Please remove all items from Ra'jha before updating.
This update includes major changes to his core code and behavior systems. As a result, Ra'jha will most likely reset entirely—inventory, outfit, AI packages, everything.
While starting a new game is strongly recommended, if you choose to update mid-playthrough and do not clear your items from him beforehand, you will lose whatever he's carrying.
Master cheesy is amazing, check out his Video with Ra'jha in it. It's at about the 3:30 mark. Thank you again to Master cheesy, and to all of you who have downloaded and played with him.
The gem should be in the solitude market place. Small bag by the wall. I'm not sure what other mod could mess with its spawning as I don't have much to time test him with other mods
I use the male Khajiit fangs from this mod. Ivan took it in a .nif editor and moved his things around to fit the unique head model as well as to make one of them broken.
i have tried out Ra'jha and i got to say the voice acting is very well done granted at times the words he speaks doesnt 100% match the dialogue text but still great voice acting. and despite not being with em too long the story behind em is interesting and i cant wait to see what els you do for em in the future. there is however one little thing i encountered for some reason the head has a weird look issue not too sure what it is but from the looks of im assuming its that seem thing where NPCs got grey faces (note i didnt have any khajiit mods that heavily alters the face) but that is the only issue i can report. i also think his combat AI needs a bit of improving (at times he kinda just stands there lol). now what i would like to see in the future (regardless of how long it takes) would be some banter between him and other followers base game and or modded ones (like kharjo and inigo as examples) that and some quest awareness of dawn guard but ik that would take a while but im willing to wait that long. over all this follower mod has the potential to be a amazing follower that can be up there with the likes of lucien flavious kaidan auri and our favorite blue khajiit friend inigo. keep up the great work.
Thank you I'm glad you're liking him so far! And yes, I am trying to go through all his lines and make sure they match up better to what he is saying. I have a Google doc of his lines,but when it comes down to voicing them, I do tend to get carried away and altering them in the moment.
I tey to catch what I change when adding them in, but adding them is quite a repetitive process, so I kind of "zone out" while doing them.
I'm not to sure why you'd be having a face texture issue? He might need a patch for whatever face texture mod, even if it doesn't directly touch khajiits, it might mess with his files or something? Not completely sure. I test him on a vanilla profile.
This weekend I'll look into it when/if I have time.
thats fair on the dialogue text part. also another good thing i like to say about the voice is that he sounds similiar ro ezio from AC and i like that lol (another thing i forogot to mention about the head. it also can looks shiny? or should i say a bit plastic like? im not sure its one of the 2 for words.)
and its great to hear that youll check if you got the time
Ahhhh. Yes. I think you may be missing his his normal map or spectrum map(I think it's called spectrum??). Ill need to check this weekend to see if I've included it
Thank you for that great mod! Impressive to know it is your first mod, too many details. I greatly appreciate your hard work! Hope to see the new update, and see how quest will end with this amazing companion!
Thank you so much! I hope I can work more on him. My new job has taken up ALOT of my life. Some weeks I work 80 hours. I have been trying to work on him when any time I can find.
Seems really promising, also speaks kajiit which is a great plus.
Couple of questions before testing it: is it out of the box compatible with SR Exterior cities or needs patching? (should be since interior). I get a lot of files conflicting with Nemesis, jump behavior overhaul etc. does your mod needs to overcome those animations or not?
Good question. I haven't tested it out with any other mods. Animations mods should work. I didn't mess with anything like that.
I'm not sure how much SR exterior cities adds. My mod dose add some NPCs on the side of dragon bridge away from the town. And one small building north of Solitude in the snow.
The dragon bridge one shouldn't be much of an issue, it's, without spoiling much, is a couple of NPCs you can kill and discover one.
