Adds textures and meshes for the new assets added in Skyrim AE. This includes Madness Ingot, Madness Ore, Amber and Refined Amber
Version 9.0
Redid all from scratch
Remade mined ore meshes in blender
All files are BC7
Iron is no longer red
Fixed cubemap issues
Adjusted mesh EM settings
Version 8.0.2
Patch made by Kevkas. Adds v8 textures to the AE stuff
Version 8.0.1
Added missing meshes for depleted ores
Version 8.0
Added textures for Heartstone ore, Heartstones and the crystal ores found in the Dragonborn DLC
Fixed issue where gold ingot didn't have its environment map applied
Fixed issue where the brighter option for the environment map didn't work
Removed duplicate meshes
Added unique textures for the crystal ore since it used MinedOre_01 by default which would have caused a bug
Version 7.2
Fixed missing files in 4K version (Thanks to BlitzAssassin478 for providing detailed info)
Fixed 2 wrongly formatted normals in both versions
Version 7.1
Brought back glowing ore veins(kinda) They are now called brighter and use a much stronger EM on the meshes instead of messing around with X amount of different sets of EM
Made the hearthfire plugin ESL
Version 7.0
Vastly improved rocks and veins
Redid every texture to be a much higher quality
Removed the glowing option since it never work as I intended
Version 6.3.1
Patch to fix the issues with the glowing options
Version 6.3
Fixed issue where selecting the vanilla cubemaps would result in no cubemaps being installed.
Added new cubemaps to the glowing version. Please note that the glowing version is in no way intended to be realistic.
Updated framework for Vortex
Version 6.2
Fixed cubemap glitch (maybe)
Version 6.1.2
Added the features that went missing in 6.1. You now no longer HAVE to install mined ores or ingots
Version 6.1
Removed Less Glowing option due to issues
Fixed several bugs in the new cubemap set up
The mined ores now has dedicated cubemaps. If you have glow on the veins the mined ores will have the normal version since it makes more sense
Version 6.0
All textures have been procedurally generated in Substance Designer 6. The new procedural texture ensure maximum visual appeal, realism (To a certain degree) and are also much easier for me to maintain if I ever need to update something.
Ingots have a much better looking texture and environment mapping. They also have flatter normals.
The marked ingots have been removed but they will make a comeback in the future, looking better than ever!
Mined ores are now using the same method as the ores. These texture have also been procedurally generated in SD 6.
The installer have alot more options for you to choose from.
Version 5.0
New base texture for everything.
New Normal maps for every texture.
Flipped the marked ingots so that the text displays properly in the inventory.
New cubemap for iron to make it look less like gold.
Version 4.4
Redid all the Ingots with a new mesh from Fenrir Blades by billyro
All Ingots now have environment mapping enabled by default
No more bumpy normalmaps for the Ingots
Version 4.3
Redid all Veins
Reduced filesize by 100MB with a new compression Algorithm
This will most likely be the final version of the mod. Everything now looks and feels like I envisioned when I decided to create this mod. Thanks for using my mods guys!
Version 4.2.0
Redid all the MinedOres
Redid all the Ingots
Added patch for Hearthfire
Version 4.1.0
Updated some meshes
New options for ingots. Marked and Unmarked
Version 4.0.1
Updated cubemaps
Updated the meshes. The mod now uses meshes from the SSE
Version 9.0 completely redesigns all aspects of the mod. May not be for everybody, but I feel this is the direction I want to take this mod.
I have therefore by popular demand rereleased v8.0 with the 8.0.1 patch merged under "Optional Files". Download either the latest version or the "Legacy" edition. Never both at the same time.
Kevkas made a patch (8.0.2) That gives the 8.0 look to the new AE stuff. Thanks!
This is a total rework of all the ores, mined ores and ingots in Skyrim. Each ore has been remade from scratch using various tools so that no longer will all the ores look the same, they will now look very different from each other. All the mined ores have had their meshes tweaked and have been retextured so that you'll no longer get what looks like clumps of solid ore, now it will look like rock with ore infused in it. All of the ingots have had their meshes tweaked and have been retextured as well.
Features:
Highly detailed new textures for every ore in game, Including Geodes from Blackreach.
Unique meshes and textures that does not replace the vanilla assets.
Unique cubemaps for all assets.
Tweaked ore meshes to use the new textures.
Each ore type has a corresponding texture. Iron will look very different from gold e.g.
Patch included for the Quarried Stone that hearthfire DLC adds. This will be installed automatically and will result in one .esp file from this mod. Place that .esp at the bottom of the load order. If you don't want it just disable it in Vortex or delete it from the Data folder.
New and unique textures for the Heartstone Ore, Heartstones and various gem ores found in the Dragonborn DLC.
New textures for the Madness Ingot, Madnes Ore, Refined Amber and Amber from Skyrim AE.
The texture is available in 4K and 2K. I recommend average users to use the 2K version since there will not be much difference between 2K and 4K.
People may ask what the difference between this and other mods that affects ore's like Glowing Ore Veins 300 by ByblosHex. The answer is simple, The textures. Mods like GOV just adds glowmaps to the meshes and edits the cubemaps. This mod is a total redesign off all the ore veins used in the game. Each ore now has a unique texture AND the ability to make them glow just like GOV.
So the short answer to the question "What's the difference" is really just that this mod adds new unique textures to each vein, ore and ingot.
This mod is compatible with almost everything except mods that changes the textures and mesh of the Ores, Ingots and Mined Ores. Always overwrite SMIM meshes.
Auto Installation This is the recommended way to install this mod. Just download it with Vortex (or NMM) and use the installer to install exactly what you want.
Manual Installation Don't install this manually, please I beg you, it will just be a mess.
Do you have some suggestions ? Don't hesitate to let me know your ideas ! Feedback is welcome!
All assets were created by me, ClearanceClarence (unless mentioned above), with Substance Designer , Adobe Photoshop CC and Blender 2.93. You are NOT permitted to reupload this mod to any site outside of the Nexus without my permission. I usually say yes if you ask nicely.