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psyguyy

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psyguyy

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9 comments

  1. Kulharin
    Kulharin
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    Would an FEC patch be something you would be interested in and able to achieve?  I am not sure if there are other compatibility issues but this one speaks to fire  

    "I'm having an issue with fire effects - when they're applied to a decapitated NPC, their head grows back lol"

    "This is certainly related to the fact that the charred visual is done through a skin swap. By equipping the charred skin on the PC/NPC, the headpiece of the armor (which creates the illusion that the head is severed) is unequipped in favor of the skin."

    thx
  2. dzazbo
    dzazbo
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    The Dragon Cult patch works without the ESP provided and its requirement of the Hulking Draugr asset pack are needed for this to work.
  3. NickusNL
    NickusNL
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    can you also add a patch for skyrim guild's draugr overhaul?
    1. psyguyy
      psyguyy
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      what's that?
  4. maso95
    maso95
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    Hi! Congrats on release. DF was recently updated, I think you should update your mod as well. 
    1. psyguyy
      psyguyy
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      Updated - test and let me know if there are any issues. I did an initial test but don't have time to thoroughly check. Thanks :)
  5. hoangdai94
    hoangdai94
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    πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’– 
  6. mouseskyrim
    mouseskyrim
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    so do I need mandragorasprouts remodels for this to work?
    1. psyguyy
      psyguyy
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      No, unless you're using texture patches that require it. The original "limb" pieces in creature asset pack use vanilla texture paths I'm pretty sure, but if you use dry version you need the correct one from xtudo (there’s one specifically for vanilla)