Great dungeon - I have always made sure I do Liar's Retreat to get The Longhammer, found near Rahd's corpse. Couldn't find it anywhere, so used console to go to him. Then found the vanilla dungeon is still there, just the exit door doesn't work. I also found that I have three stranded captives to rescue in the vanilla dungeon from other mods - will have to patch them across. (got The Longhammer too)
So does that mean that this new dungeon conflicts with the radiant quest system at the moment, with radiant quests getting placed in the hidden original version of the dungeon?
So, I played it and it was very cool. I didn't find the key for the last dwemer portal but since it was possible to pass the other way to access the chest, it didn't cause any issue. The layout of the cavern was great ! Thank you for this wonderful mod. I loved the original dungeon layout but past the bandit quarters it felt too common, and your version definitely enhanced it.
One suggestion I would like to make is maybe put more bandits fighting the falmers. Oh and looking for that Lux patch !
I checked this mod with my 7000 mod modlist and the only incompatible mod is the Liar's Retreat plugin from Lawbringer Guardsman. https://www.nexusmods.com/skyrimspecialedition/mods/67003
Do you think it would be possible to integrate the Lawbringer functionality into your mod? Or at least make the non-dwemer entrance claimable?
23 comments
One suggestion I would like to make is maybe put more bandits fighting the falmers. Oh and looking for that Lux patch !
One comment: seems like there is an invisible obstacle by the bed in the outside tower.
https://www.nexusmods.com/skyrimspecialedition/mods/67003
Do you think it would be possible to integrate the Lawbringer functionality into your mod? Or at least make the non-dwemer entrance claimable?