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screamooo

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everflame

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85 comments

  1. uglymustard
    uglymustard
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    Some weapons like the nordic nodachi have textures that glow in the dark, is there a way to fix this?
  2. Knuxxx
    Knuxxx
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    How is this lore friendly? I can see they're inspired from MH but I don't see how they fit in TES
    1. yuchaoluo
      yuchaoluo
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       Here is my view, Since the weapon type of katana/blade in TES is from Akavir, the far and east continent, the Akavirs has invaded Tamriel in the second era ,bring this type of weapon, and you could see the materials used are able be found in Skyrim as well.
  3. LoliKnightXardej
    LoliKnightXardej
    • member
    • 14 kudos
    How would I get these weapons to work with this animation mod?
    https://www.nexusmods.com/skyrimspecialedition/mods/116542?tab=description

    I apply the weapon keyword to its config file, but I keep getting duel wield katana animations from another mod (which I'd think wouldn't even work here since these are two handed weapons). Spent a few days trying to fix this and I'm long since at wit's end.

    Edit: Nevermind. Converting the file structure from DAR to OAR made the animations work. No idea why, but it did <shrug>
    1. everflame
      everflame
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      • 241 kudos
      I'm not very familiar with animations, and since everyone's animation modding setup is different, it's hard for me to provide feedback. Still, I'm glad the issue was resolved.
    2. Shark1ONE1
      Shark1ONE1
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      What exactly keyword your wrote in condition.txt?, I can't get these animations to work
    3. LoliKnightXardej
      LoliKnightXardej
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      • 14 kudos
      Had to go check it again. I added the keyword and then each weapon individually just to make sure (in DAR), and then I converted the DAR mod to OAR with the auto tool. It only worked after that. The following is exactly what I added:

      IsEquippedRightHasKeyword("Nodachi.esp" | 0x800) OR
      IsEquippedRight("Nodachi.esp" | 0x000800) OR
      IsEquippedRight("Nodachi.esp" | 0x000805) OR
      IsEquippedRight("Nodachi.esp" | 0x000807) OR
      IsEquippedRight("Nodachi.esp" | 0x000808) OR
      IsEquippedRight("Nodachi.esp" | 0x000809) OR
      IsEquippedRight("Nodachi.esp" | 0x00080A) OR
      IsEquippedRight("Nodachi.esp" | 0x00080B) OR
      IsEquippedRight("Nodachi.esp" | 0x00080C) OR
      IsEquippedRight("Nodachi.esp" | 0x00080D) OR
      IsEquippedRight("Nodachi.esp" | 0x00080E) OR
      IsEquippedRight("Nodachi.esp" | 0x00080F) OR
      IsEquippedRight("Nodachi.esp" | 0x000810) OR
      IsEquippedRight("Nodachi.esp" | 0x000811) OR
      IsEquippedRight("Nodachi.esp" | 0x000837) OR
      IsEquippedRight("Nodachi.esp" | 0x00083B) OR
      IsEquippedRight("Nodachi.esp" | 0x00083C) OR
      IsEquippedRight("Nodachi.esp" | 0x00083D) OR
      IsEquippedRight("Nodachi.esp" | 0x00083E) OR
      IsEquippedRight("Nodachi.esp" | 0x00083F) OR
      IsEquippedRight("Nodachi.esp" | 0x000840) OR
      IsEquippedRight("Nodachi.esp" | 0x00089B) OR
      IsEquippedRight("Nodachi.esp" | 0x000A61) OR
      IsEquippedRight("Nodachi.esp" | 0x000A62) OR
      IsEquippedRight("Nodachi.esp" | 0x000A63) OR
      IsEquippedRight("Nodachi.esp" | 0x000A64) OR
      IsEquippedRight("Nodachi.esp" | 0x000A65) OR
      IsEquippedRight("Nodachi.esp" | 0x000A66) OR
      IsEquippedRight("Nodachi.esp" | 0x000A67) OR
      IsEquippedRight("Nodachi.esp" | 0x000A68) OR
      IsEquippedRight("Nodachi.esp" | 0x000A69) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6A) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6B) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6C) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6D) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6E) OR
      IsEquippedRight("Nodachi.esp" | 0x000A6F) OR
      IsEquippedRight("Nodachi.esp" | 0x000A80) OR
      IsEquippedRight("Nodachi.esp" | 0x000A81) OR
      IsEquippedRight("Nodachi.esp" | 0x000A94) OR
      IsEquippedRight("Nodachi.esp" | 0x000A96) OR
      IsEquippedRight("Nodachi.esp" | 0x000A97) OR
      IsEquippedRight("Nodachi.esp" | 0x000A9A) OR
      IsEquippedRight("Nodachi.esp" | 0x000A9C) OR
      IsEquippedRight("Nodachi.esp" | 0x000A9E) OR
      IsEquippedRight("Nodachi.esp" | 0x000B0C) OR
      IsEquippedRight("Nodachi.esp" | 0x000B0D) OR
      IsEquippedRight("Nodachi.esp" | 0x000B10) OR
      IsEquippedRight("Nodachi.esp" | 0x000B11) OR
      IsEquippedRight("Nodachi.esp" | 0x000B14) OR
      IsEquippedRight("Nodachi.esp" | 0x000B16) OR
      IsEquippedRight("Nodachi.esp" | 0x000B18) OR
      IsEquippedRight("Nodachi.esp" | 0x000B1A) OR
      IsEquippedRight("Nodachi.esp" | 0x000B1C) OR
      IsEquippedRight("Nodachi.esp" | 0x000B41) OR
      IsEquippedRight("Nodachi.esp" | 0x000BAB) OR
    4. Shark1ONE1
      Shark1ONE1
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      • 0 kudos
      Thank you! that helpfull  
    5. axel498
      axel498
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      For anyone who read this I dont know what i did but i didn't have to do the editing in the files, i just use BFCO an installed bot mods and converted that animations to bfco and done they worked, maybe because of the patch in the animation mod page, use that and Keyword Compatibility framework and should work.

