Here is my view, Since the weapon type of katana/blade in TES is from Akavir, the far and east continent, the Akavirs has invaded Tamriel in the second era ,bring this type of weapon, and you could see the materials used are able be found in Skyrim as well.
How would I get these weapons to work with this animation mod? https://www.nexusmods.com/skyrimspecialedition/mods/116542?tab=description
I apply the weapon keyword to its config file, but I keep getting duel wield katana animations from another mod (which I'd think wouldn't even work here since these are two handed weapons). Spent a few days trying to fix this and I'm long since at wit's end.
Edit: Nevermind. Converting the file structure from DAR to OAR made the animations work. No idea why, but it did <shrug>
I'm not very familiar with animations, and since everyone's animation modding setup is different, it's hard for me to provide feedback. Still, I'm glad the issue was resolved.
Had to go check it again. I added the keyword and then each weapon individually just to make sure (in DAR), and then I converted the DAR mod to OAR with the auto tool. It only worked after that. The following is exactly what I added:
IsEquippedRightHasKeyword("Nodachi.esp" | 0x800) OR IsEquippedRight("Nodachi.esp" | 0x000800) OR IsEquippedRight("Nodachi.esp" | 0x000805) OR IsEquippedRight("Nodachi.esp" | 0x000807) OR IsEquippedRight("Nodachi.esp" | 0x000808) OR IsEquippedRight("Nodachi.esp" | 0x000809) OR IsEquippedRight("Nodachi.esp" | 0x00080A) OR IsEquippedRight("Nodachi.esp" | 0x00080B) OR IsEquippedRight("Nodachi.esp" | 0x00080C) OR IsEquippedRight("Nodachi.esp" | 0x00080D) OR IsEquippedRight("Nodachi.esp" | 0x00080E) OR IsEquippedRight("Nodachi.esp" | 0x00080F) OR IsEquippedRight("Nodachi.esp" | 0x000810) OR IsEquippedRight("Nodachi.esp" | 0x000811) OR IsEquippedRight("Nodachi.esp" | 0x000837) OR IsEquippedRight("Nodachi.esp" | 0x00083B) OR IsEquippedRight("Nodachi.esp" | 0x00083C) OR IsEquippedRight("Nodachi.esp" | 0x00083D) OR IsEquippedRight("Nodachi.esp" | 0x00083E) OR IsEquippedRight("Nodachi.esp" | 0x00083F) OR IsEquippedRight("Nodachi.esp" | 0x000840) OR IsEquippedRight("Nodachi.esp" | 0x00089B) OR IsEquippedRight("Nodachi.esp" | 0x000A61) OR IsEquippedRight("Nodachi.esp" | 0x000A62) OR IsEquippedRight("Nodachi.esp" | 0x000A63) OR IsEquippedRight("Nodachi.esp" | 0x000A64) OR IsEquippedRight("Nodachi.esp" | 0x000A65) OR IsEquippedRight("Nodachi.esp" | 0x000A66) OR IsEquippedRight("Nodachi.esp" | 0x000A67) OR IsEquippedRight("Nodachi.esp" | 0x000A68) OR IsEquippedRight("Nodachi.esp" | 0x000A69) OR IsEquippedRight("Nodachi.esp" | 0x000A6A) OR IsEquippedRight("Nodachi.esp" | 0x000A6B) OR IsEquippedRight("Nodachi.esp" | 0x000A6C) OR IsEquippedRight("Nodachi.esp" | 0x000A6D) OR IsEquippedRight("Nodachi.esp" | 0x000A6E) OR IsEquippedRight("Nodachi.esp" | 0x000A6F) OR IsEquippedRight("Nodachi.esp" | 0x000A80) OR IsEquippedRight("Nodachi.esp" | 0x000A81) OR IsEquippedRight("Nodachi.esp" | 0x000A94) OR IsEquippedRight("Nodachi.esp" | 0x000A96) OR IsEquippedRight("Nodachi.esp" | 0x000A97) OR IsEquippedRight("Nodachi.esp" | 0x000A9A) OR IsEquippedRight("Nodachi.esp" | 0x000A9C) OR IsEquippedRight("Nodachi.esp" | 0x000A9E) OR IsEquippedRight("Nodachi.esp" | 0x000B0C) OR IsEquippedRight("Nodachi.esp" | 0x000B0D) OR IsEquippedRight("Nodachi.esp" | 0x000B10) OR IsEquippedRight("Nodachi.esp" | 0x000B11) OR IsEquippedRight("Nodachi.esp" | 0x000B14) OR IsEquippedRight("Nodachi.esp" | 0x000B16) OR IsEquippedRight("Nodachi.esp" | 0x000B18) OR IsEquippedRight("Nodachi.esp" | 0x000B1A) OR IsEquippedRight("Nodachi.esp" | 0x000B1C) OR IsEquippedRight("Nodachi.esp" | 0x000B41) OR IsEquippedRight("Nodachi.esp" | 0x000BAB) OR
For anyone who read this I dont know what i did but i didn't have to do the editing in the files, i just use BFCO an installed bot mods and converted that animations to bfco and done they worked, maybe because of the patch in the animation mod page, use that and Keyword Compatibility framework and should work.
okay, i don't speak Korean so i used translator to translate your answer. = I don't think you listed the location in the description .... If that is what you mean. I see the header saying: "-!!Spoiler!!- Weapon Name - Unique enchant ability - Location -!!Spoiler!!- " But there is no location mentioned in the list.
Oh, I adjusted the color of the letters so that I could see it if I dragged it so that I could only know the information of a particular book. (To avoid confusion, I revised that the text also needs a drag.)
he mean highlight the text, position your cursor at the text, left click and then drag to the bottom.
