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manguz

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manguz

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7 comments

  1. Zira1251
    Zira1251
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    (I don't know why some vanilla and quests horses were changed to Fox race)
    When you see NPC records (of any type: human, animal, monster, etc.) that are "Fox Race" with all Template Flags checked, you should also see a filled "Template NPC" entry, which often refers to a list of leveled actors. Because all of the Template Data flags are active, none of the data in the "Fox Race" NPC record is actually being used; it's just filler. The NPC that spawns in-game will get all of its data (including race) from the template/s.

    This is how pretty much all non-unique vanilla NPCs are set up, and is, of course, mirrored by mod authors dealing with the same kinds of NPCs, so this is most likely not a bug, just to let you know. If that is the case, you may want to go back and double-check those or add them back in. I would guess that Equestrian probably uses this method to integrate its extra horse breeds amongst the horses you see in-game.

    Thanks for sharing your work!
    1. BraniyaKz
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      The fox race record was breaking the mounted riding camera and the dismounting function, and also caused crashes, making riding horses an impossibility, even with modded camera mods. When I originally went to make a patch similar to this, it did work, and unbroke the camera and also fixed some other bugs, I did run into some other issues... Realistically though, changing the horse's race to something else would break mods that depend on races (especially mine), etc. Just glad you took a stab at it though.
    2. Zira1251
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      Yeah, I don't know the specifics for Equestrian, just noting that's usually why a NPC that isn't a fox would have the Fox Race, in case manguz wasn't aware or hadn't seen it before. If Equestrian made a mistake in setting up one of those NPCs, I'm sure it would cause issues.

      But just to clarify, the NPC (when set up properly) isn't actually using the Fox Race; its template flags should give it the race of the template NPCs, which shouldn't interfere with any mods since that's how NPCs with multiple types/breeds/appearances work across the board in vanilla, including guards, soldiers, bandits, draugr, mudcrabs, and so on. I believe I do recall other mods that use leveled templates to spawn horses this way without issue, so if you see it in other cases, just be mindful that it's not usually a bug.
    3. BraniyaKz
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      Thanks for letting us know. I find it funny how skyrim's coding/setup works, it's all so confusing. I admit that when making patches/mods I have no idea what I'm doing sometimes, but somehow it all Just Works. :D
    4. manguz
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      Thanks Zira for the explanation, sure the author intentions were to introduce variety but changing quests related horses that way was really not a great idea.
      The amount of situations broken by those changes is vast and unpredictable in big load orders, so just to be safe I reverted some of those changes to be more vanilla compliant.

      cheers
  2. Hectorilus
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    Seems like USSEP and maybe JK's are interfering with some horses "reverting" the horses to vanilla. or possibly rather replacing vanilla horses with a USEEP horse. idk tbh as vortex don't detect any conflicts. yet, informative console says the last change was made by typically USSEP and sometimes JK's. though I imagine JK's probably added the entire horse into the world rather than changing an existing horse. could be something similar with USSEP. maybe they removed the vanilla horse and added back a new USSEP horse. this is only speculation tho. anyone have any theories?
    1. Hectorilus
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      Interesting. Tried to disable all my mods. it's definitely JK's. they add more horses, so all the vanilla horses work as intended most likely. but any horse added into the world by another mod will be vanilla/vanilla based
    2. Willowblood
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      Did you ever find a fix for this? I have the vanilla horses showing up even though I have SC Horses overwriting it in my load order. I really like the aesthetics of JK Skyrim though. D: