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ExpensiveLadder

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7 comments

  1. Bordoxs
    Bordoxs
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    I guess it's a better and updated alt. of Mage Armor Script Fix, am I wrong?
  2. DimitriDark
    DimitriDark
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    My brain lights up when I see mods with 'Optimized' or 'Script Fix' in the title with no thumbnail image - it's usually a sign I'm on to a winner.

    To help my monke brain understand what's going on here, what did the original script do, what issue did it have, and how does the optimised version relying on PAPER address said issue?
    1. indigav
      indigav
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      I picked this out from the link ExpensiveLadder put of the description page:
      ο»ΏIt tries to avoid triggering more than once per frame for the same pairing of akAggressor + target (self).
      For example, the regular OnHit event may trigger many times within a single frame for a single hit by a poisoned/enchanted weapon, which can cause numerous performance issues. OnImpact will only trigger once.

      I'm not a coder but I'll guess this replaces any scripting where a mod uses the OnHit event to avoid multiple triggering of the script. I still don't know enough to be certain though. I know it replaces MagicPlayEffectShaderOnHitScript.pex and MagicPlayEffectShaderOnHitScript.psc that are in the Unofficial Skyrim Modder's Patch.
    2. RadiantWings
      RadiantWings
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      You can reference this mod for the potential CTD issues that the original script had.

      https://www.nexusmods.com/skyrimspecialedition/mods/58862

      Replacing the OnHit with OnImpact does prevent the shaders from being triggered by Concentration spells, but that should be fine for this script.
    3. DimitriDark
      DimitriDark
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      Thanks, lads. That being the case, is there an argument for using this mod over Mage Armor Script Fix, do you think?
    4. Blackread
      Blackread
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      Not really, I think mage armor script fix already does a good job of solving the issue.
  3. hoangdai94
    hoangdai94
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