About this mod
Gives players gestures when speaking using Dragonborn Voice Over (DBVO) which can be further overridden using Open Animation Replacer (OAR.)
- Requirements
- Permissions and credits
- Changelogs
I'm having a lot of fun with Dragonborn Voice Over (DBVO) and Open Animation Replacer (OAR.) But when the player speaks, they do not gesture. Furthermore, there are no animations present that can be overridden with OAR.
The only solution thus far has been to replace the player idle entirely during dialogue, which makes the player gesture on a loop the entire time, whether they are speaking or not.
THE SOLUTION
This simple mod hooks into the custom script event DBVO uses to play dialogue, and plays a one-shot idle animation which is overridden with OAR. It does so without interfering with the original mod.
In this mod I have included an OAR config and a set of vanilla gesture animations for male and female. There are 11 random gestures for each gender.
Now, the player will idle as normal, and make single gestures when a line of dialogue is selected, and return to idle while the other party is speaking.
The way this is structured, one can further override these animations using a higher priority config. I'm hoping patches for Gesture Animation Remix and others can be made.
INSTALLATION
Make sure you have DBVO, OAR and their requirements, then install this and go.
If during dialogue the player plays the cold/warming arms animation, that means either the OAR configs/animations did not install properly, or that other animation mods are taking priority in OAR.
To check, open OAR in-game using SHIFT+O and look for DBVO Player Gestures and ensure the animations are loaded. If they are and they are still not playing, try raising the value of the priority. Most of these kinds of issues come from priority over in OAR.
COMPATIBILITY
Should be compatible with anything. Fully compatible and works best with mods like Improved Alternate Conversation Camera.
ADDING EXTRA ANIMATIONS
If you want to experiment and throw more animations into the pool that are randomly selected, but don't want to make a whole extra OAR submod, all you need to do is name them properly and drop the HKX files into the below folders and OAR will do the rest. The animations included here stop at 11.hkx, so you can add 12.hkx, 13.hkx and so-on and OAR will automatically scoop them up. Just make sure you use appropriate animations that stop on their own, i.e. other gesture animations. Using looping idles instead of one-shots may get stuck until the player selects another dialogue option or exits dialogue.
- DBVOPlayerGestures\DBVOPlayerGestureFemale\_variants_idlewarmarms\
- DBVOPlayerGestures\DBVOPlayerGestureMale\_variants_idlewarmarms\
The incredible CHIMGarden has made a bunch of extra conditional animations that are specifically compatible with this mod. Go grab them here!!
REQUIREMENTS
- Dragonborn Voice Over (DBVO) and its dependencies
- Open Animation Replacer (OAR) and its dependencies
DEMO VIDEO
In this video I'm using the AnimCam console command to stay focused on the player. If you're having trouble with mouth movement using DBVO, so am I! It only works for me when I use the AnimCam command for some reason.
In this video I'm using the Talion voice pack for DBVO.