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Saipher604

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Saipher604

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6 comments

  1. TheKidsNextDoor
    TheKidsNextDoor
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    Hi! How do I make a patch for Sunhelm instead of the "No Fast Travel" mod? I've been dying to patch that mod with LOTD dev aveza and wizarding travel magic but I just don't know how...
    1. Saipher604
      Saipher604
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      I haven't played with sunhelm in a while so I don't know how it handles fast travel.
      No Fast Travel disables fast travel dynamically via a script. I just added some conditionals depending on the mod.
      For instance LotD sets a global variable when you use the dev aveza, I check if it is set and block No Fast Travel from disabling fast travel. Maybe something similar can be done for sunhelm.

      Alternatively you could try enabling fast travel in sunhelms MCM and use No Fast Travel with this mod instead, more of a convoluted workaround but it's what I use with Survival Mode Improved since that mod otherwise disables fast travel through it's skse plugin and provides no function to enable it ingame via a script as far as I can tell.
    2. TheKidsNextDoor
      TheKidsNextDoor
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      Ahh scripts huh... Alright, I'll give the latter option a try instead. Thanks a lot for this btw, real lifesaver :)
  2. Malekar69
    Malekar69
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    • 10 kudos
    Ty, quick update need to remove data folder and put the scripts and esp on root level if using mo2. then it will overwrite correctly.
    1. Saipher604
      Saipher604
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      I adjusted the file structure of the fomod. Don't have Mo2 installed so I can't check if this works but should be fixed now.
  3. ElliotKeaton
    ElliotKeaton
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    • 5 kudos
    Oh this is cool. Thanks for doing this.