Welcome to my Thieves Guild overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel, and Czasior for testing, fixes and Updates.
Same as in the vanilla game, as you complete the Thieves Guild reputation quests for Delvin Mallory and the TG questline, several upgrades around the Cistern are added.
All the pictures over the images section were taken with the Thieves Guild fully upgraded.
Also, fully compatible with my JK's The Ragged Flagon mod, they are separate interior cells.
At what point do you get a key to the player bedroom? I'm already guildmaster, I'm not sure if the game was supposed to give me the key at some point but didn't.
If you are Guild Master then you already have the key. The player bedroom is unlocked with the Tribute Chest key which is given to the player on completion of Under New Management.
Does anyone know if this mod is compatible with "Brynjolf and the Riften Guild: Birthright"? I love that mod, but I'd really love to try this one as well.
Not compatible as both changing the same areas which is a shame. This mod is quite new though so maybe in future someone with the skills to do will make a patch. I had the same issue with Brynjolf and the Riften Guild: Birthright and the Opulent Thieves Guild. Had to choose between a nice TG overhaul or Brynjolf. But B&tRG is on hiatus and has a load of bugs which made me have to keep using setstage and moveto so in the end I went with a pretty HQ
I'm getting the following error in MO2: This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves.
I've never seen this before, any ideas how to resolve it? This mod looks gorgeous and I really want to try it out.
is there an easy way to remove the Nocturne statue? I don't personally think it should be there. Sorry if this is obvious or has already been answered before. I am downloading all your mods (well, not literally all of them, ofc) before using the patch, so I'm sorry if this is an option on the patch as well. I'll delete (edit) this comment if that's the case
edit: it doesn't. Well, I'll look into making a patch with SSEEdit, but I doubt I can use it for that. Else I'll just live with it, it's not a huge issue. Also, I joined the thieves guild twice in a row, so I probably won't join this time. Anyway, thanks for the mods! They look amazing.
FYI, the Statue of Nocturnal is vanilla and only appears late in the Thieves Guild questline once Darkness Returns is complete. You can see it on the far left of this vanilla screenshot, which is an interesting comparison of how barren the cell was...
my thieves guild is so dark that its wild.. I think its just my lighting mods and you made basically 0 lights so its just incredibly dark unless if this is by default and it gets brighter as time goes on, but I have literally no idea.. also, I have a floating lantern in the trophy room where the leader usually hands out.
its the darkest in the very center actually as well..
Testing Ggunts and these mods combinations. Alright looking better and he has lighting options which should fix it.
Is anyone else randomly getting infinite black screen when switching cells from the Ragged Flagon to Thieves Guild HQ? Really frustrating and it only happens with this cell. Haven't had any previous issues with JKs interiors :(
Installing/re-installing JK's Guild HQ Interiors Patch Collection + real time priority worked for me as I have almost 1000 mods installed, something got fixed, don't forget to enable the plugins as well after the patches.
Any time i try entering the thieves guild I get an infinite black screen and need to close the game with task manager, does anyone know what might cause that? Its difficult because it doesn't even give me a crash log to work with.
Infinite loading screen for me. Realtime priority did not solve it. I am not using any other mod that modifies the Guild. I started a new character and I have had no problems. So, my mistake was adding this mod to an existing save. No big deal as I am testing mods this month, not really playing.
I'm having this issue too, and realtime priority isn't working. However in my case it wasn't installed on an existing save like the person above. So the issue likely lies elsewhere.
Edit: I've found the issue. It was Thieves Guild Dialogue Fix. Disabling that resolved it.
my god this is GORGEOUS. following Brynjolf into this area was breathtaking, it almost felt like i was playing Skyrim for the first time again. thank you so much!
JKrojmal!! Thank you so, so much for all of your beautiful mods!! <3 I couldn't possibly play now without them!! <3
Thank you Janquel, Czasior, Teabag86, DrMonops for all of your hard work as well making these playable with other mods for those of us greedy bastids. XD
193 comments
Welcome to my Thieves Guild overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel, and Czasior for testing, fixes and Updates.
Please don't forget to visit the JK's Guild HQ Interiors Patch Collection by Janquel, Czasior, Teabag86, and DrMonops and leave and endorsement over there if you like, a lot of hard work goes into making the several compatibility patches with other mods.
All the pictures over the images section were taken with the Thieves Guild fully upgraded.
Also, fully compatible with my JK's The Ragged Flagon mod, they are separate interior cells.
I've never seen this before, any ideas how to resolve it? This mod looks gorgeous and I really want to try it out.
edit: it doesn't. Well, I'll look into making a patch with SSEEdit, but I doubt I can use it for that. Else I'll just live with it, it's not a huge issue. Also, I joined the thieves guild twice in a row, so I probably won't join this time. Anyway, thanks for the mods! They look amazing.
my thieves guild is so dark that its wild.. I think its just my lighting mods and you made basically 0 lights so its just incredibly dark unless if this is by default and it gets brighter as time goes on, but I have literally no idea.. also, I have a floating lantern in the trophy room where the leader usually hands out.
its the darkest in the very center actually as well..
Testing Ggunts and these mods combinations. Alright looking better and he has lighting options which should fix it.
Edit: I've found the issue. It was Thieves Guild Dialogue Fix. Disabling that resolved it.
Thank you Janquel, Czasior, Teabag86, DrMonops for all of your hard work as well making these playable with other mods for those of us greedy bastids. XD
JK's err-ything!! <3 <3 <3