File information

Last updated

Original upload

Created by

chrisredfield2012

Uploaded by

chrisredfield2012

Virus scan

Some manually verified files

Tags for this mod

115 comments

  1. jacobsavelli13
    jacobsavelli13
    • member
    • 0 kudos
    having an issue where a massive rock is blocking the traders door i had another mod that was effecting the bridge as well but that has been fixed since removing the mod not sure what would be causing this rock to prevent me from entering the trader tho
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Do you use lux?
  2. lukeskuw4lker
    lukeskuw4lker
    • member
    • 1 kudos
    I really like this mod. I use Mihial's Goblins and it puts some goblins on the edge of the town but I tweaked the goblins in CK so they're friendly. So they just roam some part of the town with the other NPCs like they live there lol.

    BUT I can't use the town atm because the patch for CRF needs updating (you can see through the map near a building) and I was wondering if you could update it. :)
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Hello,
      Thanks for your post. I can try to make a compatibility patch, but I can't promise anything. CRF patch does not need to be updated because of one mod. They just do not get along.
    2. Hluill
      Hluill
      • premium
      • 58 kudos
      Huh, that "fractured", interdimensional hill next to the windmill is a conflict with CRF?  CRF may have outgrown its attraction because the ruptured hill seems to be getting worse (or at least more noticeable) with every playthrough.  It really upsets the battle among the goblins and the guards...

      And there's another weird hill that half-buries the smelter.  Is that caused by CRF too?
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Try loading my mod after the Goblin mod. Maybe then the problem will disappear. Otherwise I'll have a look at it soon and if it works I'll create a patch.

      Can you send me a few screenshots of the places that bother you?
      For CRF is a patch under Miscellanous. Do you use it?
    4. Hluill
      Hluill
      • premium
      • 58 kudos
      Sorry for such a late reply. For some reason I never saw it.  I blame the holidays.

      Yeah, my load order is borked and moving one thing breaks three.

      And I am using your patch for CRF.

      Thanks for you reply!
  3. NeolSkyWalker
    NeolSkyWalker
    • premium
    • 0 kudos
    Is this mod compatible with Lux?
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      New Houses, new Interiors. Lux is not included with it. Test it out.
    2. NeolSkyWalker
      NeolSkyWalker
      • premium
      • 0 kudos
      Tested. The lighting looks a bit weird. No shadow casting. Guess will need a patch or sth
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      I'll see what I can do. But I'm not promising anything. I'm not a pro in Lighting mods.
  4. Baakay
    Baakay
    • premium
    • 2 kudos
    I've been using this mod for a long time but am building a new world and came back for the updated files.  Oh my gosh. It looks beautiful. This will always, always be in my game. Thank you.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      I was happy to do that. Have fun with it, I'm glad you like the mod.
  5. dasik84
    dasik84
    • member
    • 2 kudos
    I have Skyrim 1.6.353 but Cutting Room Floor 3.1.11 because that version is here, on Nexus.
    Will the patch for CRF (DBSS _CRF_Patch_4_AE) still work even though it's for 3.1.13? Thanks.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      I have made the patch with 3.1.13, it may be that it also works with 3.1.11. If not then write to me again so that I can mention it in the description.
    2. dasik84
      dasik84
      • member
      • 2 kudos
      So, so far it seems that there's no problem with older CRF, we'll see...

      But I have a different question - could you please make the guards actual guards (closed helmets etc.) and not just mercenaries? So they'd look like normal guards? It kinda breaks the immersion when the guards on the south side all have tattooed faces and don't wear helmets.

      And two "bugs" - sometimes the horse guy doesn't want to sell horses - he just says "Need something?". And the woman from general store wasn't there multiple times, but sometimes appears when you get to her basement and back to the shop floor again. Then she's sometimes suddenly there.

