One note: the door is re-barred after a long enough time spent away from the Flagon, because the cell resets. It may be possible to fix this with scripts or flags, I'm not sure, but it is slightly annoying and somewhat defeats the purpose of the mod—I've taken to TCL-ing my way through whenever it happens.
Best mod from an 'alternative ways to The Thieves Guild' category. So simple, so skyrimish with that door with the bar behind it. You still have to pass The Ratway once, but then you can access Delvin and Vex in a single loading screen without non-lore weird obvious trapdoors. Thank you for this amazing mod! Endorsed!
"While testing this mod I started getting flickering, so I reduced the number of lights I added. I personally use ELFX and I think it looks pretty alright."
It doesn't. I tested this with ELFX and due to the light sources placed at the entrance to the ragged flaggon there is an insane amount of flickering when entering the main area.. please remove these lights.
Just realised after going through the new door , its not Open Cities compatible. Riften is empty and few doors work. Could you add maybe? Is there a way I can fix it?
Hello! I love your mod, but I have some problems and a few questions: - SSEEdit tells me there are errors with the USSEP version. - I find that separated the 2 versions of your mod is not very practical, you can make Vanilla + USSEP in a single file esp please? - And I wondered if it was compatible with the "Open Cities" mod?
18 comments
https://imgur.com/aJJpv5A
And, since I'm lazy to do maintaining. This is provided-as-is ESP-Lite Version of the mod plus OCS Patch.
OCS Patch have both version for this mod regular ESP and mine ESP-Lite Version. OCS Patch flagged as ESP-Lite.
http://www.mediafire.com/file/vdqoog271q19tbi/Ratway_Reoriented_ESP-Lite_%2B_OCS_Patch.7z
It doesn't. I tested this with ELFX and due to the light sources placed at the entrance to the ragged flaggon there is an insane amount of flickering when entering the main area.. please remove these lights.
Could you add maybe? Is there a way I can fix it?
- SSEEdit tells me there are errors with the USSEP version.
- I find that separated the 2 versions of your mod is not very practical, you can make Vanilla + USSEP in a single file esp please?
- And I wondered if it was compatible with the "Open Cities" mod?
(sorry for my bad english)