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Last updated
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Created by
Nesbit098Uploaded by
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Activity logs
This page was last updated on 16 April 2024, 6:53PM
- Changelogs
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Version V11.1.6
- NEW GAME START: Only update if you want to. Small updates for the file. A large collision was disabled in the reach which once supported a tower. Small navmesh work and some other small amendments for TPOSC and for the mod pack collection revision 5 /6 update.
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Version V11.1.5
- NEW GAME START -- ONLY UPDATE IF REQUIRED. LVLDragon actor from under the actor section in the TPOSC file has been deleted and the TPOSC file ran through xedit there was no error references re lvl-dragon actors so the file is good. If you have TPOSC LVL Dragons respawning in the game still update to the latest version and start a new game...This is why new game starts are important.
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Version V11.1.4
- NEW GAME START - A very important update folks! LVLDragons TPOSC spawns were removed and a restructure of the remaining TPOSC dragon Attacks as you pass through the main quest. TPOSC Dragons will not respawn- 100% guarantee! Also small navmesh adjuments for a couple of areas as seen in the YouTube streams for the TPOSC mod pack. No more Dragon Spawns patch is not really needed anymore and will be removed. Can be used with the TPOSC mod Pack Revision 3.
- As a heads up I forgot to remove the LVLDragon actor from under the actor section in the TPOSC file. But no values are changed on this vanilla LVL actor. I will remove this with the next update. This is just the reference now and no added default lvl dragons remain in the game from TPOSC, OK.
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Version V11.1.3
- NEW GAME START - Only update if you are ready to. The mod pack is now LIVE...
- Fix to enemy trap, Marshlands, and Landscape blending for 2020 parallax same area. Other small corrections including Efps amendments in a few areas.
- Uploaded DynDOLOD Alpha 3 Medium Lod Set for the TPOSC Mod Pack Collection...
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Version V11.1.2
- NEW GAME START - ONLY UPDATE IF YOU ARE READY TOO!
- Small corrections to Navmesh around Falkreath, near the TPOSC wood Lodge and adjacent area.
- Hard Core Bandits near the Guardian Stones have been set to a trigger, Esbern's main quest.
- Small landscape touch-ups near elf fort sea of ghosts.
- Correction to improper set trigger sea of ghost
- And other small changes -
- Preparation for the TPOSC coming mod pack at the end of February 2023
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Version V11.1.1
- NEW GAME START---ONLY UPDATE IF YOU ARE READY TO....Changes are small, some navmesh, Skelton trap correction Old Horloden, Slaughterfish near Dragon Bridge - Serving idle correction southside DB, and other minor amendments to the file. Preparation and groundwork for the coming TPOSC mod pack. I am aware of updates to the Lux series and my AiO patch for the Lux series and other patches for TPOSC will be updated soon for the coming TPOSC mod pack and standalone patches. Thanks for your patience folks!
VORTEX DOWNLOAD IS THE LOOSE VERSION.
- NEW GAME START---ONLY UPDATE IF YOU ARE READY TO....Changes are small, some navmesh, Skelton trap correction Old Horloden, Slaughterfish near Dragon Bridge - Serving idle correction southside DB, and other minor amendments to the file. Preparation and groundwork for the coming TPOSC mod pack. I am aware of updates to the Lux series and my AiO patch for the Lux series and other patches for TPOSC will be updated soon for the coming TPOSC mod pack and standalone patches. Thanks for your patience folks!
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Version V11.1.0
- NEW GAME START --- There are now no re-spawning TPOSC-added dragons once they have spawned, this is a refix after the last Skyrim updates. There are many other updates and improvements to this version. The list of changes is long so make sure you start a new game...OK
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Version V11.0.9
- NEW GAME START --- Conflict resolved between Hearthfire/CC Content and TPOSC. Near Pinewatch. Other changes and updates are included.
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Version V11.0.8
- NEW GAME START: Only update if you are ready too...A pathing fix to Karthwasten for TPOSC. Other small fixes to landscape and amendments to spawns.
