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kwamagg

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kwamagg

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31 comments

  1. Tidega
    Tidega
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    • 3 kudos
    Is there a changelog perhaps? I see there is an update, but MO2 has my current version as 1.2 and that was from December. 
    1. kwamagg
      kwamagg
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      The version is the same - 1.2, but the last update includes _SWAP.ini fix, I added that line to the file description.
    2. Tidega
      Tidega
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      I see! Thank you!
  2. Rollertoaster01
    Rollertoaster01
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    Hi Kwamagg! Thank you for keeping my old mod alive and improving on it. I love this idea and your version is definitely going in my next playthrough. Keep up the good work.
    1. kwamagg
      kwamagg
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      • 164 kudos
      Thanks, glad you liked it!
  3. doggexbay
    doggexbay
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    • 26 kudos
    Can I ask if there's an advantage to using either the scripted or normal versions?
    1. kwamagg
      kwamagg
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      It's up to you actually, but in the scripted one barrels behave more predictably, the explosion doesn't teleport as it tends to happen with the vanilla script, it is linked to the position of the barrel. Also the object is completely removed after the explosion and doesn't leave behind (as sometimes happens in the normal version) an empty barrel. Also, it supports Grab and Throw and More Interactive Objects mods.

      The main differences:
      - Normal version has no conditions for igniting, the barrel can explode from any interaction. Doesn't work well with Grab and Throw (could leave an infinite fire)
      - In scripted, barrels can only be triggered by using something fiery
    2. doggexbay
      doggexbay
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      • 26 kudos
      Thank you for explaining it so clearly!
  4. hamilionb6
    hamilionb6
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    Хороший мод, братанчик. Так держать)
    1. kwamagg
      kwamagg
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      • 164 kudos
      Благодарствую
  5. MonkutPaik
    MonkutPaik
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    • 14 kudos
    New version contains only one .esp
    1. kwamagg
      kwamagg
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      • 164 kudos
      One sec I'll fix it
    2. MonkutPaik
      MonkutPaik
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      • 14 kudos
      We don't need Base Object Swapper anymore?
    3. kwamagg
      kwamagg
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      • 164 kudos
       Don't tell me I forgot to pack it again..

      P.S. Thank you for letting me know. And we do need it still. Originally I meant to put it up as an optional version among the beta scripted one, so got confused
    4. MonkutPaik
      MonkutPaik
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      • 14 kudos
      Thanks:)
  6. 1m0ws
    1m0ws
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    • 28 kudos
    unfortunately, when using "Grab and Throw", throwing the barell lets it explode in the air, and leaving a little flame where te barell lands.
    1. kwamagg
      kwamagg
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      The original mod itself simulates the behavior of a falling oil lamp, that's most likely the reason. As long as there are no conditions for an explosion, everything works. I'm planning on messing around with it, I'll see what I can do
    2. 1m0ws
      1m0ws
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      • 28 kudos
      thank you kindly.
      would be very nice if you could make it work together.
      grab and throw gives some great gameplay opportunities with that, i believe.
  7. doggexbay
    doggexbay
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    • 26 kudos
    Well my life is complete. Thanks!!
  8. Norman73Spear
    Norman73Spear
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    • 95 kudos
    Do fire arrows blow these up?
  9. AllGale
    AllGale
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    • 0 kudos
    Was literally looking for this mod 2 weeks ago
    thanks bro
  10. MonkutPaik
    MonkutPaik
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    • 14 kudos
    esl, pls?