Would an FEC patch be something you would be interested in and able to achieve? I am not sure if there are other compatibility issues but this one speaks to fire
"I'm having an issue with fire effects - when they're applied to a decapitated NPC, their head grows back lol"
"This is certainly related to the fact that the charred visual is done through a skin swap. By equipping the charred skin on the PC/NPC, the headpiece of the armor (which creates the illusion that the head is severed) is unequipped in favor of the skin."
No, unless you're using texture patches that require it. The original "limb" pieces in creature asset pack use vanilla texture paths I'm pretty sure, but if you use dry version you need the correct one from xtudo (thereβs one specifically for vanilla)
9 comments
"I'm having an issue with fire effects - when they're applied to a decapitated NPC, their head grows back lol"
"This is certainly related to the fact that the charred visual is done through a skin swap. By equipping the charred skin on the PC/NPC, the headpiece of the armor (which creates the illusion that the head is severed) is unequipped in favor of the skin."
thx