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Version V11.0.7
- NEW GAME START -- Listen Up...The update esp FILE 11.0.7 is for the new AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE. If you have never downloaded TPOSC before you need one of the main files from the download area, packed BSA files or loose file version, and then overwrite the old esp with the new updated esp file OK. Only update if you want to run the new AiO patch for TPOSC and the mods it supports, otherwise continue your game and update when you are ready too
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Version V11.0.6
- VORTEX DOWNLOAD IS THE LOOSE VERSION. NEW GAME START ----
- TPOSC added dragon spawns do not respawn after their initial spawn. Some bandits do not respawn on the roads...They are now high-powered one-off events.
- Landscape changes to support 2020 and other texture mods. ( no unseemly cross-over seams )
- Changes to the Riften area, Log House and many other changes and improvements to the file in preparation for the coming TPOSC mod pack and patches which are on their way over the next week or so.
- Navmesh Changes - Landscape Changes.
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Version V11.0.5
- NEW GAME START REQUIRED: Current users or new. Updates included a fix to Black Fingers Market, you now get gold when selling. Plus many other small corrections across Skyrim. As well as an optimization of the main TPOSC esp file with a saving 4MB. Please note new patches and amended patches are coming for this version. See/keep an eye out for Nexus update files.
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Version V11.0.4
- New Game Start: One NPC sleep routine was linked to another NPC instead of a bed...it can happen, at Rorikstead Market...Fixed. Map Marker Updates, small Navmesh updates, other tiny touch-ups, updates and improvements. A new game start will be required, only update if you are ready to these are not crucial updates. Vortex download is the loose file version.
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Version V11.0.3
- NEW GAME START: The People Of Skyrim Complete Update ESP file V11.0.3 for both loose and packed BSA Versions. Many small updates and improvements, Whiterun small corrective details, the exterior too; as well as some of the small added camps, interiors and so on. Please return to support the mod and project if you enjoy the mod. Thanks guys!
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Version V11.0.2
- NEW GAME START: This update includes touch-ups and fine tunning to areas in preparation for the future TPOSC questing version and sees the return of the packed BSA version for those that wanted it. Only updated if you are ready to. Vortex download is for the loose file version.
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Version V11.0.1
- NEW GAME START: All interior cells which were minor in use were removed for compatibility with most of JKs interiors ( the inns I edit not included of course and Sky Haven Temple ) and other such mods. The last of the forwarded references from the unofficial patch has been done, and one or two touch-ups for the main file in support of the Lux and Lux Via patch which I have just updated. Other small amendments and so on, in readiness for the collection packs.
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Version V11.0.0
- NEW GAME START: Small updates to navmesh around Winterhold gully settlement - Slightly floating rock - Vendor TPOSC Dawnstar adjustment. Preparation for Lux and Lux Via TPOSC patches.
- I see I got in a pickle with my version numbering, so I have just made this latest update V11, sorry about that folks...the Lux / Lux via a patch is now up and links can be found under the Load Order section of the description page or on the posting page, see sticky.
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Version V10.9
- NEW GAME START -- OK found a couple more bandit spawns for the towns which I had missed that needed adjusting outside of Riften, and a fixed for a couple of NPC's, small AI issues in Riften exterior, navmesh updates which I picked up on at the same time...Only update if you want to. Your choice.
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Version V10.8
- NEW GAME START -- Sorry folks left two bandits in Whiterun which were not set by triggers, they are from the old set up which I failed to remove, they were stronger than the amended bandits...and were meant to spawn well into the main quest. Uploading corrections now...They were hidden right by the gate I missed them in the last amendments....Duuuhhhhh!!! I have removed attacking bandits from Whiterun altogether it seems a little unrealistic they would attack such a strong hold.
