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Marijn191

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marijn191

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170 comments

  1. Chlamydia1
    Chlamydia1
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    • 17 kudos
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    I made a Lux Orbis patch if anyone else needs it.
  2. VonRosa
    VonRosa
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    • 1 kudos
    Sticky
    I created a navmesh patch for Saviik's Solitude Overhaul & JK's Skyrim. It should resolve NPC's getting stuck, but the navmesh isn't perfect everywhere yet. NPC's still sometimes walk into the odd object
    (nothing game breaking), I intend to fix these, and touch up a few things.

    Please test it and let me know where problems arise, I'll fix it.
    It's an edited version of marijn191's patch so it can replace or be put below theirs for now.

    Saviik's Solitude Overhaul - JK's Skyrim patch - (Von Test)
    1. Ganzlinger
      Ganzlinger
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      • 5 kudos
      This fixes navmeshes bug, but I really don't want to use it with JK's Skyrim, and without JK, I'm having navmeshes issue. If you can release a fixed version for just the standalone mod, it would be great.

    2. heresyxwx
      heresyxwx
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      Please release a version without jk's skyrim im having this problem aswell without it alone
      would be greatly appreciated.
    3. mitsurai
      mitsurai
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      • 7 kudos
      +1, please I'm begging you xD
      I also have navmesh issues with this mod installed. At the moment, nothing else is touching Solitude, I even removed Dawn of Skyrim in the hope of getting rid of the NPC bunching up problem, but it didn't make any difference. Please can you update a fixed version that doesn't require JK's Skyrim? 
    4. PogIsDog1
      PogIsDog1
      • supporter
      • 15 kudos
      What is going on with this patch? It provides an assertion failure in dyndolod. I guess it's outdated or something as all of the navmeshes are turning up yellow in xedit. I don't mean anything against you! It just may not be up to date?
  3. SirLiquidbadger
    SirLiquidbadger
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    THIS MOD IS NOT COMPATIBLE WITH LEGACY OF THE DRAGONBORN! BUILDINGS OVERLAP!
  4. Vipernixz
    Vipernixz
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    • 0 kudos
    How is the performance hit with this one?
    1. heavyhank
      heavyhank
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      In VR maybe a couple of milliseconds. I'm also running it with decorative buildings, and it's surprisingly not that heavy at all.
    2. forskyrimmods
      forskyrimmods
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      • 31 kudos
      Adding this on top of Jk's skyrim, blubbos solitude trees and a few other mods that add things to solitude surprisingly it didn't have any noticeable effect on performance. So seems like it's lighter than you'd expect.
  5. Absovec
    Absovec
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    • 5 kudos
    Is it compatible with Blue Palace Terrace mod?
    1. ZolarZun
      ZolarZun
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      I support! Two beautiful mods that would look great together
  6. heavyhank
    heavyhank
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    This is such an amazing mod - especially in VR!

    Some suggestions for interiors at some point:

    Most of them could just be houses

    But also, I think a treasury would make sense.

    A bathhouse would be cool.

    maybe a records office.

    Would be cool to have a musical instrument shop.

    maybe an indoor market/guild hall

    A faction base

    A secret hideout (abandoned house)

    maybe another inn? or a liquor shop.


    I hope you or someone you authorise does do some interiors this mod it would be perfect!
    1. heavyhank
      heavyhank
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      Also, for some reason the 'missives' patch doesn't move the missives board under the bridge for me. It just stays by the market, even if I load it last. Do you have any idea what might be causing this?
  7. GrimmLeaf
    GrimmLeaf
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    • 1 kudos
    Would be amazing if there's a patch for Enhanced Solitude
  8. ThiccGothEnjoyer
    ThiccGothEnjoyer
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    • 0 kudos
    what a great mod, can anyone make patch for the Legacy of dragonborn?
  9. mv63
    mv63
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    • 1 kudos
    Any chance for a patch for Enhanced Solitude SSE?
    1. DustDragonsLair
      DustDragonsLair
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      • 9 kudos
      YES. YES, YES, YES, YES, YES. Please, we need a patch TwT
  10. chaos0Fwren
    chaos0Fwren
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    I LOVE this mod! Seriously, amazing work! 

    Just a quick question > I'm trying to make a patch for my game between Saviik's, Better & Redbag Solitude and I'm running into the problem of invisible facades on a few buildings or where buildings were > two that I moved to fit others but MOSTLY the entrance to Redbag's area over by Vitoria's house. There is one that gives it the sense that there's a large building there but is invisible in Creation Kit > I've done everything I can think of to unhide these items. Could you please let me know how you hid them so that I could change them? It isn't for a patch I'm releasing, it's literally for my own household's games. XD
    1. marijn191
      marijn191
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      • 130 kudos
      I have no clue what you're referring to, sorry. Could you post an image of what you're encountering?
    2. BranCana
      BranCana
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      • 1 kudos
      Could you release it and provide permissions for porting to Xbox?
    3. BrightLL
      BrightLL
      • member
      • 0 kudos
      Hey man, hello, when you are done with the patch, can u put it here plz, i really like both mods, i feel like they're perfect to each other.
  11. preyka
    preyka
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    • 31 kudos
    I use clean Solitude - only your mod for it (no JK, no RedBag, etc) I have navmesh issues around the cemetery area. All NPCs are getting locked there.
  12. AnvilKhajiit
    AnvilKhajiit
    • member
    • 0 kudos
    Woah pretty!. do you think you will ever add interiors for new buildings?

    i am that type of person where decorative buildings are a turn off for me.