This is the SSE port of two famous VAultMaN30's mods, published with his permission. I am not an author, I don't take requests or release any improvements. All gratitude goes to VAultMaN30, not to me.
I've got a question. I'm working on a Medieval Crusader themed mod list. One of the key downloads to this playthrough will of course be Crusader Knights ghostrecon123 ported by RiBa72 for it's awesome armors, weapons, and chapter houses for it's three Knightly Orders it introduces.
My only problem with that mod is that Ghost's Crusader Great Helms are butt ugly texture wise. They look like they're made more out of stone than steel in my game.
Is it possible to take some of the helmets from this mod like the Sugarloaf and the Great Helm and use them to replace the helmets in Crusader Knights? If so is there anyone willing to do it, or able to point me in the direction of a 'How to for Dummies' tutorial that can guide someone who's never really tinkered with the inner workings of a mod?
I have the same problem with a helmet of mine that reflects too much blue under a specific dim light(because I'm using Berserker ENB). I'm still struggling to find a solution, but I can point you in the right direction.
Get NifScope. It will allow you to edit meshes and tweak textures.
I'd also advise you to look into "cubemaps" and experiment with them. Those are in your "data/textures/cubemaps" directory and are basically the reflective "metallic" materials objects like helmets use to "shine". You can try on different cubemaps on your helmets(by changing them with NifScope). There are also "cubemap" mods.
And you can edit textures and cubemaps(dds files) with either Photoshop or Paint.net, but there was that tricky part about saving them in the right format so they don't break. I'm still learning, so I'm not sure about that.
I really hope I find a solution to that. I really like this ENB but I also don't want to ditch my helmet mod.
Opposite of knowing what I'm talking about honestly, never done any modding or texture work, but I think my problem with the Crusader Knights mod is the texture itself. IDK what he used, but it's always looked rough, and I mean that literally. Swear it looks like stone or something lol. I'm regularly checking back with that mod to see if anyone has uploaded a retexture of it, but no luck.
I guess the reason I posted here was, if someone wasn't willing to do it for me, would it be easier to replace some of the helmets in Crusader Knights with helmets from this mod, or would tinkering around with that mod's texture files be smoother sailing for a n00b.
Easily, and I say, EASILY the greatest helmet mod of all the time... the reflections are just - woaw. Ive used this for liek 5 years, just came back to say i love you
So, I've recently installed a new ENB (Berserkyr ENB, to be specific) and my helmet looks weird under a specific dim lighting/shade. It's just reflecting too much blue: Weird blue helmet 1Weird blue helmet 2
I've tried messing with a bunch of mesh shader settings with NifScope but nothing seems to work. I'm currently experimenting with a bunch of different "metallic" cubemaps, still looks off.
Any idea how I can troubleshoot that? Maybe try editing existing cubemaps with less saturation or editing the meshes themselves with Photoshop or Paint.net?
I was considering just ditching this helmet but, like, I don't really want to. xD It's my favourite helmet mod.
Update: I finally figured it out. You'll need Photoshop and a texture plug-in from the Nvidia site
1) Drastically reduce the saturation of the steel_e cubemap. If you don't want to change anything else, save it with a different name and use that.
2) If it looks too dark and you don't want to look like Batman in the dark, you might as well increase the lightness of the "_d" texture. (That's the 1st texture you see when you open the mesh in NifScope).
3) If you increase the lightness but now your helmet glows too bright under sprecific lighing effects like rain or bright moon, open the mesh with NifScope and reduce the Environment Map Scale (I recommend 0.5). This will reduce the reflection effects your helmet has under contrasting environments.
4) Enjoy your new immersive metalic helmet that's totally not blue.
Is the guard armor replacer really necessary? I absolutely love the helmets for conquest of skyrim but for the guards I'd personally rather use a more modern guard armor replacer
"Obviously heavy armor"? A hauberk? The reason mail shirts kept being made after the advent of plate was because plain mail was convenient, wearable everyday armor. You could sleep in it, go about ordinary business in it, fold it up and throw it in a bag, relieve oneself without taking it off. A mail shirt ought to be light armor, because it fits with the other light armor types--flexible, comfortable armor (the sort an "adventurer" without a full-time squire and baggage train could reasonably carry around and maintain) as opposed to all the vanilla heavy armor types, which are forms of (very badly designed) plate armor. The variant with all the lamellar bits could be heavy armor, but a mail shirt? Nah.
Weight-wise, they're about the same. As a material, mail is generally heavier than armor plate. There's wiggle room here, because mail comes in a variety of thicknesses and so does plate armor. In general, though, a fabric out of a bunch of metal rings will be thicker and heavier than an armor plate of equal area.
mail might be more flexible, but it isn't light, actually it's heavier then plate armour. the whole weight of the mail hangs from your shoulders, you can use a belt to create a point to distribute the weight, but it wouldn't do much. plate armour however was much easier to distribute all the weight over your whole body, it might be more limiting but it wasn't as heavy as many people believe it would be. mail armour was never by any means light.
Agreed! There is a lack of understanding of Mail vs Plate...here is a simple explanation of Advantages/Disadvantages of Mail vs Plate.
