Required if using NPC Spell Variance - Spell Variety AI.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
powerofthree for Keyword Item Distributor LeoneKingzz for NPC Spell Variance
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Changelogs
Version 1.0.8
Adjusted folder structure
Version 1.0.7
Fixed an invalid keyword
Version 1.0.6
Fixed a keyword distribution issue
Version 1.0.5
Added melee range spells
Reassigned keywords
Version 1.0.4
Removed some invalid keywords and spells.
Included "NSV_CActorSpell_Exclude" keyword from NSV to spells used "only by summoned actors".
Version 1.0.3
Now includes Runes
Version 1.0.2
Hopefully fixed missing keywords and Invalid keywords
Mysticism edits Vanilla Spells. So those are patched as well!
I added almost all spells from Mysticism except some spells that did not make sense to add to NPCS.
If you found any bug, invalid keyword addition or need to add a spell, feel free to leave a comment.
I will take requests. But the bigger the spell mod is, the more time it would take. Also the spell mod should add spells to NPCs or there should be other mods which add said spells to NPCs Otherwise there is no point in adding keywords to spells. Remember that!