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Changelogs
Version 1.1
Fixed variant recipe disabling/menu clutter, this may actually work as intended now.
Added reference to male lower torso model so male characters wearing the modular set pieces are no longer stuck with female legs.
Reverted my preference tweak to crafting bench. This armor will again be crafted at the Smithing Forge as it is with the original mod and APG Revived. I've now learned that in Skyrim crafting logic, the Tanning Rack is to leathers what the Smelter is to metals.
Please note: QND SPID Dunmer Pack needs Ash Pilgrim's Garments Revived - Modular Plugin for all the variants to distribute. Make sure you grab this additional file from APG Revived's optional files section.
The Issue APG Revived overwrites the original .esp and removes the information for all color variants, breaking SPID-distributed outfits such that only gloves and boots get distributed.
This Patch
Restores information for all color variants from the original mod so SPID distribution works properly again
Carries forward fixes from APG Revived, and it is a hard requirement because my patch does not contain any assets or global variables that APG Revived adds
I've also made a few tweaks in the spirit of what APG Revived set out to accomplish, to suit my personal taste:
Recipes for modular upper/lower body slots and color variants are disabled so they don't clutter the crafting menu
Color variants are still acquirable through drops and can still be tempered once acquired
Hood (both versions) re-classified as "ArmorLight" so the complete set can be worn without interfering with any perks requiring light armor pieces equipped