Skyrim Special Edition

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EEK

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EvilEyedKyo

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28 comments

  1. Isilme830
    Isilme830
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    Oh my word!  The revived Gildergreen is just absolutely stunning!  Incredible work, EvilEyedKyo!  I love your work, but this pushes you to a new level.  Thank you so much for sharing this with us.  <3
  2. Numberone3111
    Numberone3111
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    so how do you make it look pink like a cherry blossom tree or do you get the pink leaf's from another mod?
    1. Biggs4lyfe
      Biggs4lyfe
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      This is the best comment of all time! Trolling lvl 9,000! If I didn't know better, I'd think you'd never played the vanilla game and completed the mission to restore the tree. Kudos!
  3. themikatoon
    themikatoon
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    Issue with the bench clipping, caused by this mod specifically
    1. Tajjara
      Tajjara
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      What texture are you using for the gildergreen in this shot?
  4. MrRooter
    MrRooter
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    Is this compatible with open cities?
    1. Gewaldrox
      Gewaldrox
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      I second this. (But i THINK it should be fine)
  5. darroughgt
    darroughgt
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    is this compatible with mods that fix the gildergreen not regrowing, and/or with Johnrose81's retexture?
  6. AlexKor1993
    AlexKor1993
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    No version for SLE. So sad ;_;
  7. Perionyx
    Perionyx
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    I'd love to use this, wondering if there are any conflicts with Arthmoor's Gildergreen Regrown mod though?
    1. EvilEyedKyo
      EvilEyedKyo
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      I don't in all honesty know. Does the smaller tree slowly scale up to the full size tree over 6 months or does it just swap out for the larger tree after 6 months?

      Looking at the BSA it doesn't add any new meshes for the tree so as this just replaces the meshes it would just use these instead, so either way should be fine.... I think/hope.
    2. NikitaDarkstar
      NikitaDarkstar
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      Mind letting us know if it works with Gildergreen Regrown if you do try it? Cause I feel like I need this in my game.
    3. LupusHegemonia
      LupusHegemonia
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      Nope, is not compatible. Check Arthmoor's comment (second-last) in description tab:

      "Should work with other Whiterun mods so long as they do not also touch the Gildergreen."
    4. PureMorke
      PureMorke
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      Actually it's compatible. This is Arthmoor's reply to a user asking if it's ok the use mesh/texture replacers alongside this mod.

      "As long as all they're doing is changing the model and texture it should work fine. If they're changing the actual references to the tree itself then it won't."
  8. MitchBurns09
    MitchBurns09
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    Any chance of a mod collection single install. Obviously it mean installing all your mods unless NNM cab be made with an installer. My problem is I have 255 mods (game runs gr8 btw) And cant install any more without merging and I also do not want to kill my install by doing so...
    1. PureMorke
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      You probably have figured it out already but just incase, you can download infinite amount of mods on your own risk. 255 is the .esp limit, you can have 500 mods running together as long as your esp count is below 255.
  9. pinkfashi0n
    pinkfashi0n
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    Is this mod compatible with "JK's Whiterun"?
    1. EvilEyedKyo
      EvilEyedKyo
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      yep
  10. mathy79
    mathy79
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    hey man, if i understand correctly this tree mesh is duplicated and rotated 180 in nifskope to create a "lush" version

    Problem 1: you have terrible seams in your bark because of your duplicate trunk parts conflicting
    Problem 2: the tree is not shaded properly, if shaded at all (bethesda crap)
    Problem 3: you have a tone of unused vertices
    Problem 4: the model used to have 850 double vertices that are now 1700 after you duplicated the mesh.

    your tree


    proper tree


    notice that the proper tree is 50% faster in rendering, which is quite important for heavily cluttered areas like whiterun's center
    1. EvilEyedKyo
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      Hey dude, it is what it is I clearly state thats its duplicated and rotated, so you all know what your getting.

      The texture seam is probably down to what texture your using, I use noble for reference, and it looks fine.

      This has been in my game for about 6 weeks running alongside JK's and my unfinished overhaul and I have had no performance issues at all, constant 60 everywhere even on the top steps. You've seen my shop overhauls so you can imagine how cluttered my new Whiterun is and yet no problems. for reference I'm testing with a 970 and 6700k.

      If your texture is misaligned just drag the uv map around a bit to get in how you like it, your clearly familiar with nifscope so....
    2. mathy79
      mathy79
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      Aye, didn't wanna sound preachy or anything. Its bethesda's model, not yours, just pointing out whats wrong there so maybe you wanna improve it in the future. Endorsed anyway :)

      And yes i have your shop overhauls, probably the best interior mods in history of modding :)
    3. LupusHegemonia
      LupusHegemonia
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      EvilEyedKyo, wait a bit to "take care" that ancient tree with my textures and you'll see.

      Most of the square-sized textures are NOT seamless - and MOST of the trees that using these non-seamless squared textures have a lot seems on their barks (JK's included). So, I'll take care of it, as I did in my Rich Tree of FoD (even if it looks different, it actually HAS seamless edges).

      Currently I was busy-busy to make me total super-extreme flora "combo" and made my 3D LODs for the entire Skyrim with DynDOLOD (took over... 1 hr, to complete the task).

      Btw... shouldn't that tree had ALSO billboard to make LOD? I mean, is a damn large tree...