
- Games
- Skyrim Special Edition
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- Magic - Spells & Enchantments
- Colorful Magic by 184Gesu SE
Colorful Magic by 184Gesu SE
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Version1.26.3
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184GesuUploaded by
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681 comments
Will definitely recommend
Ive learned to work around it, but hope someday we can be able to have these overhaul mods installed all together with this.
Any chance this can be fixed?
Until then I dont think Ill be using this.
I couldn't see it in the list of spells added in this page's description, but I used the command console in game to see the load order number of the item and it was the number this mod was using.
It is a very cool looking crossbow, I'm about to start doing the dawnguard stuff with my current character and would love to use it. but as I said, it's not actually a crossbow but a magic staff, and not only does that just not really vibe with what I want, but it's also a really clunky workaround to use when there are actual crossbows readily available and plenty of mods that add them already. I just was hoping to get that 'crossbow' as an actual crossbow standalone.
If it's not this mod then could anyone teach me how to extract the model and to program it as an acual crossbow in game? OR point me to guides that can?
Thanks
I've already fixed a texture issue on Galahad's great sword on my PC here at home.
I've modularized two npcs so far (Galahad and The Ancient Vampire Lord) and both of them seem to be working fine. They are esl-flagged esp plugins and are completely standalone.
I also have a background in scripting, so with some time to figure out Skyrim's scripting language I should be able to clean up those CTDs.
However, I've contacted the original author and the author of this ported version. No response so far.
The original mod description says anyone can freely use Colorful Magic, but I'm not sure if that also applies to this ported version? And this version is definitely where I'd like to start working. Lots of bug fixes already taken care of here.
Hopefully I hear back from Gardemarin soon.
Meanwhile, what kind of improvements would you guys like to see in Colorful Magic?
Obviously we'd like to clean up the bugs and modularize the npcs. I was thinking it might be cool to add in a couple optional plugins down the line. Make the npcs more challenging, or place them in more immersive locations to simultaneously make them more compatible with other mods. I'm looking at you Galahad and Jack the Ripper. Plopped down in the middle of two of the heaviest modded cities in the game... Ouch!
IMO the mod is already perfect, so just fixing all the potential bugs/ctd and yeah why not try to improve the compatibility of the mod with the new mods available nowadays (like KID for example) would be enough, but if I had to add just one thing, it would probably be a 3BA version (and why not a BHUNP version too) to the mod.
On top of the obvious "fix the bugs and rebalance everything", the assets are very old and of poor quality by today's standards (and are causes of some of the crashes). First, NPCs should be modified to use vanilla assets, this way they would just use players own body replacers/textures. One less hassle and they would never get outdated, just keep the facegens. Then comes the nightmare of replacing (at least some) VFX/outfits/weapons, it's a tremendous work so this mod doesn't stick out like a sore thumb anymore.
This time updated!