Oky, then it does needs a patch if npc are in the exterior. You can give me a loist what npcs to look for I can try out and make one for you
- Note - it only matters if you placed npc inside the main cities like Whiterun windhelm markhart riften solitude. Minor cities already in Tamriel (like Dragonbridge) should be fine
I know! I'm sorry :( But fret not, he's not abandoned. I'm working roughly 14 hours a day at my job, so I only have about 1 day week to work on Him. Progress is slow but it's progress.
Given the times and the raise of AI content we need to know if the voice used in this companion mod is voice acted by a real actor or is it AI generated, given that it is not mentioned it or the actor uncredited. Nonetheless please, if its no trouble, include it in the description page
I didn't feel the need to credit myself since I voice act him lol. I do the best accent I can and edit it in audacity, to get the pitch pitch and remove any stuttering that I do.
I saw that you are planning for Ra'jha to interact with other modded followers, would interactions with DynamiteGal124's Taliesin ever be a possibility, with Taliesin and Ra'jha both being ex-Thalmor and all? Will be watching this mod with great interest!
Hmm. I'll add them to my notes. I have reached out to a good amount of other followers creators. When I move to the phase of folllower interactions I'll ask them. Indigo will be the first one that'll come out. And more then likely, as I'm still new to making mods. I'll have it be a patch you'll need to add on. I can't figure out how Smartbluecat can add modded follower support without it crashing when you don't have the other modded followers. IE, Patchless interactions
173 comments
Thank you again to Master cheesy, and to all of you who have downloaded and played with him.
I'm not sure what other mod could mess with its spawning as I don't have much to time test him with other mods
I use the male Khajiit fangs from this mod. Ivan took it in a .nif editor and moved his things around to fit the unique head model as well as to make one of them broken.
there is however one little thing i encountered for some reason the head has a weird look issue not too sure what it is but from the looks of im assuming its that seem thing where NPCs got grey faces (note i didnt have any khajiit mods that heavily alters the face) but that is the only issue i can report. i also think his combat AI needs a bit of improving (at times he kinda just stands there lol).
now what i would like to see in the future (regardless of how long it takes) would be some banter between him and other followers base game and or modded ones (like kharjo and inigo as examples) that and some quest awareness of dawn guard but ik that would take a while but im willing to wait that long. over all this follower mod has the potential to be a amazing follower that can be up there with the likes of lucien flavious kaidan auri and our favorite blue khajiit friend inigo. keep up the great work.
And yes, I am trying to go through all his lines and make sure they match up better to what he is saying. I have a Google doc of his lines,but when it comes down to voicing them, I do tend to get carried away and altering them in the moment.
I tey to catch what I change when adding them in, but adding them is quite a repetitive process, so I kind of "zone out" while doing them.
I'm not to sure why you'd be having a face texture issue? He might need a patch for whatever face texture mod, even if it doesn't directly touch khajiits, it might mess with his files or something? Not completely sure. I test him on a vanilla profile.
This weekend I'll look into it when/if I have time.
(another thing i forogot to mention about the head. it also can looks shiny? or should i say a bit plastic like? im not sure its one of the 2 for words.)
and its great to hear that youll check if you got the time
on wrye bash. Just FYI you might want to check it
Couple of questions before testing it: is it out of the box compatible with SR Exterior cities or needs patching? (should be since interior). I get a lot of files conflicting with Nemesis, jump behavior overhaul etc. does your mod needs to overcome those animations or not?
Thanks
I'm not sure how much SR exterior cities adds. My mod dose add some NPCs on the side of dragon bridge away from the town. And one small building north of Solitude in the snow.
The dragon bridge one shouldn't be much of an issue, it's, without spoiling much, is a couple of NPCs you can kill and discover one.
- Note - it only matters if you placed npc inside the main cities like Whiterun windhelm markhart riften solitude. Minor cities already in Tamriel (like Dragonbridge) should be fine
Going to test it will let you know if I see some weird stuff
But fret not, he's not abandoned. I'm working roughly 14 hours a day at my job, so I only have about 1 day week to work on Him. Progress is slow but it's progress.
IE, Patchless interactions