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Version V10.7
- NEW GAME START -- Dawnstar has been reworked and corrected navmesh NPC pathing and AI changes. Corrections/changes to bandit attack on the towns. No re-spawn - fewer bandits. New Alternate start patch for V10.7 and Falskaar patch please update the patches if you use those mods. Small corrections to the road coming into Windhelm and other small corrections throughout the mod. I have now started work on the questing add-on for TPOSC. The next major update will be a full questing version which will come as an add-on option for this file. The reasons for this approach are obvious it protects the TPOSC file from potential corruption and allows people to choose whether or not they want the quests and the new locations which might impede on any potential running LO of a user. How many quests will I build? right now I do not know, and they will vary in size...All other interests are on hold until the quest file is done now and I see the completion of this mod. I feel it deserves to be finished as I always imagined it before other creations got in the way. If you wish to support my work and efforts please feel free to follow the links provided and please endorse the mod if you like it. Good Gaming Folks!
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Version V10.6
- NEW GAME START: Only update if you are ready to. Updates included a fix to the Dawnstar Border near Windward Ruins, a small pathing fix for NPC's. New lods for 10.6. Re-finalized a cell near Mekkos Shack. Last NPC AI routines sorted. Small touch-up to Rorikstead Market. Small and last touch-ups to the Tundra landscape. Small fixes and aesthetic amendments to Whiterun refugee Settlement.
- NEW GAME START: Only update if you are ready to. Updates included a fix to the Dawnstar Border near Windward Ruins, a small pathing fix for NPC's. New lods for 10.6. Re-finalized a cell near Mekkos Shack. Last NPC AI routines sorted. Small touch-up to Rorikstead Market. Small and last touch-ups to the Tundra landscape. Small fixes and aesthetic amendments to Whiterun refugee Settlement.
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Version V10.5
- NEW GAME START: If you use the Alternate Start Patch for TPOSC you need to Update to version 10.5.
- This is a massive update and I would say a 'final' version. However, that is never a wise statement to make! This update sees Falkreath Dead Mans Drink interior lighting flickering fixed and Origin Temple at Markarth. All TPOSC settlements have been overhauled and checked with the NPC routines. Riften Plankside settlement, Markarth, Morthal outskirts settlement, Winterhold outskirts settlement, and so on.
- If you wish to support my work and efforts please feel free to follow the links provided and please endorse the mod if you like it. Good Gaming Folks!
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Version V10.4
- NEW GAME START: This is an important update...Recomended. Fix to pathing Riverwood Bridge & Whiterun Interior. Fix to the ALT Start Patch Please Update. Khajit Camp Whiterun small landscape issue. Tree Clipping fixed at Whiterun Falkreath Border. Fix to Landscape blended seams if using the Saints and Seducer mod from AE. Other touch-ups to statics.
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Version V10.3
- NEW GAME START: An update that fixes navmesh around the new holds I have added to the area of Hegen Riverwood so Hadvar/Ralof pathing is corrected for either start with vanilla or the alt start patch I provide. If you use Alternate Start you need to update your TPOSC alt start patch to V10.3. Good Gaming Folks and please return and endorse if you like the mod and donate if you can, it would be most welcome any support offered!
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Version V10.2
- NEW GAME START. Navmesh corrections cell removal for a conflict between TPOSC and Saints and Seducers Solitude arch. Corrective work for the AE fishing mod, barrels removed from TPOSC for the Fisherman in Morthal so he can sit at the end of the dock. Other small updates.
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Version V10.1
- NEW GAME START: ( Current users only Update if you are ready to. ) This update sees Solitude refined. Some NPC routines have been updated, navmesh corrections, small updates, and improvements to landscapes, a few static corrections, and other changes to the Solitude exterior area. Other updates included the last of the interior lighting updates and corrections for Pathway Cave, the cobwebs/other changes.
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Version V10
- NEW GAME START FOR AE -V10. This update is not just an update that sees compatibility with the new AE updates and CC content, as well as previous versions of Skyrim but also sees the whole TPOSC file updated, amended, and improved upon with new content throughout. In effect, TPOSC has been reloaded! This mod needs to be seen in context. If you want a new and different adventure or even a one-off gameplay experience from your usual setup then TPOSC might be for you. Some return to their favorite setups after using this mod and some stick with it. Just know this TPOSC adds so much content and covers many categories so follow this advice, at least to start with and get to know the mod well. Good Gaming Folks.
- If you are new to my work I would start a new play-through with some graphical, weather, water, mods, alternate start, SKSE, ENB, see LO advice in the description page or on the sticky in the comments area.
