Skyrim Special Edition

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FR158

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FR158

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120 comments

  1. Chimer11
    Chimer11
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    • 2 kudos
    Thanks for the mod. I'm modding the spiders in Skyrim to be much scarier / threatening and this will certainly assist in that regard. 
  2. Axtray
    Axtray
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    I suppose the new poisons and potions gonna be available from purchasing, that means all the potions and poisons that we create are gonna be vanilla, right?
    1. FR158
      FR158
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      • 113 kudos
      For the most part yes, that is correct.
  3. avisez
    avisez
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    Guys, use this mod with the blowgun weapon mod by Ruddy88, its so much fun.
  4. NikiRandom
    NikiRandom
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    • 12 kudos
    Such a cool mod and still working great even four years after the last update.

    The only problem I have with it,  is that some of the item cards have too much text which makes the font v small and impossible for me to read.

    Does anyone  know if there's a list of the poisons and effects available anywhere?
    1. FR158
      FR158
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      I never made any such list, so if there is any, it would have been created by a mod user.

      As far as long texts and poison effects go, I've learned a lot about the Creation Kit since this mod was made, and for any potential second version that I've been considering making, both the names and the texts should hopefully be shorter and more comprehensive.
    2. NikiRandom
      NikiRandom
      • supporter
      • 12 kudos
      All good.   It occured to me that I could screenshot the item cards and zoom in, so I can make my own notes for the  hard-to-read ones.

      Thanks  for a great mod anyway, it's always been one of my favourites.
    3. TH02120
      TH02120
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      • 0 kudos
      u need "moreHU" ;)
  5. necro666lich
    necro666lich
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    is it safe to put it oover caco?
    1. FR158
      FR158
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      When this was asked, I was unsure whether they would be compatible. In response to that, user saiska described how they handled the issues related to the two mods. I will quote their response here below:

      "i can give some insight for caco. i love these two mods so i had the problem some time ago.
      short version this need a patch and some compromise. the patch is not hard to make via xedit, and almost everything is just about merging skytoxin into caco changes, but for some changes of the ingestible and ingredient category, mostly the ones where skytoxin gives malus to potion, and the ingredient the two mods change effects, caco changes almost every time something entirely different. That's where the compromise occur, would you keep the caco changes or the skytoxin changes, because the two don't do well together or simply can't be merged. Again, that's only on one aspect of skytoxin, if you only want the more poison effect aspect, there isn't any problem as long as you patch manually (no, nor bash or mash do that right)."
    2. necro666lich
      necro666lich
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      and how do i patch manualy? cant i just put it over caco and only change the poisen effects? also how does this mod work with vampires and liches since they get very high poisen and toxic resistances
    3. FR158
      FR158
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      I don't know much about CACO myself. I'd recommend you contact the user and hopefully they should be able to help you solve this issue.

      As far as poison resistances go, yes, the mod is known to intrude on poison resistances quite a lot. This is something that might be addressed in a potential updated version of the mod.
  6. IpsumOccidere
    IpsumOccidere
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    This isn't necessarily a suggestion or anything, but it is kind of annoying always getting "hurt" when you drink a potion because of the negative side effects. I wish there was a way to induce those negative effects without the negative auditory and visual feedback (player grunt and screen blur).
    1. XliquidsquidX
      XliquidsquidX
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      • 3 kudos
      this is why I had to stop using the mod. The penalties to stamina are bad enough but the screen effects quickly wear out their welcome.
    2. XliquidsquidX
      XliquidsquidX
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      this is why I had to stop using the mod. The penalties to stamina are bad enough but the screen effects quickly wear out their welcome.
  7. DasdaBP
    DasdaBP
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    Is this mod compatible with CACO?
    1. FR158
      FR158
      • member
      • 113 kudos
      The previous time this was asked, I was unsure whether they would be compatible. In response to that, user saiska described how they handled the issues related to the two mods. I will quote their response here below:

      "i can give some insight for caco. i love these two mods so i had the problem some time ago.
      short version this need a patch and some compromise. the patch is not hard to make via xedit, and almost everything is just about merging skytoxin into caco changes, but for some changes of the ingestible and ingredient category, mostly the ones where skytoxin gives malus to potion, and the ingredient the two mods change effects, caco changes almost every time something entirely different. That's where the compromise occur, would you keep the caco changes or the skytoxin changes, because the two don't do well together or simply can't be merged. Again, that's only on one aspect of skytoxin, if you only want the more poison effect aspect, there isn't any problem as long as you patch manually (no, nor bash or mash do that right)."
  8. roskav0809
    roskav0809
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    I'm using SkyUI and just found out that the icons of potions in the inventory are wrong(not all but a lot).
    For example, white bottle icons for magica potions and red bottle icons for stamina potions.
    Since it's quite confusing, I'm trying to figure out an easy solution.
    Is there anybody who has the same problem as me?
    1. IpsumOccidere
      IpsumOccidere
      • member
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      I had this problem as well but I was using other potion mods too. Never really figured out which mod caused it, but it was one of the reasons I completely uninstalled all my mods and started over.
  9. YoungEmmaWatson
    YoungEmmaWatson
    • member
    • 5 kudos
    this mod was, at one point, on xbox one until somewhat recently.. im not sure if you ported it yourself or if someone else did (either with or without your permission, again im unsure.) have you considered (re?)uploading it to the bethesda.net services for xbox users? or is that not something you're willing to do currently? 
    1. FR158
      FR158
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      Another user by the name kryten397 was allowed to port the mod to consoles after speaking to me about it. We have not been in contact recently however, and I was never directly involved with the technical implementation nor the actual presentation of the mod over there. I have checked it out a few times since then, and I've also noticed it's no longer available, but I don't know the reason why.

      Personally, I only focus on the PC version of the game for modding, and only upload mods to the Nexus. There are some formal rules in place on this site for what other users are allowed to do with and without permission, but I've noticed that mods tend to appear on a plethora of other unknown sites from time to time, and overall it seems like something one shouldn't delve too deep into.

      If any user would make a similar request to port the mod to consoles again, and upload it to bethesda.net, I would most likely permit that without any issues, but again, as far as what I am directly involved with, all the focus is on PC and the Nexus.
    2. YoungEmmaWatson
      YoungEmmaWatson
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      that's unfortunate to hear but i understand that it's sort of not really something you want to be involved in. fair enough then. fingers crossed someone else requests to port it because it's quite honestly the only worthwhile poison mod ive found. 
  10. PitrisCZ
    PitrisCZ
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    Is there some way to make cure poison affect like in vanilla?
    1. FR158
      FR158
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      At the moment, no, there is not. Instead, poison is cured by using healing potions to negate the damage. This is however a feature that is planned to be looked into for future versions.