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  1. ProfJack
    ProfJack
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    Update Community Shaders 1.1.4:

    Terrain Shadows will now directly use any height map found in xLODGen outputs, meaning you can just generate height maps with xLODGen and it will work without any additional work. However, height maps in data/textures/HeightMaps/ will override xLODGen ones.
  2. TrumanAE
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    is this meant to be used with Enhanced Volumetric Lighting and Shadows (EVLaS)?

    or is it better to pick 1? 
    1. agranovichd
      agranovichd
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      Same question
    2. TrumanAE
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      I think it says in the description you can combine it with evlas 
    3. Calamz
      Calamz
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      They don't do the same things, and are compatible.
  3. elmais31
    elmais31
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    Am i the only one where the shadows take a moment to "catch up" after using the wait menu ingame ?
  4. thejuandimix
    thejuandimix
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    For some reason this mod was a bit tougher to install than all the others that were recommended in the CS page, it said the .ini wasn't there on the in-game CS UI.

    While using MO2 it seems that when I download the Height maps provided in this mod it deleted the contents of the file for "Terrain Shadows" and then left only the textures>Heightmap stuff, might be some weird bug on my end but I had to manually put the Heightmaps in there for it to work.
    1. 3205088452
      3205088452
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      +1
  5. cfzlbj
    cfzlbj
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    I used ENB and after downloading Terrain Shadows for ENB, the frequent CTD in the game was restored to normal after deleting it.
  6. BlazeXI
    BlazeXI
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    does the optional mod terrain shadows heights work when the game is already heavy modded and vanilla world edited alot?
  7. slowman87
    slowman87
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    i wish I could use Community Shaders with ENB memory tweaks, if I uninstall ENB, my game simply doesn't load, CTD at launch. :'(
    1. 777Cookie777
      777Cookie777
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      ik this is a few months late, but the reason most people who uninstall ENB have a CTD, is that not all the ENB files are removed. The most common file that gets left behind is the d3d11.dll and d3dcompiler files. These may be left behind from the uninstall in your folders. I went to youtube and used a video to walk me through the uninstallation because I had that same issue. I'll include the link to the most straightforward one I found

      https://www.youtube.com/watch?v=cFXKU8hR56Q
    2. MandingoDrew70120
      MandingoDrew70120
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      This! I ran into this happening and had to do a full uninstall of Skyrim and reinstall from the ground up, I stay away from ENB now because of this.
  8. Galanwes
    Galanwes
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    For anyone who tried this mod, is there any performance impact? if yes, how big is it?
  9. Jinchurik
    Jinchurik
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    I don't use Lodgen, Dyndolod or anything like that, so do I still have to install height map generator? If so where do I copy and generate the height map textures?
  10. Niyu
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    So, if i understood the mod correctly. This is an alternative to having an underside mesh that calculates shadows using a heightmap. So when generating lods in dyndolod i can skip the terrain underside, right?
  11. RavenBeardPLBG
    RavenBeardPLBG
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    Hello!

    It seems Worldspace Transition Tweaks and Terrain Shadows for CS don't get along. When I look from Skyrim towards Solstheim, these "fake"
    black shadows appear. They disappear when I enter the Solstheim
    worldspace.