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playerinfinity

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playerinfinity

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About this mod

A small modification to SkyClimb (version 1.1.1) that makes it only work if your weapons and spells are sheathed. Also should hopefully prevent climbing over things when entering dialogue (if skyclimb's using the activate button)

You can essentially disable skyclimb by unsheathing your weapons, and re-enable it by sheathing them again.

Requirements
Permissions and credits
For SkyClimb version 1.1.1. The original mod is required.

Sokco's skyclimb mod is amazing and a necessity for any large modding setup, but I personally never liked the way it worked in combat. If you have your weapon's drawn and you activate the mod, you'll automatically sheath them and then the climbing animation will play. It hasn't been an issue yet, but I just know I'll be in the middle of combat, an inch from death, where every action, every second matters, and I'll hit the jump button at the wrong time, only for my character to stop dead, sheath their weapons, and promptly get stabbed to death.

To fix this, all I did was use papyrus assembler (because I couldn't figure out how to use the compiler, nor do I know how to use the creation kit) to add 2 lines to one of skyclimb's script files. This small change checks the status of the player's isWeaponDrawn() function so that if you have your weapon's drawn, the climbing animation won't start, and nothing will happen. skyclimb will only work if you manually sheath your weapons first. It will not sheath them automatically.

Unfortunately, there is one issue that I can't resolve by just modifying the script files. If you're using the default setting where you press the jump button to climb, you won't be able to jump if you're standing in front of a climbable object and your weapons are drawn. Skyclimb disables jumping in this instance so that your character doesn't jump when you press the jump button to climb, and screw up the whole interaction, but it's a dll file that handles that, and without the source code, (or the knowledge of how to actually make skyrim mods instead of just poking around in pas files), there's nothing I can do about that.

I also added a version that introduces a 0.2 second delay (might tweak later), to let the dialog menu open. This is for people who prefer to use the action button to climb, but end up climbing over random things every time they start a conversation. This will hopefully prevent that. It will probably prevent the same thing for looting, crafting, or any other menu that's opened by activating something, hopefully.

Of course, I will gladly take this mod down if Sokco asks me to, or this option is added to the original (no doubt in better way).

Installation
Use your mod manager of choice to install one of the two main files and make sure it loads after SkyClimb.