Such an amazing mod with amazing textures🤗! Skyrim always needed a hint of the other cultures. I am having a problem with buying them though. Whether I choose the replacer+buyable option or just buyable, the new rings won't show in Madesi's inventory. They are in the display case ready to be stolen. I've checked if anything conflicts in SSEEdit, but nothing shows up. I also tried turning all mods off but this one and they still won't show.
That issue was cased because I put the wrong ownership on the sold rings, should be fixed with version 1.0.1. Sorry about that. I always place the items somewhere and let the merchant sell them via the ownership option to make my mods compatible with any mod which edit the merchant chest. It is also more immersive to see the item somewhere on display before buying them.
Looks amazing, was wondering about a problem I'm having with some of your mods, namely replacers for the amulets of Dibella, Arkay, and Mara, as well as other replacers and originals like circlet of omnipotence. Downloading them in Vortex, every one of your mods has file conflicts with each other, and only with each other. Don't know, maybe I'm doing something wrong, if so I've got no clue what. Really sucks too, cause all of your mods look abso-freaking-lutely stunning. If there's a solution that doesn't include trying to modify a bunch of files myself (having no such experience), I'd greatly appreciate hearing it.
Thank you. Many of my mods use the same textures, even if it is just the cubemaps. I do not rename them for every mod and just drop them as-is into the mods, done that because it is way more convenient and it also saves some disc space if someone packs them together or don't use a mod manager. I personally use MO2 which tells you there is a 'conflict' but will always use those in the mod on bottom of the load order. All the conflicting textures are the same, so you can ignore this basically (not sure if vertex allow that in the same way as MO2), or resolve the 'conflict' by choosing them from any mod (again they are all the same, load order doesn't matter)
I really like what you have done with the many unique jewelry items. It really adds to the game. I noticed this comment about file conflicts, as I see it too. Vortex allows for managing file conflicts quite well, but with so many of your mods using the same assets have you considered making a separate asset pool mod and setting that as a requirement? I've seen that from other mod authors. It's just a suggestion, so just take it as that. I appreciate the work you have put in on all your mods. Cheers
Thought about that once and dismissed it, because if I do I would have to got through all my mods and remove said files, update them and reupload. I am a very lazy person and am lucky if I can remember all the items I want to do and mods which are still need an update. Plus we are talking about 2 to 5 textures. I honestly don't know what kind of a hassle it is to ignore that in vortex, but MO2 inform you in your modlist, so it is no hassle at all.
Thanks, mate. Short answer: No, I'm not planing to do an AIO again, this 'unique jewelry replacer project' is going on for over four years now, and I still have to update older versions of it (3BA, HIMBO) The long answer can be found in my FAQ
I think that was quite intentional! Here is an image of Argonian ruins from ESO :) (Not actually a spoiler for the record, I just didn't want to take up a crap ton of space in the comment section with an image so I added it as a spoiler toggle)
It was intentional. For me it is not only important to make an item truly unique, but also take it's lore into consideration: who does the item belong to, what's it's history and so on. In this case it had to reflect 'Legendary Argonian Craftsmanship' and as TheUntoldLegacy mentioned, there are quite some parallels between the Aztec architecture and the Argonian, therefore a pattern similar to an Aztec pattern should reflect that the item belongs to an argonian jewelry craftsman.
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I am having a problem with buying them though. Whether I choose the replacer+buyable option or just buyable, the new rings won't show in Madesi's inventory. They are in the display case ready to be stolen. I've checked if anything conflicts in SSEEdit, but nothing shows up. I also tried turning all mods off but this one and they still won't show.
cheers.
Downloading them in Vortex, every one of your mods has file conflicts with each other, and only with each other. Don't know, maybe I'm doing something wrong, if so I've got no clue what. Really sucks too, cause all of your mods look abso-freaking-lutely stunning. If there's a solution that doesn't include trying to modify a bunch of files myself (having no such experience), I'd greatly appreciate hearing it.
cheers.
Cheers
I honestly don't know what kind of a hassle it is to ignore that in vortex, but MO2 inform you in your modlist, so it is no hassle at all.
cheers.
Question, though: Will you consider making an "all-in-one jewelry" mod?
cheers.
(Not actually a spoiler for the record, I just didn't want to take up a crap ton of space in the comment section with an image so I added it as a spoiler toggle)
cheers.