Is there a way to prevent these lines from playing during scenes? It can be sort of immersion-breaking, such as when Tolfdir's introduction to wards at the College of Winterhold gets interrupted by him randomly deciding to greet a student in front of him.
However, I had Mjoll with me... I had just helped Brelyna with her magic quest, and so since she was nearby she comes up to Mjoll and asks if she has any adventures to share or tips or something of that nature, and Mjoll says: "What now? Get out of my face!" haha What the heck? That's not Mjoll's type of personality at all according to the vanilla dialogue, she's often sharing adventures and being positive/responsive/helpful.
Earlier someone said something insulting to her and she responded accordingly which makes sense, however, she was mean to Brelyna for no reason, which was bizarre and out of character. Perhaps one day there could be an ability to disable MCM follower insults but not all NPC follower approaches?
I know that tweaking many NPCs would likely be an irritating and tedious task to most, so I won't suggest it. Anyways, thank you for the awesome mods! Much appreciated!
The idea is, like real life, some people, sometimes, are just cranky for no apparent reason. The other thing with followers is they sometimes get annoyed with people asking them the same things over and over again, and they lash out.
Understandable, but just a while ago she just told some little kid in Whiterun to get out of her face too for the same question, lol that's a bit past the realm of believable for Mjoll. Maybe if it were a mercenary follower or thief/vampire follower I suppose it would make sense. I will just disable the approach option in MCM. It's such a great idea though, the greetings to followers are neat. Have a good one!
Are you using mods that add more NPCs to interiors? NPCs will teleport to get past other NPCs if they're blocking their path. This is vanilla behaviour, there's nothing in this mod that will make NPCs teleport.
This is a great mod but I'd seriously recommend adding an option to reduce the dialogue frequency. It gets kinda tiring when all the NPCs only can say the exact same few dialogue lines to each other repeatedly.
Is there a way to prevent other factions or those running a specific AI package from being picked up into the dialogue mod? I have tied-up NPCs ice-skating to say their lines.
You can block individual NPCs using SPID as laid out in the description, but I'd need to know more about what exactly you mean, which factions and which packages.
Wait. Where does it say in the description does it say SPID can be used for exclusion listing? Though it won't solve this particular problem, unless ignoring factions can be made through that method. However, while I do know how to basically create new conditions to the dialogue topics, to ignore the factions that are added to NPCs that get tied up (the mod in question is SL Defeat, and won't have much luck solving it through that end), it seems like a tedious process [especially if updates come down the line], and was wondering if there were any shortcuts other than dialogue topic conditions.
It doesn't. That's my mistake. I've released and updated that many mods recently I forgot which mod page I was on. Sorry.
There is a way of blocking NPCs, there's a FormList that you can add their name to in CK or xEdit - JB1BlockedNPCs
You'd have to add the condition to the aliases in the various scenes. EG if the faction is called SLVictimFaction, add GetInFaction - SLVictimFaction == 0 . By adding this to all the aliases, they'll never fill the conditions to take part in any of the scenes.
If you're concerned about updates, instead of editing this mod you could just do it as a patch by creating a new mod that overwrites this one.
Hmm. I guess the alias conditions in the quests would make more sense, plus since it's where you already setup some GetInFaction or Subject. NPC-related conditions, it'll be easier to follow in your footsteps. Thanks!
Amazing mod. A must have to make Skyrim more alive. Hope there are plans to add new lines. just some ideas: generic comments on Weather / Food / Weapons / Armors / Jewellery / different types of Magic etc
Hello! What should I do if an NPC gets stuck with a package? It’s JB1GreeterToResponder* (FE09D834), and the NPC isn’t doing much else but stand there as a result. I’ve tried some solutions (resetai, disable enable) and that hasn’t fixed it.
231 comments
However, I had Mjoll with me... I had just helped Brelyna with her magic quest, and so since she was nearby she comes up to Mjoll and asks if she has any adventures to share or tips or something of that nature, and Mjoll says: "What now? Get out of my face!" haha What the heck? That's not Mjoll's type of personality at all according to the vanilla dialogue, she's often sharing adventures and being positive/responsive/helpful.
Earlier someone said something insulting to her and she responded accordingly which makes sense, however, she was mean to Brelyna for no reason, which was bizarre and out of character. Perhaps one day there could be an ability to disable MCM follower insults but not all NPC follower approaches?
I know that tweaking many NPCs would likely be an irritating and tedious task to most, so I won't suggest it. Anyways, thank you for the awesome mods! Much appreciated!
If you have More Informative Console, please click on the NPC that teleports and report what AI package and Alias they have.
You can block individual NPCs using SPID as laid out in the description, but I'd need to know more about what exactly you mean, which factions and which packages.
However, while I do know how to basically create new conditions to the dialogue topics, to ignore the factions that are added to NPCs that get tied up (the mod in question is SL Defeat, and won't have much luck solving it through that end), it seems like a tedious process [especially if updates come down the line], and was wondering if there were any shortcuts other than dialogue topic conditions.
There is a way of blocking NPCs, there's a FormList that you can add their name to in CK or xEdit - JB1BlockedNPCs
You'd have to add the condition to the aliases in the various scenes. EG if the faction is called SLVictimFaction, add GetInFaction - SLVictimFaction == 0 . By adding this to all the aliases, they'll never fill the conditions to take part in any of the scenes.
If you're concerned about updates, instead of editing this mod you could just do it as a patch by creating a new mod that overwrites this one.