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Thank you for this! I plan to give this to Vex or Morndas from 3DNPC via SPID. Could you please tell me what color each of the Roman numerals represent?
I. (Color?) II. (Color?) III. (Color?) IV. (Color?) V. (Color?) VI. (Color?) VII. (Color?)
Can't see that in Bodyslide either so the only way to learn what each numeral represent is to spawn the items in game. Easier to just know when making a SPID in xEdit. Thanks in advance! :)
I. Default (Dark Tan?) II. Black III. Blue IV. Green/Teal? V. Purple/Lavender VI. Red VII. Yellow
Order seems to be alphabetical in terms of color name (Besides the first). Found out by opening the DDS files in photoshop. In xEdit the number scheme ends at 7 to account for the "default".
Most modder's put the texture colors in directories like that. so would only have to look at the .dss in each.
What I typically do when creating an outfit put (edit) the outfit the modder's esp... of course if they update the mod you have to do it all over again if you download the update. Is just me, I just like to have the least amount of files in the game directory I can (even if they're eslfied).
Then to outfit a population all it takes in an .ini for Spid or SkyPatcher. (I often consolidate all those too)
Any chance in the future for a standalone piece that's just the hood without the cape? It looks like it'd be amazing as an addon for vampire characters with how low the hood rides on the face.
does anyone know where to get heel sound from?? i have the the old one before it was removed from nexus which is 1.6 and the mod say it missing but other mod by daymarr can use it without issue
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LE Version: Daymarr Lone Wanderer - CBBE-UUNP at Skyrim Nexus - Mods and Community
I. (Color?)
II. (Color?)
III. (Color?)
IV. (Color?)
V. (Color?)
VI. (Color?)
VII. (Color?)
Can't see that in Bodyslide either so the only way to learn what each numeral represent is to spawn the items in game. Easier to just know when making a SPID in xEdit. Thanks in advance! :)
II. Black
III. Blue
IV. Green/Teal?
V. Purple/Lavender
VI. Red
VII. Yellow
Order seems to be alphabetical in terms of color name (Besides the first). Found out by opening the DDS files in photoshop. In xEdit the number scheme ends at 7 to account for the "default".
What I typically do when creating an outfit put (edit) the outfit the modder's esp... of course if they update the mod you have to do it all over again if you download the update. Is just me, I just like to have the least amount of files in the game directory I can (even if they're eslfied).
Then to outfit a population all it takes in an .ini for Spid or SkyPatcher. (I often consolidate all those too)
Thanks for a great work, as laways!
i have the the old one before it was removed from nexus which is 1.6 and the mod say it missing but other mod by daymarr can use it without issue
vorted for what ever reason disable all my plugins