I'm not getting a Loot warning, but dyndolod is kicking the last update out with: BYOHHouse3Pig [ACHR:FE0CB881] (Places [FE0C9D65] <Error: Could not be resolved 1> NAME - Base in BYOHHouse3Exterior02 [CELL:000090A5] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,9)) has invalid ObjectID 003881 in StandAlonePigMod.esp for a light module (ESL).
Doable. I need to take a break from trying to make purchasing pigs for the BYOH houses anyway. It keeps conflicting with the Standalone Sheep mod. The script fragment refuses to get it's own name and making them compatible with each other is a nightmare. I may go with no pigs at the houses, and instead just do a pig follower if this keeps acting up.
The follower is a pig you can ride on, this is no joke! Not all Dovahkiin want to be cool, there are Dovahkiin farmers and it is very difficult for them to get on a horse! A riding pig is the perfect solution!
I just went ahead and made the pigs purchasable for the Hearthfire houses. It still conflicts with the purchasing of sheep, and whichever mod loads last is the one that can be bought. It is possible to buy all the pigs, then swap the load order and then buy all the sheep, but if they die, then you'd have to swap the load order again. I got those script fragments renamed, so there is that. I need to update the sheep mod with the latest script for BYOHHouseScript since it has both sheep and pig purchasing power now and make a patch that contains the dialogue for both sheep and pig purchasing, so those don't conflict in the BYOHHouseBuilding Quest. It also occurs to me that this also conflicts with getting Hirelings in USSEP, but I don't really care to also patch that in. It might be easier to just make a mod that is both sheep and pigs and all the features and just call it Stand Together: Sheep and Pig Mod.
I just uploaded it, like right now. It is the sheep and pig mods combined, so you can actually delete both Standalone Sheep and Standalone Pig and just use Stand Together.
Yeah, right now it only has the one pork cut. I guess it kind of looks like it could be a pork belly. I kind of imagined it as a top shoulder cut though.
Standalone Pig Mod - My Patches Standalone Pig Mod - TRADUZIONE ITALIANA Standalone Pig Mod Tradução Standalone Pig Mod - Simplified Chinese Translation Standalone Pig Mod - Deutsche Version Standalone Pig Mod - Traditional Chinese (CHT) Переклад моду Standalone Pig Mod Traduction de Standalone Pig Mod Biblically accurate Pigs Standalone
There is literally no dialogue, so unless Italian pigs grunt in Italian or something, translations are pointless. Patches could be useful if I placed a pig in a position that a different mod adds a large static to, I suppose, or to add the pork to a cooking mod. I reserve the right to add the 3BA vagina to the pig for the Biblically Accurate Pigs Standalone.
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BYOHHouse3Pig [ACHR:FE0CB881] (Places [FE0C9D65] <Error: Could not be resolved 1> NAME - Base in BYOHHouse3Exterior02 [CELL:000090A5] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,9)) has invalid ObjectID 003881 in StandAlonePigMod.esp for a light module (ESL).
Okay. New version is up. No errors in SSEedit. Dyndolod should run now, and the pigs at Windstad manor and Heljarchin Hall will be able to show up.
Update: Ran Dyndolod with no problems this time. Thank you very much!
A riding pig is the perfect solution!
First of all, I apologize for my poor English.
The pork doesn't show up on the screen after the pig dies.
It seems that PORKBUTT.nif is missing from the mesh folder.
I'm puzzled why no one else has pointed this out in this posts.
update: sorry about the wait. It has the meat models now
Standalone Pig Mod - TRADUZIONE ITALIANA
Standalone Pig Mod Tradução
Standalone Pig Mod - Simplified Chinese Translation
Standalone Pig Mod - Deutsche Version
Standalone Pig Mod - Traditional Chinese (CHT)
Переклад моду Standalone Pig Mod
Traduction de Standalone Pig Mod
Biblically accurate Pigs Standalone
https://www.youtube.com/watch?v=eksiojKfAVg