What he did with the location text is choose the color that match the background of the front page (grey), so the text will be "invisible", so you highlight it like when you want to keep track of what you're reading.
could you please add unenchanted versions of at least the unique weapons, so I can enchant them myself? I really like the designs but they're so weak compared to basic weapons with multiple enchantments
I have noticed from your other mods (which i have already installed btw :D). I wish there were better animations for the daikatanas tho (especially a faster version of the samurai general moveset).
85 comments
https://www.nexusmods.com/skyrimspecialedition/mods/116542?tab=description
I apply the weapon keyword to its config file, but I keep getting duel wield katana animations from another mod (which I'd think wouldn't even work here since these are two handed weapons). Spent a few days trying to fix this and I'm long since at wit's end.
Edit: Nevermind. Converting the file structure from DAR to OAR made the animations work. No idea why, but it did <shrug>
IsEquippedRightHasKeyword("Nodachi.esp" | 0x800) OR
IsEquippedRight("Nodachi.esp" | 0x000800) OR
IsEquippedRight("Nodachi.esp" | 0x000805) OR
IsEquippedRight("Nodachi.esp" | 0x000807) OR
IsEquippedRight("Nodachi.esp" | 0x000808) OR
IsEquippedRight("Nodachi.esp" | 0x000809) OR
IsEquippedRight("Nodachi.esp" | 0x00080A) OR
IsEquippedRight("Nodachi.esp" | 0x00080B) OR
IsEquippedRight("Nodachi.esp" | 0x00080C) OR
IsEquippedRight("Nodachi.esp" | 0x00080D) OR
IsEquippedRight("Nodachi.esp" | 0x00080E) OR
IsEquippedRight("Nodachi.esp" | 0x00080F) OR
IsEquippedRight("Nodachi.esp" | 0x000810) OR
IsEquippedRight("Nodachi.esp" | 0x000811) OR
IsEquippedRight("Nodachi.esp" | 0x000837) OR
IsEquippedRight("Nodachi.esp" | 0x00083B) OR
IsEquippedRight("Nodachi.esp" | 0x00083C) OR
IsEquippedRight("Nodachi.esp" | 0x00083D) OR
IsEquippedRight("Nodachi.esp" | 0x00083E) OR
IsEquippedRight("Nodachi.esp" | 0x00083F) OR
IsEquippedRight("Nodachi.esp" | 0x000840) OR
IsEquippedRight("Nodachi.esp" | 0x00089B) OR
IsEquippedRight("Nodachi.esp" | 0x000A61) OR
IsEquippedRight("Nodachi.esp" | 0x000A62) OR
IsEquippedRight("Nodachi.esp" | 0x000A63) OR
IsEquippedRight("Nodachi.esp" | 0x000A64) OR
IsEquippedRight("Nodachi.esp" | 0x000A65) OR
IsEquippedRight("Nodachi.esp" | 0x000A66) OR
IsEquippedRight("Nodachi.esp" | 0x000A67) OR
IsEquippedRight("Nodachi.esp" | 0x000A68) OR
IsEquippedRight("Nodachi.esp" | 0x000A69) OR
IsEquippedRight("Nodachi.esp" | 0x000A6A) OR
IsEquippedRight("Nodachi.esp" | 0x000A6B) OR
IsEquippedRight("Nodachi.esp" | 0x000A6C) OR
IsEquippedRight("Nodachi.esp" | 0x000A6D) OR
IsEquippedRight("Nodachi.esp" | 0x000A6E) OR
IsEquippedRight("Nodachi.esp" | 0x000A6F) OR
IsEquippedRight("Nodachi.esp" | 0x000A80) OR
IsEquippedRight("Nodachi.esp" | 0x000A81) OR
IsEquippedRight("Nodachi.esp" | 0x000A94) OR
IsEquippedRight("Nodachi.esp" | 0x000A96) OR
IsEquippedRight("Nodachi.esp" | 0x000A97) OR
IsEquippedRight("Nodachi.esp" | 0x000A9A) OR
IsEquippedRight("Nodachi.esp" | 0x000A9C) OR
IsEquippedRight("Nodachi.esp" | 0x000A9E) OR
IsEquippedRight("Nodachi.esp" | 0x000B0C) OR
IsEquippedRight("Nodachi.esp" | 0x000B0D) OR
IsEquippedRight("Nodachi.esp" | 0x000B10) OR
IsEquippedRight("Nodachi.esp" | 0x000B11) OR
IsEquippedRight("Nodachi.esp" | 0x000B14) OR
IsEquippedRight("Nodachi.esp" | 0x000B16) OR
IsEquippedRight("Nodachi.esp" | 0x000B18) OR
IsEquippedRight("Nodachi.esp" | 0x000B1A) OR
IsEquippedRight("Nodachi.esp" | 0x000B1C) OR
IsEquippedRight("Nodachi.esp" | 0x000B41) OR
IsEquippedRight("Nodachi.esp" | 0x000BAB) OR
Just wanna ask what animation mod do you use for the greatsword? I love the equipped idle animation in the pictures :D
By the way, amazing mod
But no, this is awesome :)
Thank you!
I don't think you listed the location in the description .... If that is what you mean. I see the header saying:
"-!!Spoiler!!- Weapon Name - Unique enchant ability - Location -!!Spoiler!!- "
But there is no location mentioned in the list.
(To avoid confusion, I revised that the text also needs a drag.)
What he did with the location text is choose the color that match the background of the front page (grey), so the text will be "invisible", so you highlight it like when you want to keep track of what you're reading.