- There are no special requirements other than that of common sense and good load order practice. If you decide to USE TPOSC your LO should be built around it.' There are patches for this mod see the LO under the description and comments post page and follow the load order advice for each patch, categories of mods. Good gaming Folks.
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- Author's activity
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April 2024
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16 Apr 2024, 6:53PM | Action by: nesbit098
Attribute change
'Description changed.'
May 2023
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26 May 2023, 2:05PM | Action by: nesbit098
Attribute change
'File \'TPOSC Mod Pack Collection Revision 8 Lods Only\' description changed.'
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26 May 2023, 12:25PM | Action by: nesbit098
File added
'TPOSC Mod Pack Collection Revision 8 Lods Only [version V11.1.6]'
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26 May 2023, 11:09AM | Action by: nesbit098
File added
'TPOSC Mod Pack Collection Revision 8 Lods Only [version V11.1.6]'
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09 May 2023, 2:25PM | Action by: nesbit098
File added
'TPOSC Mod Pack Collection Revision 7 Lods Only [version V11.1.6]'
April 2023
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28 Apr 2023, 5:42PM | Action by: nesbit098
Attribute change
'File \'TPOSC Mod Pack Collection Revision 5 Lods Only\' description changed.'
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28 Apr 2023, 11:07AM | Action by: nesbit098
Attribute change
'File \'TPOSC Mod Pack Collection Revision 5 Lods Only\' description changed.'
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28 Apr 2023, 10:27AM | Action by: nesbit098
Attribute change
'File \'TPOSC Mod Pack Collection Revision 5 Lods Only\' description changed.'
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28 Apr 2023, 10:23AM | Action by: nesbit098
File added
'TPOSC Mod Pack Collection Revision 5 Lods Only [version V11.1.6]'
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28 Apr 2023, 10:18AM | Action by: nesbit098
Changelog added
'Change log added for version V11.1.6'
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28 Apr 2023, 10:15AM | Action by: nesbit098
File added
'The People Of Skyrim Complete BSA File Version [version V11.1.6]'
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28 Apr 2023, 10:15AM | Action by: nesbit098
File added
'The People Of Skyrim Complete Loose File Version [version V11.1.6]'
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17 Apr 2023, 6:15PM | Action by: nesbit098
Attribute change
'Description changed.'
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13 Apr 2023, 7:14PM | Action by: nesbit098
Attribute change
'File \'DynDOLOD Alpha 3 Medium Lod Set - TPOSC Mod Pack Collection Only.\' description changed.'
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13 Apr 2023, 7:14PM | Action by: nesbit098
Attribute change
'File \'DynDOLOD Alpha 3 Medium Lod Set - TPOSC Mod Pack Collection Revision 4 Only.\' description changed.'
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11 Apr 2023, 6:16PM | Action by: nesbit098
File added
'DynDOLOD Alpha 3 Medium Lod Set - TPOSC Mod Pack Collection Revision 4 Only. [version V11.1.5]'
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09 Apr 2023, 11:10AM | Action by: nesbit098
Attribute change
'File \'DynDOLOD Alpha 3 Medium Lod Set - TPOSC Mod Pack Collection Only.\' description changed.'
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08 Apr 2023, 10:43AM | Action by: nesbit098
Mod edited
'SETTING UP FOR TPOSC - GETTING STARTED.'
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08 Apr 2023, 10:41AM | Action by: nesbit098
Attribute change
'Description changed.'
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08 Apr 2023, 10:40AM | Action by: nesbit098
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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26 Apr 2024, 4:45PM | Action by: smoothdooder
Tracked
'The People Of Skyrim Complete SSE OR AE'
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23 Apr 2024, 6:48AM | Action by: BraniyaKz
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22 Apr 2024, 9:37PM | Action by: MrCreatur
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21 Apr 2024, 10:30AM | Action by: evergreengray
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21 Apr 2024, 12:07AM | Action by: thejano92
Endorsed
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20 Apr 2024, 8:58PM | Action by: Acer9011
Tracked
'The People Of Skyrim Complete SSE OR AE'
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