Advantages for Mail over Plate: -flexible -full range of movement (which actually can allow for swimming..depending on the thickness (weight) of the links). -concealable -don't require a squire to wear
Disadvantages of Mail vs Plate: -time consuming to make (yup, takes more time to make + rivet the links than it would to hammer out plates) -most of the weight hangs off your shoulders (although a belt can reduce this weight) -very little ability to stop blunt trauma
I do re enactment and mail is neither comfortable nor light, it weighs more than a breast plate and it feels like it weighs more than a full plate harness when you wear it because the weight isn't even distributed, trust me when I say mail IS heavy armour. Also the reason mail kept being used was because it was cheaper than plate for foot soldiers and it could protect gaps plates couldn't for higher ranking people.
Also worth noting that in well made TAILORED, as opposed to mass produced... (yes they had smithy's that were massive and ran like factories, even with proto-production lines that mass produced plate armour, helmets, swords, etc etc)...plate armour, whilst restrictive is nowhere near as restrictive as imagined, and you can run, roll, jump, climb, and even SWIM if you needed to, in a WELL MADE, tailored, suit of it.
Sorry, I know this is an old conversation, but I was searching for information about if any of these where light helmets, and saw this.
PS Is you wanted the kind of armour that gave you Maille levels of ease and flexibility, but was actually lighter than Plate, or Laminar or Bigandine, you went Scale. That had it's own disadvantages, of course.
Some of these helmets and armors were light armor or had both heavy and light versions under Vaultman30's Armor Extended. In this mod everything has been changed to heavy armor. If your characters always wear light armor, you will not be able to use use this mod, but I am sure heavy armor wearers will enjoy it. I would love it if light armor versions were included for everything that is light armor under Vaultman30's Armor Extended.
Steel plate and rivets are in the MISC section of the forge menu. Make a bunch of them, if you can. Sucks to run out of one or the other, while your only potion is counting down.
As far as I remember (I used this mod long time ago), I FOUND a helmet from this pack by looting a dead guy. And I'm sure, because I'm super-lazy to craft a weapon; I want to looting bodies.
93 comments
I am not an author, I don't take requests or release any improvements.
All gratitude goes to VAultMaN30, not to me.
My only problem with that mod is that Ghost's Crusader Great Helms are butt ugly texture wise. They look like they're made more out of stone than steel in my game.
Is it possible to take some of the helmets from this mod like the Sugarloaf and the Great Helm and use them to replace the helmets in Crusader Knights? If so is there anyone willing to do it, or able to point me in the direction of a 'How to for Dummies' tutorial that can guide someone who's never really tinkered with the inner workings of a mod?
Thx
Get NifScope. It will allow you to edit meshes and tweak textures.
I'd also advise you to look into "cubemaps" and experiment with them. Those are in your "data/textures/cubemaps" directory and are basically the reflective "metallic" materials objects like helmets use to "shine". You can try on different cubemaps on your helmets(by changing them with NifScope). There are also "cubemap" mods.
And you can edit textures and cubemaps(dds files) with either Photoshop or Paint.net, but there was that tricky part about saving them in the right format so they don't break. I'm still learning, so I'm not sure about that.
I really hope I find a solution to that. I really like this ENB but I also don't want to ditch my helmet mod.
I guess the reason I posted here was, if someone wasn't willing to do it for me, would it be easier to replace some of the helmets in Crusader Knights with helmets from this mod, or would tinkering around with that mod's texture files be smoother sailing for a n00b.
Ive used this for liek 5 years, just came back to say i love you
I've tried messing with a bunch of mesh shader settings with NifScope but nothing seems to work. I'm currently experimenting with a bunch of different "metallic" cubemaps, still looks off.
Any idea how I can troubleshoot that? Maybe try editing existing cubemaps with less saturation or editing the meshes themselves with Photoshop or Paint.net?
I was considering just ditching this helmet but, like, I don't really want to. xD It's my favourite helmet mod.
1) Drastically reduce the saturation of the steel_e cubemap. If you don't want to change anything else, save it with a different name and use that.
2) If it looks too dark and you don't want to look like Batman in the dark, you might as well increase the lightness of the "_d" texture. (That's the 1st texture you see when you open the mesh in NifScope).
3) If you increase the lightness but now your helmet glows too bright under sprecific lighing effects like rain or bright moon, open the mesh with NifScope and reduce the Environment Map Scale (I recommend 0.5). This will reduce the reflection effects your helmet has under contrasting environments.
4) Enjoy your new immersive metalic helmet that's totally not blue.
As a material, mail is generally heavier than armor plate. There's wiggle room here, because mail comes in a variety of thicknesses and so does plate armor. In general, though, a fabric out of a bunch of metal rings will be thicker and heavier than an armor plate of equal area.
Advantages for Mail over Plate:
-flexible
-full range of movement (which actually can allow for swimming..depending on the thickness (weight) of the links).
-concealable
-don't require a squire to wear
Disadvantages of Mail vs Plate:
-time consuming to make (yup, takes more time to make + rivet the links than it would to hammer out plates)
-most of the weight hangs off your shoulders (although a belt can reduce this weight)
-very little ability to stop blunt trauma
Sorry, I know this is an old conversation, but I was searching for information about if any of these where light helmets, and saw this.
PS Is you wanted the kind of armour that gave you Maille levels of ease and flexibility, but was actually lighter than Plate, or Laminar or Bigandine, you went Scale. That had it's own disadvantages, of course.
So, I think it's leveled list weapons mod.