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MaskPlague

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35 comments

  1. Asil25
    Asil25
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    This is not related to the mod but I think it is a problem with Precision in general. When I hit a character sometimes their animations are stupid and their body bends like the movements of a disabled person. But they still continue to move and fight. I tried disabling character buffer and other ways but still the same. I tested this issue with Isran in Dawnguard and after an attack Isran's body is 100% distorted. Also if the characters attack at the same time and their weapons hit each other the animations are bent. Can you find the reason for this?
    1. huluwagg
      huluwagg
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      I had the same problem. This issue has been bothering me for a long time.
      Does anyone here know the reason for this?

      Thanks!
    2. Galanwes
      Galanwes
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      I think this problem relate to hit impulse feature from precision,
      Just disable it in mcm and see if it fix your problem
  2. deleted241284518
    deleted241284518
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    For completing collection instal this mods: 
    1-Xpmsse 
    2-Xpmsse spazzins skeleton and corpse fix 
    3-SSS-CT - Slaughterfish Stay Submerged - Collision Tweak 
    4-Creature Collision Fix 
    5-Subtle Character Bumper Adjustment for Precision (not the mu skeleton version) 
    6-DCA - Dragon Combat Animations (optional file name called DCA - Dragon skeleton with smaller bumper) 
    7-Dragon Priest Fix - Behaviour Overhaul 
    8-Simple Dual Sheath (optional file XPMSSE Left Hand Sheath Rotation Fix) 

    that fixes collision for creatures.
  3. R3ACT3M
    R3ACT3M
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    Does this make Precision play nicer with Vanilla combat?
    1. doggexbay
      doggexbay
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      Genuinely asking, in what way does Precision not play nicely with vanilla combat?
    2. R3ACT3M
      R3ACT3M
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      Think it's the most obvious with daggers. NPCs simply can't hit you
    3. bashing also has issues in 1st person when using precision (doesn't always hit/block)
    4. MaskPlague
      MaskPlague
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      Haven't tried it with Vanilla Combat but this adjustment should allow you and other characters to get closer to each other by a bit. Should help with shorter reach weapons, but you can always use Precision's MCM to extend the weapon collisions. Playable races (Humans, Argonians, and Khajiit) will be closer by a bit more as this will affect both the player character and enemies. Non-playable races such as draugr have their own bumper that I haven't changed but, the slightly closer bumper adjustment for the player will still be slightly noticeable.
    5. CovenantTurtle
      CovenantTurtle
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      Regarding bashing in 1st person with Precision, Precision's hitbox for bashes has a really short range, and it's also completely broken if you use any mods to enable dual wield parrying. As a workaround, you can use this to disable Precision's bash hitboxes (and don't worry about the name, you don't actually need Elden Parry for it to work; all it does is stop Precision from changing the bash hitboxes).
    6. DawnsMist
      DawnsMist
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      You can adjust  weapon reach with precision.  Increase the settings until they feel right to you.
  4. DawnsMist
    DawnsMist
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    Thank you for this. It annoyed me to end having npc clipping right against my face in first person view. Endorsement well earned!
  5. judiciousalien
    judiciousalien
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    • 3 kudos
    Action Ragdolls and this both overwrite each other, just wanted to give a heads up to other users.
    1. MaskPlague
      MaskPlague
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      Then use the MU Skeleton Editor version.
    2. judiciousalien
      judiciousalien
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      Oh wow, I just assumed Mu Skeleton was just another skeleton framework or something, sorry for the post.
  6. Kulharin
    Kulharin
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    • 706 kudos
    Yes thank you!!
    1. Kulharin
      Kulharin
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      I am assuming this is redundant?

      Bigger XPMSSE Skeleton Collision Bounds
    2. MaskPlague
      MaskPlague
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      Yes, that edits the actual Character collisions which can cause your character to get stuck while traversing the world. This mod only edits the character bumper, which has no effect on traversal. In terms of combat, both mods do the same thing.
  7. innocentlife
    innocentlife
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    Hello, will this mod works together with dynamic collision adjustment?
    1. MaskPlague
      MaskPlague
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      I don't use that mod so I'm not sure.
    2. innocentlife
      innocentlife
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      Currently I have both mods and there is no issue, they still work as intended
  8. 1m0ws
    1m0ws
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    • 28 kudos
    thank you, this seems to fix the long issue i had that precision wouldnt often work with daggers, that enemys wouldn't reach me.
    1. MaskPlague
      MaskPlague
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      Welcome, though I think extending the range of the weapon colliders could help too.
    2. 1m0ws
      1m0ws
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      this helps to an extend, but they seemed to not come close to me enough.
    3. bararam
      bararam
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      If you want to adjust the weapon collision. You need to adjust every the dagger's combat animation, the scale and extend the length. As there is no precision patcher, it should be done manually. Here some example: 0.060000 Collision_Add.Node(WEAPON)|Scale(1.0)|LengthMult(1.1)|TrailUseTrueLength|
      0.980000 Collision_Remove.node(WEAPON)
      If you're using MCO, just look for the animation that already has patch for precision. 
  9. bararam
    bararam
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    How does this interact with the dragon's collision? AFAIK, the unchecked option 'disable character bumper' at precision is designed to block actors that are able to go below the dragon, which is intended to prevent the dragon's AI from becoming broken or behaving weirdly. To be honest, I'm a bit unsure about this. 

    On the other hand, I would like to disable or check that option to get closer to the enemy. Is it possible for the MU skeleton to dynamically implement this, or is there any other workaround?
    1. MaskPlague
      MaskPlague
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      The character bumper is specifically for preventing the player and the enemy in front of them from getting too close in first person combat (in vanilla if the character bumper wasn't there then your camera would constantly be clipping through enemies while fighting). Precision allows you to disable the bumper as in third person it can be a hinderance. This mod centers the bumper so you don't need to disable it, but you can still keep the enemies a certain distance away and prevent clipping. If you could/couldn't go below a dragon before without disabling the character bumper, then you still will not be able to.
    2. bararam
      bararam
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      Fair enough. Not all dragon skeletons have that bumper, especially in vanilla. As far as I know(cmiiw), only two mods edit that: CultCC''s DCA and Lucaoy's Majestic Dracile. As long as we stick to one of those two skeletons, we should be fine without having to turn off that precision option or using this mod. Thanks. 
  10. effeh
    effeh
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    You may want to look into implementing this mod with Mu Skeleton Editor(https://www.nexusmods.com/skyrimspecialedition/mods/91563), as it seems perfectly suited to it. It would do wonders for compatibility with other skeleton edits.
    1. MaskPlague
      MaskPlague
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      Thanks for the advice, done.
    2. kraag
      kraag
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      Thanks :)