  4. francescogarcia276
    francescogarcia276
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    • 0 kudos
    Hello :)
    Just wanna ask what animation mod do you use for the greatsword? I love the equipped idle animation in the pictures :D
  5. ChuyZX
    ChuyZX
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    • 0 kudos
    Merely a question, does this ones count as "Great Swords" ? I ask due to perks that works solely with those
    1. NOBiiTA
      NOBiiTA
      • member
      • 2 kudos
      Yes. Katana mods that require two hands to use are considered Greatswords alongside being considered Katanas through KID patches.
  6. khepely
    khepely
    • member
    • 0 kudos
    you are most likely aware but the recent nexus site visual change makes the super secret locations of the books readable without dragging.

    By the way, amazing mod
  7. sergelev20021
    sergelev20021
    • premium
    • 1 kudos
    MORE PLEASE --- Claws, Bows/Crossbows, more ultras whatever is out there!

    But no, this is awesome :)

    Thank you!
    1. JoeyArc91
      JoeyArc91
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      • 0 kudos
      this! ++++
    2. ElRathe
      ElRathe
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      • 0 kudos
      ^^^^^
  8. visualsn0w
    visualsn0w
    • supporter
    • 5 kudos
    can you list the location of each one with spoiler? Im installing  this mid playthrough and want to know if i missed any in my cleared locations..
    1. Poopyeye
      Poopyeye
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      You may find all of those locations in sseedit, but me think should add a letter of something for hint
    2. everflame
      everflame
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      • 241 kudos
      각 위치는 메인에 설명되어 있습니다. 아니면 더 자세한 정보를 원하시나요?
    3. visualsn0w
      visualsn0w
      • supporter
      • 5 kudos
      okay, i don't speak Korean so i used translator to translate your answer. =
      I don't think you listed the location in the description .... If that is what you mean. I see the header saying:
      "-!!Spoiler!!-    Weapon Name - Unique enchant ability - Location   -!!Spoiler!!- "
      But there is no location mentioned in the list.
    4. everflame
      everflame
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      • 241 kudos
      Oh, I adjusted the color of the letters so that I could see it if I dragged it so that I could only know the information of a particular book.
      (To avoid confusion, I revised that the text also needs a drag.)
    5. visualsn0w
      visualsn0w
      • supporter
      • 5 kudos
      ahhhhhh, i see it now, thank you!!
    6. Hemedshogun
      Hemedshogun
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      • 0 kudos
      Hi,mayble you think im dumb but i can't underestand i must drag what😂,can tell me or anyhelp pls?
    7. visualsn0w
      visualsn0w
      • supporter
      • 5 kudos
      he mean highlight the text, position your cursor at the text, left click and then drag to the bottom.

      What he did with the location text is choose the color that match the background of the front page (grey), so the text will be "invisible", so you highlight it like when you want to keep track of what you're reading.
  9. Entiliar
    Entiliar
    • member
    • 0 kudos
    could you please add unenchanted versions of at least the unique weapons, so I can enchant them myself? I really like the designs but they're so weak compared to basic weapons with multiple enchantments
  10. harunpasa
    harunpasa
    • member
    • 0 kudos
    Man, i prayed for days like this. Thanks you very much for this mod my good man. I love the weapons very much. 
    1. everflame
      everflame
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      • 241 kudos
      I also love weapons with iconic and larger-than-life designs, like giant swords or massive scythes :D
    2. harunpasa
      harunpasa
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      • 0 kudos
      I have noticed from your other mods (which i have already installed btw :D). I wish there were better animations for the daikatanas tho (especially a faster version of the samurai general moveset).