I created a navmesh patch for Saviik's Solitude Overhaul & JK's Skyrim. It should resolve NPC's getting stuck, but the navmesh isn't perfect everywhere yet. NPC's still sometimes walk into the odd object (nothing game breaking), I intend to fix these, and touch up a few things.
Please test it and let me know where problems arise, I'll fix it. It's an edited version of marijn191's patch so it can replace or be put below theirs for now.
This fixes navmeshes bug, but I really don't want to use it with JK's Skyrim, and without JK, I'm having navmeshes issue. If you can release a fixed version for just the standalone mod, it would be great.
+1, please I'm begging you xD I also have navmesh issues with this mod installed. At the moment, nothing else is touching Solitude, I even removed Dawn of Skyrim in the hope of getting rid of the NPC bunching up problem, but it didn't make any difference. Please can you update a fixed version that doesn't require JK's Skyrim?
What is going on with this patch? It provides an assertion failure in dyndolod. I guess it's outdated or something as all of the navmeshes are turning up yellow in xedit. I don't mean anything against you! It just may not be up to date?
Adding this on top of Jk's skyrim, blubbos solitude trees and a few other mods that add things to solitude surprisingly it didn't have any noticeable effect on performance. So seems like it's lighter than you'd expect.
Also, for some reason the 'missives' patch doesn't move the missives board under the bridge for me. It just stays by the market, even if I load it last. Do you have any idea what might be causing this?
Just a quick question > I'm trying to make a patch for my game between Saviik's, Better & Redbag Solitude and I'm running into the problem of invisible facades on a few buildings or where buildings were > two that I moved to fit others but MOSTLY the entrance to Redbag's area over by Vitoria's house. There is one that gives it the sense that there's a large building there but is invisible in Creation Kit > I've done everything I can think of to unhide these items. Could you please let me know how you hid them so that I could change them? It isn't for a patch I'm releasing, it's literally for my own household's games. XD
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(nothing game breaking), I intend to fix these, and touch up a few things.
Please test it and let me know where problems arise, I'll fix it.
It's an edited version of marijn191's patch so it can replace or be put below theirs for now.
Saviik's Solitude Overhaul - JK's Skyrim patch - (Von Test)
would be greatly appreciated.
I also have navmesh issues with this mod installed. At the moment, nothing else is touching Solitude, I even removed Dawn of Skyrim in the hope of getting rid of the NPC bunching up problem, but it didn't make any difference. Please can you update a fixed version that doesn't require JK's Skyrim?
Some suggestions for interiors at some point:
Most of them could just be houses
But also, I think a treasury would make sense.
A bathhouse would be cool.
maybe a records office.
Would be cool to have a musical instrument shop.
maybe an indoor market/guild hall
A faction base
A secret hideout (abandoned house)
maybe another inn? or a liquor shop.
I hope you or someone you authorise does do some interiors this mod it would be perfect!
Just a quick question > I'm trying to make a patch for my game between Saviik's, Better & Redbag Solitude and I'm running into the problem of invisible facades on a few buildings or where buildings were > two that I moved to fit others but MOSTLY the entrance to Redbag's area over by Vitoria's house. There is one that gives it the sense that there's a large building there but is invisible in Creation Kit > I've done everything I can think of to unhide these items. Could you please let me know how you hid them so that I could change them? It isn't for a patch I'm releasing, it's literally for my own household's games. XD
i am that type of person where decorative buildings are a turn off for me.