There's some stylistic changes this time around but not too far from vanilla swirling spinning sphere effects! I think mine look nice too in their own ways!
Have fun- and don't forget to be kind and understanding to your pets and summons whether in Skyrim or irl!
Could you please take a look at the absorb effect? There is a mod that completely removes it https://www.nexusmods.com/skyrimspecialedition/mods/32269, but maybe you could make something pretty instead.
Sorry to bother but I think I'm the first having a problem with this...
It seems like, with the recent fire sfx (only cloak spell while active) and any portal sfx once the spell is released, the entire display flickers at least once every time I incline the camera angle by 45/60° (1st and 3rdperson) as if an "ENB/Shader/postproc/graphical" thing is disabling itself for a frame at a time... I'm using VRAMr (Embers XD and all processed) and only aftet that overriding it all with your shaders to preserve max fidelty and graphic quality. If anything comes to mind tell me here so that if there's anything I can try on my end I'd be happy to try and report any findings :D
ENBHands On and Off doesn't make any difference on this specific issue, so I'm a little lost.
On another note: man, ur work is so beautiful I'm actually sad I have to disable them
Hi I am not sure what the cause is but when I use a summon. all my conjurations have a really dark purple color to them even the portals. they look pretty bad tbh!
Hi! So, I'm reluctant about doing this because bound weapons are supposed to look similar to Daedric weapons, so it might cause inconsistencies if you use a mod that change one or the other, and it means if I want to improve the fidelity of the bound weapon meshes I'll have to touch vanilla Daedric weapons too which would be outside of the scope of the mod. Maybe I'll do it eventually though!
I think he just means the 'ghostly flame' VFX shaders, not the weapon meshes, which I would also love to see so it can match stylistically with this mod...!!Thank you.
These mods are really cool, but do you ever plan on going back and fixing some issues on your older VFX Edit mods? Some of them have multiple completely ignored bug reports.
105 comments
Have fun- and don't forget to be kind and understanding to your pets and summons whether in Skyrim or irl!
IF you're looking for ideas or taking requests, PLEASE do a VFX edit of the enchantment arts using, [Enchantment Art Extender] !
https://www.nexusmods.com/skyrimspecialedition/mods/105492
To my understanding, if using above mod, it doesn't require patches for enchant mods like [Summermyst] or [Thaumturgy] or any Artifact overhaul mods.
For your consideration :)
It seems like, with the recent fire sfx (only cloak spell while active) and any portal sfx once the spell is released, the entire display flickers at least once every time I incline the camera angle by 45/60° (1st and 3rdperson) as if an "ENB/Shader/postproc/graphical" thing is disabling itself for a frame at a time... I'm using VRAMr (Embers XD and all processed) and only aftet that overriding it all with your shaders to preserve max fidelty and graphic quality. If anything comes to mind tell me here so that if there's anything I can try on my end I'd be happy to try and report any findings :D
ENBHands On and Off doesn't make any difference on this specific issue, so I'm a little lost.
On another note: man, ur work is so beautiful I'm actually sad I have to disable them