Skyrim Special Edition

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Created by

Koveich and ClearanceClarence

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Koveich

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28 comments

  1. MistValkyrie
    MistValkyrie
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    Ennead Septims is the only way to stylishly make it hail for ballers on a budget.

    For those that remember the Eastern Empire Septims, this is the spiritual successor to that mod. In the sense that most of the illustrative art direction is the same but it's 1000x higher quality thanks to the wonderful texture work by ClearanceClarence!



    Enjoy!
  2. AshenPyromancer
    AshenPyromancer
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    I love this mod, 100/10! The Rose Gold coins are my favorite
  3. realVrael
    realVrael
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    FYI, gold is already renamed to septims by WACCF. Making the 'renamed' file provided by this mod redundant if you are using WACCF. You'll still need that other UI fix though
  4. Kulharin
    Kulharin
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    btw there is a coin02.dds that is not replaced by this mod?
  5. aegeane
    aegeane
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    Thank you. This is a beautifully done mod. <3
  6. TheMightyDoctorIllusion
    TheMightyDoctorIllusion
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    Thank you for your craft and the effort you put into it. It is truly appreciated.
    Happy Mod Author Appreciation Day.
  7. LimeJello24
    LimeJello24
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    Love this! The rose gold option is my fav!

    100% endorsed!
  8. OfficiallyKP
    OfficiallyKP
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    Since you already have the multiple coin types could you make a version for the mod Coins Of Skyrim?
  9. Drevan80
    Drevan80
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    How does this mod works with Immersive Jewelry I ask because that mod also change the Septims both in weight and in name.
  10. BCeleb
    BCeleb
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    This mod, for whatever reason, crashed the Skyrim SE Creation Kit whenever I tried loading a cell that contained septims. I only know this, since I uninstalled the mod and the cell I tried loading before worked perfectly. The textures look amazing in the screenshots though, so good work regardless. Just wondering if you know what could possibly cause this, just out of curiosity, as I know this edits textures and meshes only?
    1. Oblivionplayer437
      Oblivionplayer437
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      Maybe you need to load another mod file into the CK to make some assets available? Crashes as yours are often from missing meshes, for example. Sorry if I cannot be of greater help.
  11. kgable10
    kgable10
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    What if we use Wrye Bash? This doesn't work.
    1. wistak
      wistak
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      +1
    2. louissellers217
      louissellers217
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      +1
    3. dblack27
      dblack27
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      +1, but it isn't difficult to repackage.
    4. Tarshana
      Tarshana
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      How doesn't it work? Drag and drop....
    5. MistValkyrie
      MistValkyrie
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      I'm not sure what you'd need Bash for since it's just a texture replacer. Just drop the files into your folder or install using NMM/MO/mm of your choice.
    6. macole
      macole
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      +1 the package is in a mess as are all of CC's mods but it can be unpacked and redone, just takes a day or two to figure out the optional folder structure
    7. ajjones93
      ajjones93
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      Great mod, didn't realise this has been updated. Been using this since it was called CC's HQ Septims.
      I can confirm however that the FOMOD only installs the texture replacer, it isn't packaged correctly to allow the installation of the Renamed or RenamedWeighted .esp's and also doesn't install the Translation_English.txt file for the interface.

      I'm not sure how to repack FOMOD's, so I've just put one of the .eps's in an archive , along with the translation file (in a folder titled "Interface") and added to my mod manager that way.
      If you could get the FOMOD to include options to install the .esp's as well, that would be amazing
    8. a_rod
      a_rod
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      +1 Is this a meme or are you guys actually serious?