Tested in my game, it works but with problems caused by soft incompatibility with mods like DCO and deadly dragons. I think this mod will work a lot better with these two mods if the character is completely immune to stagger or even damage during the clutch and attack animation since DCO and deadly dragon make dragons constantly able to stagger the player just for being too close when dragons are flying which make sense. But with strategic approach such as this mod the player should be immune. What currently happens is: I clutch to a dragon and got to its back and is constantly staggered and interrupted. I am stucked on the back of the dragon until I got shake off and fall to my death.
I'm gonna be real I don't think DCO actually adds anything to be worth the stress and headache of being constantly staggerlocked out of anything you're trying to do. Just get rid of it imo
The animation for the dragon falling is so cool. You know what would be cool? Making it the dragons' death animation. We have mods like "dragons fall down" but I never use it because I don't like how they just fall down all unceremoniously. Having this kind of animation play when you kill a dragon mid-air would be so cool.
can you update this use to monster and humans too so we can pull them depend on size i want to use this to giant and cut there head like attack on titan hahahahah your mods is very cool!
There is an MCM to set the Dragon Clutch hotkey, but nothing happens when I press the hotkey. Also no Dragon Clutch power & ON/OFF shown on the character's spell menu. I tried to add the Dragon Clutch spell using console and when I use the spell, the character shoots a rope. However, when I target the spell to the dragon, I don't get drag toward the dragon. Seems like an issue with the quest activation. Do I need to have learn Dragonrend first to use this mod? Thanks.
Thank you for your wonderful work. Is it possible to adjust the target lock mod so that the clutch always hits the dragon that is being targeted? Excuse me from the translation app.
Wow never expected to see the day where we can grab on flying dragons in Skyrim. Would be great if this worked with other big enemies too like giants or mammoths so we can really have the Dragons Dogma experience.
48 comments
What currently happens is: I clutch to a dragon and got to its back and is constantly staggered and interrupted. I am stucked on the back of the dragon until I got shake off and fall to my death.
Just get rid of it imo
I tried to add the Dragon Clutch spell using console and when I use the spell, the character shoots a rope. However, when I target the spell to the dragon, I don't get drag toward the dragon.
Seems like an issue with the quest activation.
Do I need to have learn Dragonrend first to use this mod? Thanks.
If so the behavior injector universal version is needed on top of the basic one.
universal behavior injector
Suggest updating requirements with it and description next to each stating one for ae and one for non ae
Also will this work with just oar or do we need to run nemesis?
Is it possible to adjust the target lock mod so that the clutch always hits the dragon that is being targeted?
Excuse me from the translation app.