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Author notes
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File credits
Credits to nerdofprey for the original mod All resources were extensively edited to fit the needs of this mod.
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Changelogs
Version 2.0
upscaled textures newly created via a better upscaling model, improved subsurface maps to make clothes less 'glowing', added fuzz to certain cloth pieces, optimised texture usage to avoid being wasteful, saving half the size
Version 1.0
initial release
PBR (physically based rendering) approximates how real materials react to light and is used in most modern games. PBR is a part of Community Shaders that has several benefits which includes more realistic lighting than in vanilla and complex material. To achieve this I have unbaked shadows from diffuse maps, upscaled them using an AI model, created separate Ambient Occlusion maps, roughness maps and maps for subsurface scattering. Also meshes needed to be configured to enable physically based rendering. I have not included meshes so it is also working together with mods like Animated Laundry. But you need to rerun ParallaxGen.
Installation:
Install like any other mod and make sure that you have the latest version of Community Shaders installed
Overwrite Immersive Laundry with this mod
Rerun ParallaxGen
Load order: Make sure that nothing overwrites the meshes of this mod. Except ParallaxGen