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Tyrthemis

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17 comments

  1. huangx001033
    huangx001033
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    I checked ESP, is Magic Effect 801 unnecessary?
    1. Tyrthemis
      Tyrthemis
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      Hey there, thanks for speaking up, I've updated the non CID version.  It was indeed a vestigial record.
  2. andrewhahalee
    andrewhahalee
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    Now this is the real UNLIMITED POWAA
  3. ainzooalgownsamakp
    ainzooalgownsamakp
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    first of all: very cool, love the idea and it's awesome that you are donating money to charity. one question I do have before I add it to my modlist, does this change the leveled list or is it injected via a script (or in other words, do I need to rebuild my patch)
    1. Tyrthemis
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      I copy and pasted the chain lightning spell tome for the vendors, I just deleted lightning in their name and replaced it with sparks.  So It should be on the same exact leveled lists as chain lightning, though I haven't personally verified this in game yet.  One thing I can say for sure is there are no scripts, I don't know how to script and those that do deserve cash money.
    2. quietlychamil
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      It's not automatically added to the leveled lists.  You have to manually add the book to the records.
    3. Tyrthemis
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      Thank you Quietlychamil, I'll add them asap, I misunderstood how leveled lists worked.

      Edit: Done

      It edits 3 different leveled lists, I didn't touch the one that USSEP overwrites.  IIRC they are:

      DLC2LitemSpellTomes50Destruction
      LitemSpellTomes50Destruction
      LitemSpellTomes50AllDestruction
  4. Shorkhan1
    Shorkhan1
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    This is a really cool idea! I always wondered why Bethesda didn't expand on the chain lightning effect. What has always bothered me about the chain lightning spell is the casting time! Maybe make a tweaked, expert chain lightning spell? With a similiar speed than Thunderbolt? I'd really appreciate it, but just a suggestion.

    Edit: I just realized, My chain lightning's casting time was changed by mysticism. Looked it up in SSEedit where I saw they are both the same speed. 
  5. quietlychamil
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    I'm doing my part!  Downloaded to support renewable energy =P
    1. Tyrthemis
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      Thank you! I'm excited to see how much traction that specific part gets, I hope I'm not violating any terms of service or anything like that, I checked for such a thing in Nexus guidelines pretty extensively.  I'm thinking about having all my mods do such a themed charity thing for each mod.  Clothing/armor would go towards sustainable clothing companies, my potions mods would go toward doctors without borders, my food mods would go towards feeding the hungry... any fire spells I would want to go towards wildfire relief.  I love modding, but I love giving back more.  I found an organization called Planet Wild recently that I particularly like. 

      Anyways, I hope you enjoy the mod itself.  I'm open to feedback, especially regarding balancing. 
    2. quietlychamil
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      I'm looking forward to trying it out!  Unfortunately, I'm a Nord this time and magic is for the weak elves.  But I'll try it out just as soon as I can find myself some magika enhancing gear!  Probably be awhile though =P.
  6. Ishraq
    Ishraq
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    Nice
    1. Tyrthemis
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      I hope you like it, I'm open to balancing feedback.  Its intended to be a mid to late game spell, it really drains the magicka, from you and your enemies ;)
  7. Bangtastic
    Bangtastic
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    i love it
    1. Tyrthemis
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      Its been one of the more fun mods I've tested for sure, seeing it leap to so many targets in a room, one after another, fills me with dopamine.  And yet, it feels balanced too.  I think it just fills a niche Skyrim players aren't used to having available.
  8. TransMoose
    TransMoose
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    I love it!

    Although I wish it was just a base part of shock spells, where it can jump between targets. Would set it apart from fire and frost. Fire deals more damage and has a linger, frost deals stamina damage and slows, while shock's only bonus is magicka damage. So it should totally get an extra bonus of making it jump between enemies
    1. Tyrthemis
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      That is actually a really good point.  I'm someone who has a (dare I toot my own horn) mind for balancing, and that makes sense to have lightning have a bonus. I think, subconsciously, that is partially why I made the mod.  I like having options for the spells that represent all the possible combinations of the effects or archetypes.