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Hasphat Antobolis

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HasphatAntobolis

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4 comments

  1. Novem99
    Novem99
    • member
    • 42 kudos
    I liked your previous work so please don't mind when I tell you this doesn't look that good. I don't know if it's a problem with the UV-mapping but it looks pretty blurry. I will add some screenshots to show you what I mean.
    1. HasphatAntobolis
      HasphatAntobolis
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      • 107 kudos
      I see where this issue is. It is from the smoothing tool. I preseparate the base from the rest of it and do some extra subdivision there to prevent the long triangles from getting that UV stretch. Same thing with the table and basin. The basin will be tough, because I am trying to round off a corner. Or I can just focus on the big part at the top since that is where the main amount of the detail is actually going, but I really want the stones on the floor to have their bump geometry. I'll think of something.
  2. Adacho1331
    Adacho1331
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    • 14 kudos
    "I think all that is left after this is the Peyrite Pole and the Vaermina door. Oh, and the Hircine Box. So a slab, a pole, and a box."

    Also don't forget about Altar of Molag Bal and Shrine of Molag Bal. 

    
    1. HasphatAntobolis
      HasphatAntobolis
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      Okay. 5 more statues. I could not reall get the hircine box to work in a way that I like, as it has inherent flaws in the top, where the geometry is just badly put together, so I will need to get creative with that one.