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Changelogs
Version 1.3.1
Kickstart package if it failed to load. Sandboxing might still fail if the player cannot find any suitable idle markers or furniture in the area.
Version 1.3.0
Prevent sandboxing if player controls are disabled or player is already controlled by another package
Version 1.2.0
Fix idles being stuck on exit
Player can use more NPC only idle markers
Player should wander less aimlessly now
Slightly increased player energy so actions are faster
Version 1.1.1
Fix bug where player sandbox package would complete after one action
Version 1.1.0
Add headtracking
Sandboxing is disabled if player is sneaking or on a mount
Remove package speed override
Add safeguards to restore control if game was reloaded
SANDBOX WHEN IDLE
Requirements
SKSE64 Visual C++ Redistributables 2022 Address Library for SKSE Plugins Backported Extended ESL Support
Description
Instead of spinning camera, player now sandboxes if game is idle for too long.
Player will wander around, eat, and interact with idle markers and furniture.
Press any button to resume control of the player.
Player will not sandbox if in combat, sneaking, on a mount or if there are any enemies in the area.
Player will also not interact with crafting furniture.
Sandboxing might still fail if the player cannot find any suitable idle markers or furniture in the area.
Idle timer is controlled by fAutoVanityModeDelay Skyrim INI setting (default: 120 seconds).
Vanity camera must be enabled (it will not trigger when idle) for sandboxing to work.
Installation
Install as normal with a mod manager. Place esp anywhere in load order.