i think it some of the patches could be made more compatible by using Base Object Swapper instead. for example, here's my personal _SWAP.ini: [Forms] ; replace all of ClefJ Morthal's Raven Rock doors with farm doors aaaCJmDLC2RRDoorLoad1|FarmhouseLDoor01 ; hides the dragon priest mask decorations in Moorside Inn aaaCJmMask1|AlphaTest aaaCJmMask2|AlphaTest
you could also use BOS to swap out the dunmer stuff, non-snow walkways for snowy ones, farmhouses to vanilla ones, etc.
Ah, so the the The great city of morthal is not what this has a patch for. It only applies to the all in one great cities mod? Would renaming the master file to "The Great City of Morthal.esp" in xedit make the changes show in game since this mod only applies changes to morthal?
Excellent works, thank you ! Could you please also help making a patch for COTN Morthal to replace all farmhouses to COTN style, well of cause the new longhouse of ClefJ is better than that of COTN, please keep it !
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i think it some of the patches could be made more compatible by using Base Object Swapper instead. for example, here's my personal _SWAP.ini:
[Forms]
; replace all of ClefJ Morthal's Raven Rock doors with farm doors
aaaCJmDLC2RRDoorLoad1|FarmhouseLDoor01
; hides the dragon priest mask decorations in Moorside Inn
aaaCJmMask1|AlphaTest
aaaCJmMask2|AlphaTest
you could also use BOS to swap out the dunmer stuff, non-snow walkways for snowy ones, farmhouses to vanilla ones, etc.