About this mod
A version of Fenix' great Resurrection API that works on the latest game version.
Original code was done by Fenix and I just updated it to work for 1.6.1170
1.0 also confirmed to work for 1.6.640, for 2.0, idk yet
- Requirements
- Permissions and credits
- Changelogs
Description:
Using the api
- Copy “ResurrectionAPI.h” to your project.
- Inherit from “ResurrectionAPI” class.
- Override “should_resurrect” function — it calls every fatal damage.
It should return true if your mod allows resurrection. E.g. Actor has specific item/spell/etc.It shouldn’t change anything in game, just check some things. - Override “resurrect” function — it calls when resurrection fires.
E.g. add cooldown spell, remove some item, add debuffs, etc. - Register your resurrection plugin in the API.
- By calling “ResurrectionAPI_AddSubscriber” in “ResurrectionAPI.dll” (see example for reference).
Compatibility
- In general, it is compatible with everything. Feel free to install/update/uninstall it at any spot in the playthrough.
- As any SKSE plugin with hooks, it may conflict with another SKSE plugin
with same hooks locations. But do not worry, it is very unlikely. - There is a rule ‘If two mods do same thing different ways, it may cause problems!’
- confirmed to work with 1.6.640+ which includes the latest game version as well, for anything but the latest version, you need the optional file
Requirements:
- Address Library
- Resurrection API - Not required, but please leave an endorsement on the mod cause without it, my version would not be possible
Credits:
Fenix for the original version
Source:
GitHub