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Credits to Kanjs for the original mod
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Changelogs
Version 1.0
initial release
PBR (physically based rendering) approximates how real materials react to light and is used in most modern games. PBR is a part of Community Shaders that has several benefits which includes more realistic lighting than in vanilla and complex material. To achieve this I have unbaked shadows from diffuse maps, upscaled them using an AI model, created separate Ambient Occlusion maps, and roughness maps. Also meshes needed to be configured to enable physically based rendering.
Installation: Install like any other mod and make sure that you have the latest version of Community Shaders installed If you use mods that add or change the birds' nests like Diverse Bird's Nests, it is required to run ParallaxGen after installing this mod. If you are unsure, running ParallaxGen is never wrong.