0 of 0

File information

Last updated

Original upload

Created by

JobiWanUK

Uploaded by

JobiWanUK

Virus scan

Safe to use

Tags for this mod

231 comments

  1. DerrylHopkins
    DerrylHopkins
    • premium
    • 59 kudos
    Is there a way to prevent these lines from playing during scenes? It can be sort of immersion-breaking, such as when Tolfdir's introduction to wards at the College of Winterhold gets interrupted by him randomly deciding to greet a student in front of him.
  2. SoICanDownload00
    SoICanDownload00
    • member
    • 0 kudos
    This is amazing, excellent work!

    However, I had Mjoll with me... I had just helped Brelyna with her magic quest, and so since she was nearby she comes up to Mjoll and asks if she has any adventures to share or tips or something of that nature, and Mjoll says: "What now? Get out of my face!"  haha What the heck? That's not Mjoll's type of personality at all according to the vanilla dialogue, she's often sharing adventures and being positive/responsive/helpful.

    Earlier someone said something insulting to her and she responded accordingly which makes sense, however, she was mean to Brelyna for no reason, which was bizarre and out of character. Perhaps one day there could be an ability to disable MCM follower insults but not all NPC follower approaches?

    I know that tweaking many NPCs would likely be an irritating and tedious task to most, so I won't suggest it. Anyways, thank you for the awesome mods! Much appreciated!
    1. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      The idea is, like real life, some people, sometimes, are just cranky for no apparent reason. The other thing with followers is they sometimes get annoyed with people asking them the same things over and over again, and they lash out.
    2. SoICanDownload00
      SoICanDownload00
      • member
      • 0 kudos
      Understandable, but just a while ago she just told some little kid in Whiterun to get out of her face too for the same question, lol that's a bit past the realm of believable for Mjoll. Maybe if it were a mercenary follower or thief/vampire follower I suppose it would make sense. I will just disable the approach option in MCM. It's such a great idea though, the greetings to followers are neat. Have a good one!
  3. kurayami4444
    kurayami4444
    • member
    • 0 kudos
    i encounter a bug where npc just teleport out of nowhere and chat then leave, this happen indoor
    1. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      Are you using mods that add more NPCs to interiors? NPCs will teleport to get past other NPCs if they're blocking their path. This is vanilla behaviour, there's nothing in this mod that will make NPCs teleport.
    2. kurayami4444
      kurayami4444
      • member
      • 0 kudos
      No, so that's vanilla? When the npc talk using questline dialogue, random npc will appear then greet me or the npc
    3. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      There's nothing in this mod that makes NPCs greet the player.

      If you have More Informative Console, please click on the NPC that teleports and report what AI package and Alias they have.
    4. kurayami4444
      kurayami4444
      • member
      • 0 kudos
      I will if I encourter any again
  4. atlas1245
    atlas1245
    • member
    • 4 kudos
    This is a great mod but I'd seriously recommend adding an option to reduce the dialogue frequency. It gets kinda tiring when all the NPCs only can say the exact same few dialogue lines to each other repeatedly. 
  5. AlexiousITA
    AlexiousITA
    • supporter
    • 0 kudos
    Is this compatible with Conversation and Random Dialogue Overhaul? https://www.nexusmods.com/skyrimspecialedition/mods/116138?tab=posts&BH=0
    1. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      I don't know. I haven't tested it but it seems to tweak settings rather than add anything new. I don't foresee any issues.
  6. hotrack
    hotrack
    • member
    • 5 kudos
    Is there a way to prevent other factions or those running a specific AI package from being picked up into the dialogue mod? I have tied-up NPCs ice-skating to say their lines.
    1. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      How are they tied up? From another mod?

      You can block individual NPCs using SPID as laid out in the description, but I'd need to know more about what exactly you mean, which factions and which packages.
    2. hotrack
      hotrack
      • member
      • 5 kudos
      Wait. Where does it say in the description does it say SPID can be used for exclusion listing? Though it won't solve this particular problem, unless ignoring factions can be made through that method.
      However, while I do know how to basically create new conditions to the dialogue topics, to ignore the factions that are added to NPCs that get tied up (the mod in question is SL Defeat, and won't have much luck solving it through that end), it seems like a tedious process [especially if updates come down the line], and was wondering if there were any shortcuts other than dialogue topic conditions.
    3. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      It doesn't. That's my mistake. I've released and updated that many mods recently I forgot which mod page I was on. Sorry.

      There is a way of blocking NPCs, there's a FormList that you can add their name to in CK or xEdit - JB1BlockedNPCs

      You'd have to add the condition to the aliases in the various scenes. EG if the faction is called SLVictimFaction, add GetInFaction - SLVictimFaction == 0 . By adding this to all the aliases, they'll never fill the conditions to take part in any of the scenes.

      If you're concerned about updates, instead of editing this mod you could just do it as a patch by creating a new mod that overwrites this one.
    4. hotrack
      hotrack
      • member
      • 5 kudos
      Hmm. I guess the alias conditions in the quests would make more sense, plus since it's where you already setup some GetInFaction or Subject. NPC-related conditions, it'll be easier to follow in your footsteps. Thanks! 
  7. annoyingplastic
    annoyingplastic
    • supporter
    • 0 kudos
    Amazing mod. A must have to make Skyrim more alive. Hope there are plans to add new lines. just some ideas: generic comments on Weather / Food / Weapons / Armors / Jewellery / different types of Magic etc
  8. chryseves
    chryseves
    • premium
    • 4 kudos
    Hello! What should I do if an NPC gets stuck with a package? It’s JB1GreeterToResponder* (FE09D834), and the NPC isn’t doing much else but stand there as a result. I’ve tried some solutions (resetai, disable enable) and that hasn’t fixed it. 
    1. JobiWanUK
      JobiWanUK
      • premium
      • 584 kudos
      Try stopquest jb1chattynpcsengine
    2. chryseves
      chryseves
      • premium
      • 4 kudos
      Yay, that fixed her (Aela). If it happens again, I’ll just go ahead and add her to the block list in xEdit. Thanks for the quick reply. 
  9. saintjedi
    saintjedi
    • supporter
    • 2 kudos
    deleted
  10. Fa38
    Fa38
    • premium
    • 0 kudos
    This is a great mod, it makes Skyrim feel more lived in and less dead