Skyrim Special Edition

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DankFrenchToast

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DankFrenchToast

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13 comments

  1. MeganJoanne
    MeganJoanne
    • member
    • 5 kudos
    Have cleared the 6 major locations and so far found 4 of the unmarked locations and am really enjoying this mod, though with how many edits this does all around Falkreath there is definitely going to be lots of conflicts for many mods, to be expected. Thankfully at this time don't have any extra village mods active otherwise one location would conflict with Town of Pinewatch since they occupy the same spot, also one of the unmarked camps conflicts with More Bandit Camps, though plus about that mod is you can choose which camps are active so that one can simply be turned off. Love the dungeons for this one, they are small but enjoyable, and it has been a while since I had a bunch of those to explore, and the little camps are nice too, and some of the bandits have gotten comfortable with where they are in growing vegetables too. One big issue though, found 27 deleted navmeshes and 2 deleted base records, I ended up removing those myself, but they could cause problems for others.
  2. TheHunterWithTools
    TheHunterWithTools
    • member
    • 18 kudos
    Seems to be incompatible with Vitrium. For some reason my game crashes when trying to craft Dragon oil, and NetscriptFramework points to this mod's item formId
  3. Vonbalt
    Vonbalt
    • member
    • 2 kudos
    This looks awesome, would anyone happen to know if it`s compatible with Legendary Cities?? looking at the map it seems to add a few places of interest close to the town of North Keep in Falkreath added by legendary cities.
  4. ForRedwall
    ForRedwall
    • member
    • 10 kudos
    Found another conflict, there's a mod called Kunthar Keep that add a dungeon near Varricks Rest. It causes some areas to be above ground. I also noticed that some bandits in exterior camps don't attack you right away. Not sure if that's on purpose or a bug but I'm really liking this mod. Thank you for creating it :)
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Sorry I'm so late with my response, I've been really busy during the past year. I added an incompatible section to my mod description. Thanks for your help, I really appreciate it. I'm currently working on a few other projects but I might patch the incompatibilities.
  5. pokkla
    pokkla
    • premium
    • 1 kudos
    Love the idea of Legion Deserters. Kudos on a new immersion twist!
  6. ForRedwall
    ForRedwall
    • member
    • 10 kudos
    Does this mod add unmarked bandit camps as well? If so there's one camp that's added really close to another location from More Bandit Camps Mod. It's called wakefield camp near Lake inalta and the camp from this mod has all its items, barrels, tents, hay, fireplace floating above ground.
  7. ForRedwall
    ForRedwall
    • member
    • 10 kudos
    I found a conflict with Hammet's Dungeon pack. This mod adds Silvercrest Mine in the exact spot where Hammet's Lochgar's tomb is. Could you make a patch please?
  8. LupusHegemonia
    LupusHegemonia
    • BANNED
    • 383 kudos
    Conflicts? Compatibility?
    Your description is smaller than the summary of a football game flyer.
    1. DankFrenchToast
      DankFrenchToast
      • member
      • 12 kudos
      Currently there are none that are known.
    2. ROoonneth
      ROoonneth
      • member
      • 0 kudos
      No conflict with More Bandit Camps, aswel? ..would be perfect!
    3. Gibo23
      Gibo23
      • member
      • 5 kudos
      There are conflicts with "Landscape Fixes For Grass Mods" mod. This mod needs to be bellow Landscape Fixes For Grass Mods!

      I've tested it, here are some pictures of the conflicts: https://postimg.cc/gallery/2s3db95ug/

      I've also got CTD near Rickard's pass, but putting this mod bellow "Landscape Fixes For Grass" fixed all issues. There are only some grass cliping still in Cowards resort, the rest should be fine!

      Edit: It has conflicts with "Skyrim Battle Aftermath SE" aswell. Its right before the entrance to Rickards pass (the stairs)
      here is picture comparison with this mod before and after Skyrim Battle Aftermath SE:
      https://postimg.cc/gallery/mn31m920/
  9. ctune
    ctune
    • supporter
    • 2 kudos
    There's a conflict with the town of Pinewatch #15735; the bandit encampment is wedged between two buildings of the town.