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Prohagon

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Prohagon

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25 comments

  1. Prohagon
    Prohagon
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    kbity hoods are now here
    1. Prohagon
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      If you recently just downloaded the new update and it was throwing a LOOT error, download it again I forgot to redo the esl (Doing this during thanksgiving lol). Might have to craft them again as well as they probably disappeared. It's fine now though.
  2. SmartMaya
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    How's this update + your nazgul one looking? 😎
    1. Prohagon
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      Well I had kinda a few events happen since the beginning of December lol. First of all while I did pass all my exams I got real stressed out and wanted a good break from the computer. Then my windows crashed and I had to reinstall it and recover all the files, which I did so that's fine it just took a while. Then I kinda just wanted to enjoy christmas after all that. I'll get back to work starting January.
    2. SmartMaya
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      Sorry to hear that man, no rush just wondered if the mod was coming sometime just let me know if you need a extra person to test and make sure everything is alright, pretty excited for the nazgul one
  3. SmartMaya
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    Thanks for the comment letting me know you made this, I'll test it out right now though this shouldn't have any issues if I use the mod with non-physics right 😅
    1. Prohagon
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      I don't think so, I started out with the non physics version but tested it on both and it worked fine. Let me know how it goes. Also download latest file, had a couple issues.
    2. SmartMaya
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      Thanks, so far looks good to me. You might want to write  on the download files page that you don't know how the it'll look like with the enb cubemaps option on since well a lot of mod users don't read descriptions. Be even better if you make the words bold and in red too lol. Appreciate you making this so fast, definitely is one of my favorite armor mods from now on + made better with your patch
    3. Prohagon
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      I tested it with dynamic cubemaps just now, it seemed to work fine. I'll have to defer to the original mod's comment on enb stuff, I don't use it ever since community shaders came out. But the cubemap should work the same as it does on the armor since it uses the same one.

      Thanks for the comment! Yeah I have some more plans for this armor, definitely something I've been wanting for years. So keep an eye out.
    4. SmartMaya
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      I think a daedric version of this would look very very nice. Imagine ebony and other creation club armors as well. +1 if you were to do a spid file or have it skypatched so specific people could get these. Hope your nazgul work is going well, can't wait for it to release ( ͡° ͜ʖ ͡°)
    5. Prohagon
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      I bet I could do that. Especially some creation club stuff. Yeah nazgul is going fine, should hopefully have it out around next month.
    6. SmartMaya
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      Definitely on a roll man. Seeing as we both like closed helmets I'll link a mod that has a replacer and standalone version of a bunch of vanilla helmets that are now closed off - Closed Helmets might give you some inspiration. I stopped using it though, the falmer helmets especially are bugged and would make you go invisible when sprinting so heads up if you do use that mod. 
    7. SmartMaya
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      Chevalier's Armor Set HDT-SMP has gotten a few updates and a white version + xavbio consistency retexture from Steel Armors and Weapons Retexture SE. Here to ask if there's plans of a white helmet too? I'll hop in Skyrim quickly and check how it looks though it might not need a white helmet. Did notice some clipping and already saw a comment mentioning it. Probably won't need a white helmet, here's the photo of what it looks like from the photo part of chevalier's armor. Alright just came back looks like there are white variants given in the main mod so I'd like to ask for a white closed helmet version here as well if possible :D whenever you have the time for this!
      Spoiler:  
      Show

      Spoiler:  
      Show
    8. Prohagon
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      Yeah I saw it got updates and I saw in the changelog they also adjusted the weight for some armors so I can make it fit that. I might come back to this soon and adjust it. I'm a little swamped this week and next week with finals and I have my other mod to do still. I know I will fix this one eventually because I'm actually gonna use it, so.

      Yeah just keep an eye on it.
    9. SmartMaya
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      Best of luck with your finals, had mine a little while ago. 
  4. SeraVerte
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    I noticed there's a bit of clipping between the chainmail just below the neck and the plate from the chest armor.
    1. Prohagon
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      yeah there was some difference between the weights of the physics and non physics versions I think that I wasn't aware of. I'll try to see if I can fix it.
  5. RIckharrison69
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    Will you be covering the beast versions aswell?
    1. Prohagon
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      Yeah I will probably add the khajiit hoods. I was 50/50 on it because it's a full helmet and doesn't show the head but I think I'll add the kitty ears at least.
    2. Prohagon
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      I have now added the kitty hood versions
  6. rheson
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    its not working on my end , do you need a another mod or do i bodyslide this?
    1. Rekuna
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      Have you downloaded 'Chevalier's Armor Set' by Furexarot, at the very least?
    2. Prohagon
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      Yes you need the original mod that is literally in the requirements.
    3. rheson
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      yes i did , i installed after the armor set, but the helmets are still not closed face

      Edit **** man ,sorry guys i cried wolf,i  was just using the wrong item in game. sorry for wasting your time
    4. Prohagon
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      Are you using my helmets? This doesn't replace the helmets it adds new ones. There should be two new closedface ones.

      Also make sure you're either on the latest skyrim/skse version or using the best of both worlds with esl patch.
    5. rheson
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      just found that out tnks for the mod