      Thanks.
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      If you have problems with my mod, I'm sorry. For years my mod is online here and you are the first who seems to have problems with it. Either you have too many mods installed or something else causes the problems. The appropriate scripts are included and why the horse dealer will not sell you anything is a mystery to me. Britta is in the basement when not another people are in her store. This will i not change. Why? ....The guards stay as they are, that's why it's a mod and not part of the actual game. You can not always get what you want. And an advice from me...Sort your mods with LOOT
    4. dasik84
      dasik84
      • member
      • 2 kudos
      I tested it only with UI and map mods, nothing more, that's why it's weird. And of course I sort the mods with LOOT. :)

      The problem with the seller is that she was neither in the basement nor in the shop floor. She simply was invisible and appeared only after I went to the basement and back to the shop again. Weird.

      I actually didn't expect you to change the guards - you obviously put a lot of effort into their faces. It was just  a hopeful wish... It's ok, I tried... (Just please don't use the "It's a mod" argument, many mods use normal vanilla guards.)
    5. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      No offense, but that's exactly why I wanted other guards. Why Britta is spinning around is really a mystery to me. Because with me everything runs normally, even the horse dealer sells his horse normally. I do not know what it is, especially since you say that you sort your mods with LOOT. I'm just a hobby modder and can not help you there unfortunately. As I said, no offense.
    6. dasik84
      dasik84
      • member
      • 2 kudos
      It's alright, thanks for answers anyway. It's more I got from majority of other mod authors. :)
  6. mpjbay
    mpjbay
    • premium
    • 36 kudos
    There is a landscape issue when using with https://www.nexusmods.com/skyrimspecialedition/mods/73141 and sorting with LOOT. 
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Bleakwind basin is near whiterun and has nothing to do with my mod which is on the border of haafingar and hjaalmarch. i have not edited or changed anything in this area. This must be another mod that makes conflicts.
  7. Fitharia
    Fitharia
    • member
    • 2 kudos
    Possible to make a patch for this mod Dragon Bridge Tree overhaul some of the trees placed across the bridge clips with your houses and trees and disable doesn't work so well to find the right refID.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Patch coming soon.
    2. Fitharia
      Fitharia
      • member
      • 2 kudos
      Thanks, love your mod, is well made and taken care off.
    3. Fitharia
      Fitharia
      • member
      • 2 kudos
      Little info if use this patch people should make sure the crf patch for dbss is loaded after the dragon bridge tree overhaul patch, else there will be a tear in the ground along the farmfield.
    4. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Thanks for the info. I will write this in description.
  8. Cal1407
    Cal1407
    • member
    • 0 kudos
    Can you make a patch for The Kids Are Alright Renewal? Would highly appreciate it!
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      No, this mod is special and I do not have the experience to make a patch for this mod.
      Maybe ask the original author from the mod.
  9. andyatcrux
    andyatcrux
    • premium
    • 9 kudos
    Nice looking mod, thanks. However, this edits all Palomino horses in the game, changing both their object bounds and making them all multi level (PC Level Multi). Seems like a wild edit. Here is the form ID should you want to revert this. 00068D04 
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      Thank you for the message. As in my profile already stands I am only a hobby modder. I also think it's good that you have found the error with the palomino horses, no question, but I think that it is now no longer worth this small error to eliminate. The game is no longer so current that new updates are downloaded from me. New projects from modders are therefore just as uninteresting as if I make the effort here to correct this little bug. Nothing against you or Nexus mods, but it's just not worth it anymore for this great game. Thanks for your attention though. That also means in other words that I will not make any new mods (updates) for this game.
    2. Timmiii
      Timmiii
      • supporter
      • 7 kudos
      andyatcrux thanks for the info. this mod does not add much to the game but some may want to correct the error.
  10. Dovahkiin549
    Dovahkiin549
    • supporter
    • 0 kudos
    By the way, it appears that the patch for Civil War Checkpoints needs updating. Vortex is providing me with a missing master error as the patch doesn't recognize the most recent version of it.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 107 kudos
      If you want to use my mod, please download only the individual patches for Windhelm and Whiterun from the author, because I will not make a patch. The new version takes up almost all of DBBS terrain, so it's not worth doing a compatibility patch. I have updated this in the description.