzo711
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    Nice! Would be cool if a spell or water arrow (like in Thief) could be used to extinguish them from a distance.
    1. jdsren
      jdsren
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  7. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    is there a way or mod to have the torches really turned off ? I love the idea of making it dark around me and being able to turn off any light source but the removed torches stay on in the inventory, if you throw them away or in any container, which is silly and not immersive.
    1. jdsren
      jdsren
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      put out the fires mod works well for that. Just blast the torch with an ice or wind spell then its out. Rain however does not effect the torches even with rain extinguished fires mod installed in my LO for some reason.

      Put Out The Fires - Dynamic Fire Control System at Skyrim Special Edition Nexus - Mods and Community
  8. SilverMarvel25
    SilverMarvel25
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    Given the requirements for the mod, will it not work for those who use enb instead of community shaders?
    1. kuroishitam
      kuroishitam
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      of course it will still work, the only hard requirement is base object swapper. but without placed light, it won't go dark after you take the torch, as far as i know..
    2. MyHouseatl
      MyHouseatl
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      Which makes it incompatible with ENB.  The whole purpose of this mod is to be able to remove or add light.  If you can't remove it, then this mod only partially works with ENB.
    3. JayJeffJackson
      JayJeffJackson
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      its not incompatible with enb, it completely works as expected.
      lights go out and everything.
    4. JayJeffJackson
      JayJeffJackson
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      should probably add tho ofc im also using cs since its a requirement, which also isnt incompatible with enb lol.
      cs on its own does nothing, if you only use light placer as addon for it, where is the issue
    5. nubienz23
      nubienz23
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      youre all confusing me. does this s#*! work properly with enb or not
    6. nonolepetitrobot
      nonolepetitrobot
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      I've tried it in a castle (I can't remember which one) and it works normally. I use an enb, Lux, Dynamic candles, Put out the fires, LightsBane and I was able to make it dark all around me. The only problem is that it's impossible to completely extinguish the removed torches.
  9. DatRedGuy
    DatRedGuy
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    Can this be used with Lux?
    I just realized the torch light stays because I don't have placed light, but it says not compatible with lighting overhauls.
    Is there a certain option to use when installing placed light that would make everything work properly? 
  10. TrumanAE
    TrumanAE
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    any clue if this would work with CS Light? im confused as to all these new lighting overhauls and how they work but it also uses light placer framework.

    Edit: after reading more i realise cs light is a extension of light placer so im assuming its compatible.