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Kyrgyzguitarist

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KyrgyzGuitarist

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  1. KyrgyzGuitarist
    KyrgyzGuitarist
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    Known bugs (I am working on fixes):
    - Some players report having double attacks during walking normal attacks. This problem doesn't happen on my side, so i assume it might be caused by mods that alter movement speeds during attacks. I am investigating still and might find solution in future. 
    - Weapon position is incorrect, while causes hand to clip into weapon. 
    - Left hand visible as clunched fist when nothing is equipped in it. 
    - Getting stuck in block stance after getting hit.  FIXED
    - No footstep sound during sprinting with one-handed weapon. FIXED

    If you are having animation issues, where animations look different from what I have in showcase video, do the following please to identify issue:
    1) Open OAR's menu by pressing Shift+O.
    2) Click on "Animation Log"
    3) Close menus and open console
    4) Click on your character. 
    5) Perform the animation you are troubled with. 
    6) Screenshot the animation log. 
    Optionally slow down ingame time by entering "stgm 0.4" (where 1.0 is normal time). 
    7) Post it here. 
  2. Gruberick
    Gruberick
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    This mod can conflict with verolevi's mods?
  3. marianito10
    marianito10
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    Looks really good. The strong attack (the one you do when holding the key) is way too OP though. It deals like 2x damage than the vanilla one.

    EDIT: I get so much crashing when reloading saves, and other weird issues like Bandits going missing when reloading too with this mod + all its requirements. I might return to this at one point because I like how the animations look.
  4. RigelTheNoble
    RigelTheNoble
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    Awesome animations, perfectly fit for vanilla+ LO. Only complaint is offhand dagger on shoulder. If you ever do dagger-specific animations, left hand reverse-grip (as impractical and non-historical it is) would look great
  5. AndBVV
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    (Yandex Translator)
    Hello everyone. I found a temporary solution to the problem of constantly raising an empty left hand in the first person. There is a mod called "Lowered Hands", which, as I understand it, changes the animation of only the empty left hand in the first person in motion. The only "but" is that the hand in motion with the weapon does not rest on the shoulder, but falls down. The raised left hand is still visible if you move back and lower the camera down, but everything doesn't look so strange anymore, it's certainly better than a fist constantly raised up.

    The root of this problem is not in mod, but in a vanilla game.The fact is that the left hand is constantly visible in vanilla animations (because when parrying with a one-handed weapon, the character grabs the hilt with two hands. But when there is nothing in the hand, it performs the standard animation when the weapon is equipped in the left hand (roughly speaking, it holds a clenched fist) and is at the same height as the right hand. It's just that the developers didn't hide the left hand far enough below the camera, and the mod rewrites the position of the left hand as if it were holding something on its shoulder. Hence the problem. This is not a bug. I almost lost my mind myself, until I realized that the empty left hand in vanilla is also visible XD (I didn't pay attention to it before and thought that skyrim broke even through MO2)

    Link to the mod https://www.nexusmods.com/skyrimspecialedition/mods/15380
    (place it after the mod from KG)

    PS
    Cool animation mod, I've been looking for something like this for a long time. But I would like my left hand not to hold a weapon on my shoulder (this looks especially strange when there is a dagger in my hand). I would like the weapon to be held forward, ready to parry.
  6. ZaranTalaz
    ZaranTalaz
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    Only issue I have with these animations is how terrifying they make dual wielding enemies lol.
  7. fibrewire47
    fibrewire47
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    possible to get a non precision version like your 2 handed versions? precision kinda kills the AI, they are never able to reach us due to the accurate collision box. Hopefully you give a smaller simpler version.
    1. KyrgyzGuitarist
      KyrgyzGuitarist
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      Maybe in future. It requires re-annotating and crapton of animations to remove precision. First i need to fix lots of bugs i left in first iteration of this mod. 
    2. wafflemightywaffle
      wafflemightywaffle
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      Synthesis has a patch to (mostly) fix enemies attacking out of range. Though there's still the issue of some creatures being too small or short to get hit by many attacks.
  8. wafflemightywaffle
    wafflemightywaffle
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    Great animations (especially the forward power attack), though I'll sadly have to pass since it needs precision.
  9. keithone123
    keithone123
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    Im having issues where the weapons itself wont show when you're in a first-person view but it does when your in third-person. I did make sure to install all the requirements, although rather than using OAR I used DAR instead for the animation replacer. Would that be possible the cause for the issue?
    1. DarkSauce31
      DarkSauce31
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      Yes, OAR has largely superseded DAR in terms of features while including more improvements. Better to use OAR.
  10. drgoodcat665
    drgoodcat665
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    I love the one handed and two handed animations that you have made. But I'm not the biggest fan of all the dual wield animations where the left weapon rests on the shoulder. Would it be possible in the future to add an optional version with different animations so none of the weapons are ever on the shoulder?
    1. KyrgyzGuitarist
      KyrgyzGuitarist
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      Sorry, it's highly unlikely. I have other projects to do after i fix bugs with this one. And redoing weapon placement from shoulder to anywhere else would require redoing over two dozen animation files just for that alone. 
  11. AllaN2121
    AllaN2121
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    this mod is amazing...
    thank you for beautiful mod.